Mercurial > hg > multitrack-audio-matcher
view src/AudioEventMatcher.h @ 3:5e188c0035b6
checking the offsets of the arrays
author | Andrew N Robertson <andrew.robertson@eecs.qmul.ac.uk> |
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date | Wed, 01 Feb 2012 16:05:26 +0000 |
parents | 179c09199b3c |
children | 45b5cf9be377 |
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/* * AudioEventMatcher.h * MultipleAudioMathcher * * Created by Andrew on 31/01/2012. * Copyright 2012 QMUL. All rights reserved. * */ #ifndef AUDIO_EVENT_MATCHER_H #define AUDIO_EVENT_MATCHER_H #include "ofMain.h" #include "ChromaOnset.h" #include "LiveAudioInput.h" #include "ofxWindowRegion.h" #include "BayesianArrayStructure.h" #include "RecordedMultitrackAudio.h" class AudioEventMatcher{ public: AudioEventMatcher(); void setArraySizes(); void draw(); void newPitchEvent(const double& pitchIn, const double& timeIn); void newKickEvent(const double& timeIn); void newSnareEvent(const double& timeIn); void matchNewPitchEvent(const int& channel, const double& pitchIn, const double& timeIn); void matchNewOnsetEvent(const int& channel, const double& timeIn); BayesianArrayStructure bayesianStruct;//hold the probability distriubtions LiveAudioInput liveInput;//hold the new events that come in RecordedMultitrackAudio recordedTracks; void windowResized(const int& w, const int& h); ofxWindowRegion bayesTempoWindow; ofxWindowRegion bayesPositionWindow; ofxWindowRegion bayesLikelihoodWindow; bool checkMatch(const double& recordedPitch, const double& livePitch); double getPitchDistance(const double& pitchOne, const double& pitchTwo, const double& scale); void updateBayesianDistributions(const double& newEventTime); void startPlaying(); bool usingRealTime; }; #endif