Mercurial > hg > multitrack-audio-matcher
view src/RecordedMultitrackAudio.h @ 7:33dedfe32893
kick, snare and bass windowed. Likelihoods in dedicated screen regions
author | Andrew N Robertson <andrew.robertson@eecs.qmul.ac.uk> |
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date | Thu, 02 Feb 2012 21:55:51 +0000 |
parents | 5e188c0035b6 |
children | bc62266af280 |
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/* * RecordedMultitrackAudio.h * MultipleAudioMathcher * * Created by Andrew on 31/01/2012. * Copyright 2012 QMUL. All rights reserved. * */ #ifndef RECORDED_MULTITRACK_AUDIO_H #define RECORDED_MULTITRACK_AUDIO_H #include "ofMain.h" #include "ChromaOnset.h" #include "LoadedAudioHolder.h" /* struct AudioEvent { double millisTime; double frameTime; double pitch; int type; }; */ class RecordedMultitrackAudio{ public: void loadTestAudio(); void updatePosition(); void drawTracks(); void switchScreens(); void togglePlay(); void stop(); void printInfo(); void windowResized(const int& w, const int& h); void zoomIn(); void zoomOut(); // void matchNewPitchEvent(const int& channel, const double& pitchIn, const double& timeIn); // bool checkMatch(const double& recordedPitch, const double& livePitch); //variables int numberOfAudioTracks; LoadedAudioHolder* loadedAudioPtr; LoadedAudioHolder loadedAudioFiles[5]; double trackScreenHeight; }; #endif