Mercurial > hg > mtridoc
view nime2012/mtriange.tex @ 9:07cb047f8d13
Re-worked abstract
author | Henrik Ekeus <hekeus@eecs.qmul.ac.uk> |
---|---|
date | Fri, 03 Feb 2012 20:31:07 +0000 |
parents | 9e62017140e6 |
children | 24fead62b853 |
line wrap: on
line source
\documentclass{NIME-alternate} % [dvips] ?? \newcommand{\comment}[1] {} \usepackage{multirow,url,tools} \usepackage[ps,dvips,all]{xy} %\usepackage[psamsfonts]{amsfonts} % \DeclareMathAlphabet\CMcal{OMS}{cmsy}{m}{n} %% \SetMathAlphabet\CMcal{bold}{OT1}{cmsy}{m}{n} % \renewcommand{\mathcal}{\CMcal} \newcommand{\colfig}[2][1]{\includegraphics[width=#1\linewidth]{figs/#2}}% %\let\expect=\avg \CopyrightYear{2008} %will cause 2008 to appear in the copyright line. \crdata{Copyright remains with the author(s).} \conferenceinfo{NIME12,}{ Somewhere} \title{The Melody Triangle - Pattern and Predictability in Music} \numberofauthors{2} \author{ \alignauthor Henrik Ekeus (1), Samer Abdallah (1), Mark D. Plumbley, Peter W. McOwan\\ \affaddr{(1) Centre for Digital Music}\\ \affaddr{Queen Mary University of London} } \begin{document} \maketitle \begin{abstract} The Melody Triangle is a Markov-chain based musical pattern generator who's input parameters correspond to information theoretic measures of the system's own output. The primary user input, positions within a triangle, directly maps to the amount of entropy, redundancy and \emph{predictive information rate}\cite{Abdallah} of output melodies. Predictive information rate is a \emph{time-varying} information measure. Developed as part of the Information Dynamics of Music project(IDyOM)\footnote{http://www.idyom.org/}, it is a way to characterise temporal structure, modelling expectation and surprise in the perception of music. We describe the Information Dynamics model and how it forms the basis of the Melody Triangle. We outline the interfaces to the system - a multi-user installation where collaboration in a performative setting provides a playful yet informative way to explore expectation and surprise in music, and a screen based interface where the Melody Triangle becomes compositional tool that allows for the generation of intricate musical textures using an abstract, high-level description of predictability. Finally we outline a study where participants used the screen-based interface under various experimental conditions to allow us to determine the relationship between the Information Dynamics models and musical preference. We found that\dots \end{abstract} \keywords{Information dynamics, Markov chains, Collaborative performance, Aleatoric composition} \section{Introduction} Music involve patterns in time, and when listening to music we create expectations of what is to come next, and composers commonly, consciously or not, play with this expectation by setting up expectations which may, or may not be fulfilled, and thus manipulate expectations and surprise in the listener[ref]. The research into Information Dynamics explores several different kinds of predictability in musical patterns, how human listeners might perceive these, and how they shape or affect the listening experience. \section{Information Dynamics and the Triangle } (some background on IDyOM and Markov chains) \begin{figure*}[t] \centering \includegraphics[width=0.3\textwidth]{PeriodicMatrix.png} \includegraphics[width=0.3\textwidth]{NonDeterministicMatrix_bw.png} \caption{Two transition matrixies. The colour represents the probabilities of transition from one state to the next (black=0, white=1). The left matrix has no uncertainty. It represents a periodic pattern. The right hand matrix contains unpredictability but nonetheless is not completely without perceivable structure.\label{TransitionMatrixes}} \end{figure*} The Information Dynamics model operates on discreet symbols, only at the output stage is any symbol mapped to a particular note. Each stream of symbols is at any one time defined by a transition matrix. A transition matrix defines the probabilistic distribution for the symbol following the current one. In fig.\ref{TransitionMatrixes} we see two transition matrixes, the one on the left has no uncertainty and therefore outlines a periodic pattern. The one on the right has unpredictability but is nonetheless not completely without perceivable structure, it is of a higher entropy. The current symbol is along the bottom, and in this case there are twelve possibilities (mapped to a chromatic scale). In the left hand matrix, we can see for example that symbol 4 must follow symbol 3, and that symbol 10 must follow symbol 4, and so on. \begin{figure*}[t] \centering \includegraphics[width=0.75\textwidth]{MatrixDistribution.png} \caption{The population of transition matrixes distributed along three axes of redundancy, entropy rate and predictive -information rate. Note how the distribution makes triangle-like plane floating in 3d space.\label{InfoDynEngine}} \end{figure*} Hundreds of transition matrixes are generated, and they are then placed in a 3d statistical space based on 3 information measures calculated from the matrix, these are redundancy, entropy rate, and predictive-information rate [see [cite]]. In fig.\ref{InfoDynEngine} on the right, we see a representation of these matrixes distributed; each one of these points corresponds to a transition matrix. Entropy rate is the average uncertainty for the next symbol as we go through the sequence. A looping sequence has 0 entropy, a sequence that is difficult to predict has high entropy rate. Entropy rate is an average of ÔsurprisingnessÕ over time. Redundancy tells us the difference in uncertainty before we look at the context (the fixed point distribution) and the uncertainty after we look at context. For instance a matrix with high redundancy, such as one that represents a long periodic sequence, would have high uncertainty before we look at the context but as soon as we look at the previous symbol, the uncertainty drops to zero because we now know what is coming next. Predictive information rate tell us the average reduction in uncertainty upon perceiving a symbol; a system with high predictive information rate means that each symbol tells you more about the next one. If we imagine a purely periodic sequence, each symbol tells you nothing about the next one, that we didn't already know as we already know how the pattern is going. Similarly with a seemingly uncorrelated sequence, seeing the next symbol does not tell us anymore because they are completely independent anyway; there is no pattern. There is a subset of transition matrixes that have high predictive information rate, and it is neither the periodic ones, nor the completely un-corellated ones. Rather they tend to yield output that have certain characteristic patterns, however a listener can't necessarily know when they occur. However a certain sequence of symbols might tell us about which one of the characteristics patterns will show up next. Each symbols tell a us little bit about the future but nothing about the infinite future, we only learn about that as time goes on; there is continual building of prediction. When we look at the distribution of matrixes generated by a random sampling method in this 3d space of entropy rate, redundancy and predictive information rate, it forms an arch shape that is fairly thin, and it thus becomes a reasonable approximation to pretend that it is just a sheet in two dimensions(see fig.\ref{InfoDynEngine}). It is this triangular sheetfig.\ref{TheTriangle} that is then mapped either to the screen, or in the case of the interactive installation, physical space. Each corner corresponding to three different extremes of predictability/unpredictability, which could be loosely characterised as periodicity, noise and repetition. \begin{figure*}[t] \centering \includegraphics[width=0.5\textwidth]{TheTriangle.pdf} \caption{The Melody Triangle \label{TheTriangle}} \end{figure*} \section{User Interfaces} The Melody Triangle engine, developed in Prolog and MatLab, can be controlled by OSC messages and thus any number of interfaces could be developed to for it. Currently two different interfaces exist; a standard screen based interface where a user moves tokens with a mouse in and around a triangle on screen, and a multi-user interactive installation where a Kinnect camera tracks individuals in a space and maps their positions in the space to the triangle. \subsection{The Multi-User Installation} the statistical properties of this melody is based on where in the physical room the participant is standing, as this is mapped to a statistical space (see below). By exploring the physical space the participants thus explore the predictability of the melodic and rhythmical patterns, based on a simple model of how might guess the next musical event given the previous one. \dots When multiple people are in the space, they can cooperate to create musical polyphonic textures. For example, one person could lay down a predictable repeating bass line by keeping themselves to the periodicity/repetition side of the room, while a companion can generate a freer melodic line by being nearer the 'noise' part of the space. A Kinnect camera was used to tack individuals in the space, an application developed in OpenFrameworks would send the individuals positions and a bounding box values (for gesture recognition), to an application running the Information Dynamics Engine [Matlab/Prolog]. This would map the input to a series of symbols that would go over OSC to Max/MSP, where these would be interpreted as MIDI, mapped to channels and the data passed on to Logic for output using software instruments. \subsubsection{Tracking and Control} It uses the OpenNI libraries' API and high level middle-ware for tracking with Kinnect. This provided reliable blob tracking of humanoid forms in 2d space. By then triangulating this to the Kinnect's depth map it became possible to get reliable coordinate of visitors positions in the space. \begin{figure*}[t] \centering \includegraphics[width=1\textwidth]{kinnect.pdf} \caption{?On the left we see the depth map as seen by the Kinnect, and the bounding box outlines the blobs detected by OpenNI. One the right is a an eagle-eye view of the position of individuals tracked in the space. These are the positions that are mapped to the statistical space of the information dynamics engine.\label{Kinnect}} \end{figure*} This system was then further extended to detect gestures. By detecting the bounding box of the 2d blobs of individuals in the space, and then normalising these based on the distance of the depth map it became possible to work out if an individual had a an arm stretched out or if they were crouching. With this it was possible to define a series of gestures for controlling the system without the use of any controllers. Thus for instance by sticking out one's left arm quickly, the melody doubles in tempo. By pulling one's left arm in at the same time as sticking the right arm out the melody would shift onto the offbeat. Sending out both arms would change instrument. \begin{figure*}[t] \centering \includegraphics[width=0.5\textwidth]{InstructionsText.pdf} %\caption{\label{Kinnect}} \end{figure*} \begin{figure*}[t] \centering \includegraphics[width=1.0\textwidth]{InstructionsImage.pdf} \caption{Control Gestures\label{Kinnect}} \end{figure*} \subsection{The Screen Based Interface} [screen shot] On the screen is a triangle and a round token. With the mouse you can click and drag the red token and move it around the screen. When the red token is dragged into the triangle, the system will start generating a sequence of piano notes. The pattern of notes depends on where in the triangle the token is \section{Musical Preference and Information Dynamics Study} The study was divided in to 5 subtasks. The axes of the triangle would be randomly rearanged prior for each participant. this first task, which will last [4/3] minutes, we simply ask you to move the token where ever in the triangle you wish,. This allowed the participant to get use to the environment get use to the interface and get a sense of how position of tokens changes a melody. In the following tasks a background melody is playing and the participant are asked to find a second melody that 'works well' with the background melody. In each of these tasks the background melody has different statistical properties. In the first it ....., In the second the background melody ... in the third... And finally in the fourth case the melody is in the middle of the triangle, that is it.... \subsection{Results} X participants took part in the study (mean median age). (Prior musical experience? ) \subsection{Observation/Discussion} \section{Further Work} \section{acknowledgments} This work is supported by EPSRC Doctoral Training Centre EP/G03723X/1 (HE), GR/S82213/01 and EP/E045235/1(SA), an EPSRC Leadership Fellowship, EP/G007144/1 (MDP) and EPSRC IDyOM2 EP/H013059/1. \bibliographystyle{plain} {\bibliography{thebib}} \end{document}