Mercurial > hg > mtridoc
diff digishore/info.tex @ 0:f0db398fab0e
Initial check in.
author | samer |
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date | Mon, 23 Jan 2012 14:02:17 +0000 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/digishore/info.tex Mon Jan 23 14:02:17 2012 +0000 @@ -0,0 +1,84 @@ +\documentclass[a4paper,12pt]{article} +\usepackage[rm]{frankgth} +\usepackage{geometry} +\usepackage{tools} +\usepackage{graphicx} + +\parindent=0pt +\parskip=1em +\title{Information Dynamics Installation\\Pattern and Predictability in Music} +\author{Samer Abdallah and Henrik Ekeus} +\begin{document} +\maketitle +One of the noticable features of most sorts of music is that it +involves patterns in time---a repeating bass line, the cycle of +harmonies in a 12 bar blues, a melodic theme that is repeated, perhaps +in slightly different forms, at different pitches or at different speeds, and so on. +One of the tools available to a composer or performer is to play +with his or her audience's expectations, by setting up patterns that +seem more or less predictable, sometimes doing what listeners expect, +and sometimes doing surprising things. + +Our work on \emph{information dynamics} involves studying several +different kinds of predictability in musical patterns, how we as +human listeners might perceive these, and how they shape or affect +the listening experience. + +This installation allows participants to explore a space of melodic +and rhythmical patterns organised by \emph{how predictable} they are, +at least according to a simple model of how one might guess the next +musical event given the previous one. +Each person in the space generates one instrumental line, at a certain speed +and using a certain pitch range. + +\subsection*{Moving around} +As you enter the space, the system will start generating an instrumental +line or voice. The loudness of your voice is linked to your height, +so if you crouch, you will become quiet. The active space is triangular, +with each corner corresponding to three different extremes of predictability/unpredictability. +As you move around, the system will generate patterns corresponding to +where you are in the space. With other people in the space, you can +cooperate to create polyhonic textures, for example, you could lay down +a predictable repeating ostinato or bass line while your companion can +generate a freer melodic line on the off-beats. + +\begin{center} +\hangbox{\includegraphics[width=0.55\linewidth]{PredictabilitySpace.pdf}} +\quad\hangbox{\begin{minipage}{0.4\linewidth} +\vspace{1em} +\textbf{Tip}\quad It's best not to move around too quickly, to give yourself +time hear the pattern you are generating to notice its characteristics. +Then you can decided if you like it or want to try somewhere else. +If you move around quicky, the patterns will change so quickly that there +will effectively \emph{be no pattern}. +\end{minipage}} +\end{center} + + +\subsection*{Control gestures} +\def\out{in$\rightarrow$ out} +\def\in{out$\rightarrow$ in} +Control gestures are made pushing out or pulling in your left and right +arms rapidly, either separately or together (while facing the Kinect +motion tracker; if you face away, then left and right are reversed). + +It should be noted that the system will sometimes detect gestures when +none was intended. In particular, you might find the timing of your voice +goes wild if you walk around quickly. In this case, the \textbf{(\in,\in)} +gesture will reset your voice to the initial tempo and on the beat. +\begin{center} +\begin{tabular}{lll} + \textbf{left arm} & \textbf{right arm} & \textbf{meaning} \\ + \hline\\ + \out & static in & double tempo \\ + \in & static in & halve tempo \\ + static in & \out & triple tempo \\ + static in & \in & one-third tempo \\ + \out & static out & shift by half-beat \\ + \out & \out & change instrument \\ + \in & \in & reset tempo +\end{tabular} +\includegraphics[angle=90,width=\linewidth]{01.pdf} +\end{center} + +\end{document}