Mercurial > hg > midi-score-follower
view src/BayesianArrayStructure.cpp @ 1:1a32ce016bb9
Changed bestEstimate timing to work via time sent from Max not the elapsed time. This had caused some problems, but this version now working surprisingly well on MIDI files with variable timing.
author | Andrew N Robertson <andrew.robertson@eecs.qmul.ac.uk> |
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date | Thu, 18 Aug 2011 23:27:42 +0100 |
parents | b299a65a3ad0 |
children | 5581023e0de4 |
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/* * BayesianArrayStructure.cpp * midiCannamReader * * Created by Andrew on 17/07/2011. * Copyright 2011 QMUL. All rights reserved. * */ #include "BayesianArrayStructure.h" BayesianArrayStructure::BayesianArrayStructure(){ printf("Bayesian structure: DeFault constructor called"); prior.createVector(1); likelihood.createVector(1); posterior.createVector(1); tmpPrior.createVector(240); tmpPrior.addGaussianShape(100, 40, 1); tmpPrior.addGaussianShape(200, 10, 0.2); tmpPrior.translateDistribution(20); lastEventTime = ofGetElapsedTimeMillis(); speedDecayWidth = 20; speedDecayAmount = 10; } BayesianArrayStructure::BayesianArrayStructure(int length){ printf("BAYESIAN STURTUCRE CREATED LENGTH: %i\n", length); //this constructor isnt called it seems prior.createVector(length); likelihood.createVector(length); posterior.createVector(length); } void BayesianArrayStructure::resetSize(int length){ printf("BAYESIAN STRUCTURE size is : %i\n", length); prior.createVector(length); likelihood.createVector(length); posterior.createVector(length); acceleration.createVector(length); } void BayesianArrayStructure::resetSpeedToOne(){ relativeSpeedPrior.zero(); relativeSpeedPosterior.zero(); relativeSpeedLikelihood.zero(); relativeSpeedPosterior.addGaussianShape(40, 5, 0.6); relativeSpeedPosterior.addGaussianShape(100, 5, 0.8); relativeSpeedPosterior.renormalise(); relativeSpeedPosterior.getMaximum(); acceleration.addGaussianShape(2000, 20, 0.8); } void BayesianArrayStructure::resetSpeedSize(int length){ printf("BAYESIAN SPEED size is : %i\n", length); relativeSpeedPrior.createVector(length); relativeSpeedLikelihood.createVector(length); relativeSpeedPosterior.createVector(length); } void BayesianArrayStructure::setRelativeSpeedScalar(double f){ relativeSpeedPrior.scalar = f; relativeSpeedPosterior.scalar = f; relativeSpeedLikelihood.scalar = f; } void BayesianArrayStructure::simpleExample(){ //simple example prior.addGaussianShape(50, 10, 1); prior.addGaussianShape(150, 30, 0.3); prior.addGaussianShape(250, 30, 0.2); likelihood.addGaussianShape(90, 20, 0.6); likelihood.addConstant(0.02); posterior.doProduct(prior, likelihood); // relativeSpeedPosterior.addToIndex(100, 1); // relativeSpeedPosterior.addToIndex(40, 0.7); relativeSpeedPosterior.addGaussianShape(100, 20, 1); // relativeSpeedPosterior.addGaussianShape(10, 2, 0.5); relativeSpeedPosterior.getMaximum(); } void BayesianArrayStructure::copyPriorToPosterior(){ for (int i = 0;i < prior.arraySize;i++){ posterior.array[i] = prior.array[i]; } } void BayesianArrayStructure::resetArrays(){ prior.zero(); likelihood.zero(); prior.addGaussianShape(0, 80, 1); likelihood.addConstant(1); posterior.zero(); posterior.addGaussianShape(0, 60, 1); setNewDistributionOffsets(0); bestEstimate = 0; // lastBestEstimateUpdateTime = ofGetElapsedTimeMillis(); } void BayesianArrayStructure::updateBestEstimate(){ double timeDiff = ofGetElapsedTimeMillis() - lastEventTime;//lastBestEstimateUpdateTime; bestEstimate = posterior.getIndexInRealTerms(posterior.MAPestimate) + timeDiff*relativeSpeedPosterior.getIndexInRealTerms(relativeSpeedPosterior.MAPestimate); // //lastBestEstimateUpdateTime = ofGetElapsedTimeMillis(); } void BayesianArrayStructure::calculatePosterior(){ posterior.doProduct(prior, likelihood); posterior.renormalise(); /* int i; for (i = 0;i < prior.length;i++){ // printf("priori [%i] is %f\n", i, prior[i]); *(posterior+i) = *(prior+i); // posterior[i] = likelihood[i] * prior[i]; } */ } void BayesianArrayStructure::setNewDistributionOffsets(const double& newOffset){ prior.offset = newOffset; likelihood.offset = newOffset; // posterior.offset = newOffset; } void BayesianArrayStructure::crossUpdateArrays(DynamicVector& position, DynamicVector& speed, double timeDifference){ //set the cutoff for offset of position first! XXX // printf("time difference %f, ", timeDifference); double timeDifferenceInPositionVectorUnits = timeDifference / prior.scalar; prior.zero();//kill prior calculateNewPriorOffset(timeDifference);//set new prior offset here for (int i = 0;i < speed.arraySize;i++){ // printf("[%i] %f\n", i, speed.array[i]); //set speed double speedValue = speed.getIndexInRealTerms(i);//so for scalar 0.01, 50 -> speed value of 0.5 //so we have moved int distanceMoved = round(timeDifferenceInPositionVectorUnits * speedValue);//round the value if (speed.array[i] != 0){ // printf("speed [%i] gives %f moved %i\n", i, speedValue, distanceMoved); for (int postIndex = 0;postIndex < position.arraySize;postIndex++){ //old posterior contributing to new prior int newPriorIndex = postIndex + position.offset - prior.offset + distanceMoved; if (newPriorIndex >= 0 && newPriorIndex < prior.arraySize){ prior.addToIndex(newPriorIndex, position.array[postIndex]*speed.array[i]); // printf("adding [%i] : %f\n", newPriorIndex, posterior.array[postIndex]*speed.array[i]); } } }//if not zero }//end speed prior.renormalise(); } void BayesianArrayStructure::calculateNewPriorOffset(const double& timeDifference){ double maxSpeed = relativeSpeedPosterior.getIndexInRealTerms(relativeSpeedPosterior.MAPestimate); // printf("Maxspeed is %f\n", maxSpeed); double priorMax = posterior.getMaximum(); double distanceTravelled = maxSpeed * (timeDifference / prior.scalar); double newMaxLocation = posterior.MAPestimate + distanceTravelled; // printf("MAP: %i, tim df %f, distance %f, new location %f\n", posterior.MAPestimate, timeDifference, distanceTravelled, newMaxLocation); } void BayesianArrayStructure::decaySpeedDistribution(double timeDifference){ // commented for the moment double relativeAmount = max(1.0, timeDifference/1000.); // printf("decay %f around %i \n", timeDifference, relativeSpeedPosterior.MAPestimate); relativeAmount *= speedDecayAmount; relativeSpeedPosterior.renormalise(); relativeSpeedPosterior.addGaussianShape(relativeSpeedPosterior.MAPestimate, speedDecayWidth, relativeAmount); relativeSpeedPosterior.renormalise(); double newMax = relativeSpeedPosterior.getMaximum(); //old code // relativeSpeedPosterior.addGaussianShape(relativeSpeedPosterior.MAPestimate, speedDecayWidth, 10); //relativeSpeedPosterior.addConstant(1); /* relativeSpeedPrior.copyFromDynamicVector(relativeSpeedPosterior); relativeSpeedLikelihood.zero(); relativeSpeedLikelihood.addConstant(0.2); relativeSpeedLikelihood.addGaussianShape(relativeSpeedPosterior.maximumValue, speedDecayWidth, relativeAmount); relativeSpeedPosterior.doProduct(relativeSpeedPrior, relativeSpeedLikelihood); relativeSpeedPosterior.renormalise(); */ } void BayesianArrayStructure::updateTempoDistribution(const double& speedRatio, const double& matchFactor){ //speedratio is speed of played relative to the recording double index = relativeSpeedLikelihood.getRealTermsAsIndex(speedRatio); // printf("\nindex of likelihood would be %f\n", index); if (index >= 0 && index < relativeSpeedPrior.length){ //then we can do update //set new likelihood relativeSpeedLikelihood.zero(); relativeSpeedLikelihood.addConstant(0.05); relativeSpeedLikelihood.addGaussianShape(index , 5, 0.5*matchFactor); //copy posterior to prior relativeSpeedPrior.copyFromDynamicVector(relativeSpeedPosterior); //update relativeSpeedPosterior.doProduct(relativeSpeedPrior, relativeSpeedLikelihood); //normalise relativeSpeedPosterior.renormalise(); relativeSpeedPosterior.getMaximum(); }//end if within range } void BayesianArrayStructure::setFlatTempoLikelihood(){ //set new likelihood relativeSpeedLikelihood.zero(); relativeSpeedLikelihood.addConstant(0.3); } void BayesianArrayStructure::updateTempoLikelihood(const double& speedRatio, const double& matchFactor){ double index = relativeSpeedLikelihood.getRealTermsAsIndex(speedRatio); if (index >= 0 && index < relativeSpeedPrior.length){ relativeSpeedLikelihood.addGaussianShape(index , 5, 0.5);//*matchFactor); } } void BayesianArrayStructure::calculateTempoUpdate(){ //copy posterior to prior relativeSpeedPrior.copyFromDynamicVector(relativeSpeedPosterior); //update relativeSpeedPosterior.doProduct(relativeSpeedPrior, relativeSpeedLikelihood); //normalise relativeSpeedPosterior.renormalise(); relativeSpeedPosterior.getMaximum(); } void BayesianArrayStructure::drawArrays(){ //bayesArray.drawFloatArray(&bayesArray.prior[0], 0, 200); //bayesArray.drawFloatArray(&bayesArray.prior[0], 0, 200); int displaySize = prior.arraySize; ofSetColor(255,0,0); prior.drawVector(0, displaySize); ofSetColor(0,255,0); likelihood.drawVector(0, displaySize); ofSetColor(0,0,255); posterior.drawVector(0, displaySize); ofSetColor(255,255,0); relativeSpeedPosterior.drawVector(0, relativeSpeedPosterior.arraySize); // ofSetColor(255,255,255); // tmpPrior.drawVector(0,300); } void BayesianArrayStructure::drawTempoArrays(){ ofSetColor(0,255,255); relativeSpeedPrior.drawVector(0, relativeSpeedPrior.arraySize); ofSetColor(255,0,255); relativeSpeedLikelihood.drawVector(0, relativeSpeedLikelihood.arraySize); ofSetColor(255,255,0); relativeSpeedPosterior.drawVector(0, relativeSpeedPosterior.arraySize); ofSetColor(255,255, 255); ofLine(screenWidth/2, 0, screenWidth/2, ofGetHeight());//middle of screen ofSetColor(0, 255, 0); double fractionOfScreen = ((double)relativeSpeedPosterior.MAPestimate / relativeSpeedPosterior.length); ofLine(screenWidth * fractionOfScreen, 0, screenWidth * fractionOfScreen, ofGetHeight()); } void BayesianArrayStructure::drawArraysRelativeToTimeframe(const double& startTimeMillis, const double& endTimeMillis){ screenWidth = ofGetWidth(); int startArrayIndex = 0; if (prior.getIndexInRealTerms(prior.arraySize-1) > startTimeMillis){ //i.e. the array is on the page while (prior.getIndexInRealTerms(startArrayIndex) < startTimeMillis){ startArrayIndex++; } int endArrayIndex = prior.arraySize-1; //could find constraints here if (prior.getIndexInRealTerms(prior.arraySize-1) > endTimeMillis) endArrayIndex = (floor)((endTimeMillis - prior.offset)/prior.scalar); //so we need to figure where start and end array are on screen int startScreenPosition, endScreenPosition; double screenWidthMillis = endTimeMillis - startTimeMillis; startScreenPosition = (prior.getIndexInRealTerms(startArrayIndex) - startTimeMillis)*screenWidth/screenWidthMillis; endScreenPosition = (double)(prior.getIndexInRealTerms(endArrayIndex) - startTimeMillis)*screenWidth/screenWidthMillis; ofSetColor(0,0,100); string relativeString = " offset "+ofToString(prior.offset, 1);//starttimes("+ofToString(startTimeMillis)+", "+ofToString(endTimeMillis); relativeString += ": index "+ofToString(startArrayIndex)+" , "+ofToString(endArrayIndex)+" ["; // relativeString += ofToString(prior.getIndexInRealTerms(endArrayIndex), 3)+"] (sc-width:"+ofToString(screenWidthMillis, 1)+") "; relativeString += " mapped to screen "+ofToString(startScreenPosition)+" , "+ofToString(endScreenPosition); ofDrawBitmapString(relativeString, 100, 180); ofSetColor(255, 255, 0); likelihood.drawConstrainedVector(startArrayIndex, endArrayIndex, startScreenPosition, endScreenPosition); ofSetColor(0,0,200); prior.drawConstrainedVector(startArrayIndex, endArrayIndex, startScreenPosition, endScreenPosition); ofSetColor(200, 0, 0); posterior.drawConstrainedVector(startArrayIndex, endArrayIndex, startScreenPosition, endScreenPosition); // ofSetColor(0, 200, 255); // acceleration.drawConstrainedVector(startArrayIndex, endArrayIndex, startScreenPosition, endScreenPosition); } }