Mercurial > hg > may
view floatrix.yeti @ 9:1c5b70c79859
Make mixedDown a bit less inefficient, add copy functions
author | Chris Cannam |
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date | Thu, 13 Dec 2012 10:35:23 +0000 |
parents | dc72a1d15901 |
children |
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module floatrix; import java.util: Arrays; zeros n = new double[n]; ones n = (a = zeros n; for [0..n-1] do i: a[i] := 1.0 done; a); vector l is list?<number> -> ~double[] = (arr = array(l); len = length arr; v = new double[len]; for [0..len-1] do i: n = arr[i]; v[i] := n done; v); zeroMatrix rows cols = array (map \(zeros cols) [1..rows]); generateMatrix f rows cols = (m = zeroMatrix rows cols; for [0..rows-1] do row: for [0..cols-1] do col: m[row][col] := f row col; done; done; m); constMatrix n = generateMatrix do row col: n done; randomMatrix = generateMatrix do row col: Math#random() done; identityMatrix = constMatrix 1; arrayWrap a is ~double[] -> array<number> = array(a); width m = if length m > 0 then length (arrayWrap m[0]) else 0 fi; cols = width; height m = length m; rows = height; dimensions m = { cols = width m, rows = height m }; copyOfVector v is ~double[] -> ~double[] = Arrays#copyOf(v, length(arrayWrap v)); copyOfMatrix m = array (map copyOfVector m); transposed m is array<~double[]> -> array<~double[]> = generateMatrix do row col: m[col][row] done (cols m) (rows m); interleaved m = ({ cols, rows } = dimensions m; v = zeros (cols * rows); for [0..rows-1] do row: for [0..cols-1] do col: v[col * rows + row] := m[row][col]; done; done; v); deinterleaved rows v is number -> ~double[] -> array<~double[]> = generateMatrix do row col: v[rows * col + row] done rows (length (arrayWrap v) / rows); mixedDown m = (if empty? m then zeros 0 else { cols, rows } = dimensions m; v = copyOfVector m[0]; for [1..rows-1] do row: for [0..cols-1] do col: v[col] := v[col] + m[row][col]; done; done; v; fi); mixedDownFromInterleaved rows v is number -> ~double[] -> ~double[] = (cols = (length (arrayWrap v) / rows); v' = zeros cols; for [0..rows-1] do row: for [0..cols-1] do col: v'[col] := v'[col] + v[col * rows + row]; done; done; v'); { zeros, ones, vector, generateMatrix, constMatrix, randomMatrix, zeroMatrix, identityMatrix, width, cols, height, rows, dimensions, copyOfVector, copyOfMatrix, transposed, interleaved, deinterleaved, mixedDown, mixedDownFromInterleaved, }