Mercurial > hg > match-vamp
view src/Path.cpp @ 66:61c7d11ba86d refactors_no_float
Fix handling of path lookup in case where the expected end point (end of silence in both files) is not available
author | Chris Cannam |
---|---|
date | Tue, 18 Nov 2014 10:31:37 +0000 |
parents | 16870e8770ae |
children | 487261a22b18 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Vamp feature extraction plugin using the MATCH audio alignment algorithm. Centre for Digital Music, Queen Mary, University of London. This file copyright 2007 Simon Dixon, Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "Path.h" int Path::smooth(std::vector<int> &x, std::vector<int> &y, int length) { if (length == 0) return 0; while ((int)val.size() < length) { val.push_back(0); len.push_back(0); } int p = 0; val[0] = len[0] = 0; for (int i = 1; i < length; i++) { // H = 1; V = 2; D = 3 int current = x[i] - x[i-1] + 2 * (y[i] - y[i-1]); if (current == val[p]) { len[p]++; } else if ((current == 3) || (val[p] == 0)) { val[++p] = current; len[p] = 1; } else if (val[p] + current == 3) { // 1 + 2 if (--len[p] == 0) p--; if (val[p] == 3) len[p]++; else { val[++p] = 3; len[p] = 1; } } else { // val[p] == 3 && current != 3 if ((val[p-1] == current) || (val[p-1] == 0) || (len[p] > MAX_RUN_LENGTH)) { val[++p] = current; len[p] = 1; } else { if (--len[p-1] == 0) { val[p-1] = val[p]; len[p-1] = len[p]; p--; if (val[p-1] == 3) { len[p-1] += len[p]; p--; } } len[p]++; } } } int i = 1; for (int pp = 1; pp <= p; pp++) { int dx = val[pp] & 1; int dy = val[pp] >> 1; for (int j = len[pp]; j > 0; j--, i++) { x[i] = x[i-1] + dx; y[i] = y[i-1] + dy; } } return i; }