Chris@3: Chris@3: /* for a phase vocoder, we probably want 2048-point real-to-complex Chris@3: * FFTs (if available) */ Chris@3: Chris@3: function inputReals(size) { Chris@3: var result = new Array(size); Chris@3: for (var i = 0; i < result.length; i++) Chris@3: result[i] = (i % 20) / 10.0 - 1.0; Chris@3: return result; Chris@3: } Chris@3: Chris@3: function zeroReals(size) { Chris@3: var result = new Array(size); Chris@3: for (var i = 0; i < result.length; i++) Chris@3: result[i] = 0.0; Chris@3: return result; Chris@3: } Chris@3: Chris@3: function inputReal64s(size) { Chris@3: var result = new Float64Array(size); Chris@3: for (var i = 0; i < result.length; i++) Chris@3: result[i] = (i % 20) / 10.0 - 1.0; Chris@3: return result; Chris@3: } Chris@3: Chris@3: function inputComplexArray(size) { Chris@3: var result = new complex_array.ComplexArray(size); Chris@3: for (var i = 0; i < size; i++) { Chris@3: result.real[i] = (i % 20) / 10.0 - 1.0; Chris@3: result.imag[i] = 0.0; Chris@3: } Chris@3: return result; Chris@3: } Chris@3: Chris@3: var iterations = 2150; Chris@3: var size = 2048; Chris@3: Chris@3: function report(name, start, middle, end, total) { Chris@3: document.getElementById(name + "-result").innerHTML = total; Chris@3: document.getElementById(name + "-1").innerHTML = Chris@3: Math.round(middle - start) + " ms"; Chris@3: document.getElementById(name + "-2").innerHTML = Chris@3: Math.round(end - middle) + " ms"; Chris@3: document.getElementById(name + "-itr").innerHTML = Chris@3: Math.round((1000.0 / ((end - middle) / iterations))) + " itr/sec"; Chris@3: } Chris@3: Chris@3: function testNayuki() { Chris@3: Chris@3: var start = performance.now(); Chris@3: var middle = start; Chris@3: var end = start; Chris@3: Chris@3: var total = 0.0; Chris@3: Chris@3: for (var i = 0; i < 2*iterations; ++i) { Chris@3: if (i == iterations) { Chris@3: middle = performance.now(); Chris@3: } Chris@3: var real = inputReals(size); Chris@3: var imag = zeroReals(size); Chris@3: transform(real, imag); Chris@3: for (var j = 0; j < size; ++j) { Chris@3: total += real[j] + imag[j]; Chris@3: } Chris@3: } Chris@3: Chris@3: var end = performance.now(); Chris@3: Chris@3: report("nayuki", start, middle, end, total); Chris@3: } Chris@3: Chris@3: function testNockert() { Chris@3: Chris@3: var fft = new FFT.complex(size, false); Chris@3: Chris@3: var start = performance.now(); Chris@3: var middle = start; Chris@3: var end = start; Chris@3: Chris@3: total = 0.0; Chris@3: Chris@3: for (var i = 0; i < 2*iterations; ++i) { Chris@3: if (i == iterations) { Chris@3: middle = performance.now(); Chris@3: } Chris@3: var ri = inputReal64s(size); Chris@3: var co = new Float64Array(2 * size); Chris@3: fft.simple(co, ri, 'real'); Chris@3: for (var j = 0; j < 2 * size; ++j) { Chris@3: total += co[j]; Chris@3: } Chris@3: } Chris@3: Chris@3: var end = performance.now(); Chris@3: Chris@3: report("nockert", start, middle, end, total); Chris@3: } Chris@3: Chris@3: function testDntj() { Chris@3: Chris@3: var start = performance.now(); Chris@3: var middle = start; Chris@3: var end = start; Chris@3: Chris@3: total = 0.0; Chris@3: Chris@3: for (var i = 0; i < 2*iterations; ++i) { Chris@3: if (i == iterations) { Chris@3: middle = performance.now(); Chris@3: } Chris@3: var ci = inputComplexArray(size); Chris@3: var co = ci.FFT(); Chris@3: for (var j = 0; j < size; ++j) { Chris@3: total += co.real[j] + co.imag[j]; Chris@3: } Chris@3: } Chris@3: Chris@3: var end = performance.now(); Chris@3: Chris@3: report("dntj", start, middle, end, total * Math.sqrt(size)); Chris@3: } Chris@3: Chris@3: function test() { Chris@3: Chris@3: document.getElementById("test-description").innerHTML = Chris@3: "For " + iterations + " iterations per half (" + 2*iterations Chris@3: + " total) of size " + size; Chris@3: Chris@3: testNayuki(); Chris@3: testNockert(); Chris@3: testDntj(); Chris@3: } Chris@3: Chris@3: window.onload = test; Chris@3: