Mercurial > hg > js-dsp-test
view fft/fft.js/lib/real.js @ 40:223f770b5341 kissfft-double tip
Try a double-precision kissfft
author | Chris Cannam |
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date | Wed, 07 Sep 2016 10:40:32 +0100 |
parents | 66f9fd5ac611 |
children |
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/* Copyright (c) 2012, Jens Nockert <jens@ofmlabs.org>, Jussi Kalliokoski <jussi@ofmlabs.org> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ if (!FFT) { var FFT = {} } void function (namespace) { "use strict" function forwardButterfly2(output, outputOffset, outputStride, input, inputOffset, inputStride, product, n, twiddle, fStride) { var m = n / 2, q = n / product, old = product / 2 for (var i = 0; i < q; i++) { var a0 = old * i var a1 = a0 + m var s0 = input[inputOffset + inputStride * a0] var s1 = input[inputOffset + inputStride * a1] var r0 = s0 + s1 var r1 = s0 - s1 var a0 = product * i var a1 = a0 + product - 1 output[outputOffset + outputStride * a0] = r0 output[outputOffset + outputStride * a1] = r1 } if (old == 1) { return } for (var i = 0; i < old / 2; i++) { var t1_r = twiddle[2 * ((-1) + (i))], t1_i = twiddle[2 * ((-1) + (i)) + 1] for (var j = 0; j < q; j++) { var a0 = j * old + 2 * i - 1 var a1 = a0 + m var s0_r = input[2 * ((inputOffset) + (inputStride) * (a0))], s0_i = input[2 * ((inputOffset) + (inputStride) * (a0)) + 1] var s1_r = input[2 * ((inputOffset) + (inputStride) * (a1))], s1_i = input[2 * ((inputOffset) + (inputStride) * (a1)) + 1] var v1_r = s1_r * t1_r - s1_i * t1_i, v1_i = s1_r * t1_i + s1_i * t1_r var r0_r = s0_r + v1_r, r0_i = s0_i + v1_i var r1_r = s0_r - v1_r, r1_i = s0_i - v1_i; r1_i = -r1_i var a0 = j * product + 2 * i - 1 var a1 = (j - 1) * product - 2 * i - 1 output[2 * ((outputOffset) + (outputStride) * (a0))] = r0_r, output[2 * ((outputOffset) + (outputStride) * (a0)) + 1] = r0_i output[2 * ((outputOffset) + (outputStride) * (a1))] = r1_r, output[2 * ((outputOffset) + (outputStride) * (a1)) + 1] = r1_i } } if (old % 2 == 1) { return } for (var i = 0; i < q; i++) { var a0 = (i + 1) * old - 1 var a1 = a0 + m var r0_r = input[2 * ((inputOffset) + (inputStride) * (a0))] var r1_i = -input[2 * ((inputOffset) + (inputStride) * (a1))] var a0 = i * product + old - 1 output[2 * ((outputOffset) + (outputStride) * (a0))] = r0_r, output[2 * ((outputOffset) + (outputStride) * (a0)) + 1] = r0_i } } function backwardButterfly2(output, outputOffset, outputStride, input, inputOffset, inputStride, product, n, twiddle, fStride) { var m = n / 2, q = n / product, old = product / 2 for (var i = 0; i < q; i++) { var a0 = (2 * i) * q var a1 = (2 * i + 2) * q - 1 var s0 = input[inputOffset + inputStride * a0] var s1 = input[inputOffset + inputStride * a1] var r0 = s0 + s1 var r1 = s0 - s1 var a0 = q * i var a1 = q * i + m output[outputOffset + outputStride * a0] = r0 output[outputOffset + outputStride * a1] = r1 } if (q == 1) { return } for (var i = 0; i < q / 2; i++) { var t1_r = twiddle[2 * ((-1) + (i))], t1_i = twiddle[2 * ((-1) + (i)) + 1] for (var j = 0; j < old; j++) { var a0 = 2 * j * q + 2 * i - 1 var a1 = 2 * (j + 1) * q - 2 * i - 1 var s0_r = input[2 * ((inputOffset) + (inputStride) * (a0))], s0_i = input[2 * ((inputOffset) + (inputStride) * (a0)) + 1] var s1_r = input[2 * ((inputOffset) + (inputStride) * (a1))], s1_i = input[2 * ((inputOffset) + (inputStride) * (a1)) + 1] var r0_r = s0_r + s1_r var r0_i = s0_i - s1_i var v1_r = s0_r - s1_r var v1_i = s0_i + s1_i var r1_r = v1_r * t1_r - v1_i * t1_i, r1_i = v1_r * t1_i + v1_i * t1_r var a0 = j * q + 2 * i - 1 var a1 = a0 + m output[2 * ((outputOffset) + (outputStride) * (a0))] = r0_r, output[2 * ((outputOffset) + (outputStride) * (a0)) + 1] = r0_i output[2 * ((outputOffset) + (outputStride) * (a1))] = r1_r, output[2 * ((outputOffset) + (outputStride) * (a1)) + 1] = r1_i } } if (q % 2 == 1) { return } for (var i = 0; i < q; i++) { var a0 = 2 * (i + 1) * q - 1 var r0_r = input[2 * ((inputOffset) + (inputStride) * (a0))], r0_i = input[2 * ((inputOffset) + (inputStride) * (a0)) + 1] input[2 * ((inputOffset) + (inputStride) * (a0))] = 2 * r0_r input[2 * ((inputOffset) + (inputStride) * (a1)) + 1] = -2 * r0_i } } function work(output, outputOffset, outputStride, f, fOffset, fStride, inputStride, factors, state) { var p = factors.shift() var m = factors.shift() if (m == 1) { for (var i = 0; i < p * m; i++) { var x0_r = f[2 * ((fOffset) + (fStride * inputStride) * (i))], x0_i = f[2 * ((fOffset) + (fStride * inputStride) * (i)) + 1] output[2 * ((outputOffset) + (outputStride) * (i))] = x0_r, output[2 * ((outputOffset) + (outputStride) * (i)) + 1] = x0_i } } else { for (var i = 0; i < p; i++) { work(output, outputOffset + outputStride * i * m, outputStride, f, fOffset + i * fStride * inputStride, fStride * p, inputStride, factors.slice(), state) } } switch (p) { case 2: butterfly2(output, outputOffset, outputStride, fStride, state, m); break case 3: butterfly3(output, outputOffset, outputStride, fStride, state, m); break case 4: butterfly4(output, outputOffset, outputStride, fStride, state, m); break default: butterfly(output, outputOffset, outputStride, fStride, state, m, p); break } } var real = function (n, inverse) { var n = ~~n, inverse = !!inverse if (n < 1) { throw new RangeError("n is outside range, should be positive integer, was `" + n + "'") } var state = { n: n, inverse: inverse, factors: [], twiddle: [], scratch: new Float64Array(n) } var t = new Float64Array(n) var p = 4, v = Math.floor(Math.sqrt(n)) while (n > 1) { while (n % p) { switch (p) { case 4: p = 2; break case 2: p = 3; break default: p += 2; break } if (p > v) { p = n } } n /= p state.factors.push(p) } var theta = 2 * Math.PI / n, product = 1, twiddle = new Float64Array(n) for (var i = 0, t = 0; i < state.factors.length; i++) { var phase = theta * i, factor = state.factors[i] var old = product, product = product * factor, q = n / product state.twiddle.push(new Float64Array(twiddle, t)) if (inverse) { var counter = q, multiplier = old } else { var counter = old, multiplier = q } for (var j = 1; j < factor; j++) { var m = 0 for (var k = 1; k < counter / 2; k++, t++) { m = (m + j * multiplier) % n var phase = theta * m t[2 * (i)] = Math.cos(phase) t[2 * (i) + 1] = Math.sin(phase) } } } this.state = state } real.prototype.process = function(output, outputStride, input, inputStride) { var outputStride = ~~outputStride, inputStride = ~~inputStride if (outputStride < 1) { throw new RangeError("outputStride is outside range, should be positive integer, was `" + outputStride + "'") } if (inputStride < 1) { throw new RangeError("inputStride is outside range, should be positive integer, was `" + inputStride + "'") } var product = 1, state = 0, inverse = this.state.inverse var n = this.state.n, factors = this.state.factors var twiddle = this.state.twiddle, scratch = this.state.scratch for (var i = 0; i < factors.length; i++) { var factor = factors[i], old = product, product = product * factor var q = n / product, fStride = Math.ceil(old / 2) - 1 if (state == 0) { var inBuffer = input, inStride = inputStride if (this.state.factors.length % 2 == 0) { var outBuffer = scratch, outStride = 1, state = 1 } else { var outBuffer = output, outStride = outputStride, state = 2 } } else if (state == 1) { var inBuffer = scratch, inStride = 1, outBuffer = output, outStride = outputStride, state = 2 } else if (state == 2) { var inBuffer = output, inStride = outputStride, outBuffer = scratch, outStride = 1, state = 1 } else { throw new RangeError("state somehow is not in the range (0 .. 2)") } if (inverse) { switch (factor) { case 2: backwardButterfly2(outBuffer, 0, outStride, inBuffer, 0, inStride, product, n, twiddle[i], fStride); break case 3: backwardButterfly3(outBuffer, 0, outStride, inBuffer, 0, inStride, product, n, twiddle[i], fStride); break case 4: backwardButterfly3(outBuffer, 0, outStride, inBuffer, 0, inStride, product, n, twiddle[i], fStride); break case 5: backwardButterfly3(outBuffer, 0, outStride, inBuffer, 0, inStride, product, n, twiddle[i], fStride); break default: backwardButterfly(outBuffer, 0, outStride, inBuffer, 0, inStride, product, n, twiddle[i], fStride); break } } else { switch (factor) { case 2: forwardButterfly2(outBuffer, 0, outStride, inBuffer, 0, inStride, product, n, twiddle[i], fStride); break case 3: forwardButterfly3(outBuffer, 0, outStride, inBuffer, 0, inStride, product, n, twiddle[i], fStride); break case 4: forwardButterfly3(outBuffer, 0, outStride, inBuffer, 0, inStride, product, n, twiddle[i], fStride); break case 5: forwardButterfly3(outBuffer, 0, outStride, inBuffer, 0, inStride, product, n, twiddle[i], fStride); break default: forwardButterfly(outBuffer, 0, outStride, inBuffer, 0, inStride, product, n, twiddle[i], fStride); break } } } } namespace.real = real }(FFT)