Mercurial > hg > js-dsp-test
diff fft/test.html @ 19:26056e866c29
Add FFTW to comparison table
author | Chris Cannam |
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date | Tue, 06 Oct 2015 13:08:39 +0100 |
parents | 9619d2da67c2 |
children |
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--- a/fft/test.html Mon Oct 05 15:51:10 2015 +0100 +++ b/fft/test.html Tue Oct 06 13:08:39 2015 +0100 @@ -18,6 +18,8 @@ <script src="cross/FFT.js"></script> <script src="kissfft/KissFFT.js"></script> <script src="kissfft/FFT.js"></script> + <script src="fftw/FFTW.js"></script> + <script src="fftw/FFT.js"></script> <script src="test.js"></script> </head> @@ -43,44 +45,29 @@ <td>Cross</td><td id="cross-result"></td><td id="cross-1"></td><td id="cross-2"></td><td id="cross-itr"></td> </tr><tr> <td>KissFFT</td><td id="kissfft-result"></td><td id="kissfft-1"></td><td id="kissfft-2"></td><td id="kissfft-itr"></td> + </tr><tr> + <td>FFTW</td><td id="fftw-result"></td><td id="fftw-1"></td><td id="fftw-2"></td><td id="fftw-itr"></td> </tr> </table> <h3>Notes</h3> <ul> - <li><b>Nayuki</b>: in-place single-precision complex-complex</li> - <li><b>Nayuki (obj)</b>: Nayuki with the sin/cos tables pre-calculated on object construction</li> - <li><b>Nockert</b>: double-precision real-complex</li> + <li><b>Nayuki</b>: in-place single-precision complex-complex. Around 7kb.</li> + <li><b>Nayuki (obj)</b>: Nayuki with the sin/cos tables pre-calculated on object construction. Around 4kb.</li> + <li><b>Nockert</b>: double-precision real-complex. Around 25kb.</li> <li><b>Dntj</b>: double-precision complex-complex. Forward transform is scaled and I've scaled it back again here, which may - introduce rounding error.</li> + introduce rounding error. Around 10kb.</li> <li><b>Cross</b>: double-precision real-complex in C, compiled with Emscripten. This is considered a slow implementation amongst - native code ones.</li> + native code ones. Around 60kb.</li> <li><b>KissFFT</b>: single-precision real-complex in C, compiled - with Emscripten. This should be faster than Cross. Despite its - name, it is the most sophisticated implementation here.</li> + with Emscripten. A reasonably sophisticated implementation. Around + 70kb.</li> + <li><b>FFTW</b>: single-precision real-complex in C, compiled with + Emscripten. GPL licensed. Around 3Mb.</li> </ul> - <h3>Rationale</h3> - - <p>If 2150 iterations of real-to-complex FFT of size 2048 takes less - than 10 seconds, then we may be able to make a high quality - real-time phase vocoder (just).</p> - - <p>A phase-vocoder of course must use overlapped windowed FFT - (although you can choose the size, within limits), IFFT, and - cartesian-polar conversion to calculate the phase for the - instantaneous frequency.</p> - - <p>A reasonable estimate of CPU cost for the whole thing is - somewhere around 10x the cost of simple non-overlapping short-time - forward Fourier transforms across the signal. </p> - - <p>2150 iterations corresponds to 100 seconds of audio - non-overlapped at 44.1kHz, so if that takes less than 10 seconds, - then in theory we might be OK.</p> - </body>