annotate vendor/phpspec/prophecy/README.md @ 19:fa3358dc1485 tip

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author Chris Cannam
date Wed, 28 Aug 2019 13:14:47 +0100
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Chris@0 1 # Prophecy
Chris@0 2
Chris@0 3 [![Stable release](https://poser.pugx.org/phpspec/prophecy/version.svg)](https://packagist.org/packages/phpspec/prophecy)
Chris@0 4 [![Build Status](https://travis-ci.org/phpspec/prophecy.svg?branch=master)](https://travis-ci.org/phpspec/prophecy)
Chris@0 5
Chris@0 6 Prophecy is a highly opinionated yet very powerful and flexible PHP object mocking
Chris@0 7 framework. Though initially it was created to fulfil phpspec2 needs, it is flexible
Chris@0 8 enough to be used inside any testing framework out there with minimal effort.
Chris@0 9
Chris@0 10 ## A simple example
Chris@0 11
Chris@0 12 ```php
Chris@0 13 <?php
Chris@0 14
Chris@0 15 class UserTest extends PHPUnit_Framework_TestCase
Chris@0 16 {
Chris@0 17 private $prophet;
Chris@0 18
Chris@0 19 public function testPasswordHashing()
Chris@0 20 {
Chris@0 21 $hasher = $this->prophet->prophesize('App\Security\Hasher');
Chris@0 22 $user = new App\Entity\User($hasher->reveal());
Chris@0 23
Chris@0 24 $hasher->generateHash($user, 'qwerty')->willReturn('hashed_pass');
Chris@0 25
Chris@0 26 $user->setPassword('qwerty');
Chris@0 27
Chris@0 28 $this->assertEquals('hashed_pass', $user->getPassword());
Chris@0 29 }
Chris@0 30
Chris@0 31 protected function setup()
Chris@0 32 {
Chris@0 33 $this->prophet = new \Prophecy\Prophet;
Chris@0 34 }
Chris@0 35
Chris@0 36 protected function tearDown()
Chris@0 37 {
Chris@0 38 $this->prophet->checkPredictions();
Chris@0 39 }
Chris@0 40 }
Chris@0 41 ```
Chris@0 42
Chris@0 43 ## Installation
Chris@0 44
Chris@0 45 ### Prerequisites
Chris@0 46
Chris@0 47 Prophecy requires PHP 5.3.3 or greater.
Chris@0 48
Chris@0 49 ### Setup through composer
Chris@0 50
Chris@0 51 First, add Prophecy to the list of dependencies inside your `composer.json`:
Chris@0 52
Chris@0 53 ```json
Chris@0 54 {
Chris@0 55 "require-dev": {
Chris@0 56 "phpspec/prophecy": "~1.0"
Chris@0 57 }
Chris@0 58 }
Chris@0 59 ```
Chris@0 60
Chris@0 61 Then simply install it with composer:
Chris@0 62
Chris@0 63 ```bash
Chris@0 64 $> composer install --prefer-dist
Chris@0 65 ```
Chris@0 66
Chris@0 67 You can read more about Composer on its [official webpage](http://getcomposer.org).
Chris@0 68
Chris@0 69 ## How to use it
Chris@0 70
Chris@0 71 First of all, in Prophecy every word has a logical meaning, even the name of the library
Chris@0 72 itself (Prophecy). When you start feeling that, you'll become very fluid with this
Chris@0 73 tool.
Chris@0 74
Chris@0 75 For example, Prophecy has been named that way because it concentrates on describing the future
Chris@0 76 behavior of objects with very limited knowledge about them. But as with any other prophecy,
Chris@0 77 those object prophecies can't create themselves - there should be a Prophet:
Chris@0 78
Chris@0 79 ```php
Chris@0 80 $prophet = new Prophecy\Prophet;
Chris@0 81 ```
Chris@0 82
Chris@0 83 The Prophet creates prophecies by *prophesizing* them:
Chris@0 84
Chris@0 85 ```php
Chris@0 86 $prophecy = $prophet->prophesize();
Chris@0 87 ```
Chris@0 88
Chris@0 89 The result of the `prophesize()` method call is a new object of class `ObjectProphecy`. Yes,
Chris@0 90 that's your specific object prophecy, which describes how your object would behave
Chris@0 91 in the near future. But first, you need to specify which object you're talking about,
Chris@0 92 right?
Chris@0 93
Chris@0 94 ```php
Chris@0 95 $prophecy->willExtend('stdClass');
Chris@0 96 $prophecy->willImplement('SessionHandlerInterface');
Chris@0 97 ```
Chris@0 98
Chris@0 99 There are 2 interesting calls - `willExtend` and `willImplement`. The first one tells
Chris@0 100 object prophecy that our object should extend specific class, the second one says that
Chris@0 101 it should implement some interface. Obviously, objects in PHP can implement multiple
Chris@0 102 interfaces, but extend only one parent class.
Chris@0 103
Chris@0 104 ### Dummies
Chris@0 105
Chris@0 106 Ok, now we have our object prophecy. What can we do with it? First of all, we can get
Chris@0 107 our object *dummy* by revealing its prophecy:
Chris@0 108
Chris@0 109 ```php
Chris@0 110 $dummy = $prophecy->reveal();
Chris@0 111 ```
Chris@0 112
Chris@0 113 The `$dummy` variable now holds a special dummy object. Dummy objects are objects that extend
Chris@0 114 and/or implement preset classes/interfaces by overriding all their public methods. The key
Chris@0 115 point about dummies is that they do not hold any logic - they just do nothing. Any method
Chris@0 116 of the dummy will always return `null` and the dummy will never throw any exceptions.
Chris@0 117 Dummy is your friend if you don't care about the actual behavior of this double and just need
Chris@0 118 a token object to satisfy a method typehint.
Chris@0 119
Chris@0 120 You need to understand one thing - a dummy is not a prophecy. Your object prophecy is still
Chris@0 121 assigned to `$prophecy` variable and in order to manipulate with your expectations, you
Chris@0 122 should work with it. `$dummy` is a dummy - a simple php object that tries to fulfil your
Chris@0 123 prophecy.
Chris@0 124
Chris@0 125 ### Stubs
Chris@0 126
Chris@0 127 Ok, now we know how to create basic prophecies and reveal dummies from them. That's
Chris@0 128 awesome if we don't care about our _doubles_ (objects that reflect originals)
Chris@0 129 interactions. If we do, we need to use *stubs* or *mocks*.
Chris@0 130
Chris@0 131 A stub is an object double, which doesn't have any expectations about the object behavior,
Chris@0 132 but when put in specific environment, behaves in specific way. Ok, I know, it's cryptic,
Chris@0 133 but bear with me for a minute. Simply put, a stub is a dummy, which depending on the called
Chris@0 134 method signature does different things (has logic). To create stubs in Prophecy:
Chris@0 135
Chris@0 136 ```php
Chris@0 137 $prophecy->read('123')->willReturn('value');
Chris@0 138 ```
Chris@0 139
Chris@0 140 Oh wow. We've just made an arbitrary call on the object prophecy? Yes, we did. And this
Chris@0 141 call returned us a new object instance of class `MethodProphecy`. Yep, that's a specific
Chris@0 142 method with arguments prophecy. Method prophecies give you the ability to create method
Chris@0 143 promises or predictions. We'll talk about method predictions later in the _Mocks_ section.
Chris@0 144
Chris@0 145 #### Promises
Chris@0 146
Chris@0 147 Promises are logical blocks, that represent your fictional methods in prophecy terms
Chris@0 148 and they are handled by the `MethodProphecy::will(PromiseInterface $promise)` method.
Chris@0 149 As a matter of fact, the call that we made earlier (`willReturn('value')`) is a simple
Chris@0 150 shortcut to:
Chris@0 151
Chris@0 152 ```php
Chris@0 153 $prophecy->read('123')->will(new Prophecy\Promise\ReturnPromise(array('value')));
Chris@0 154 ```
Chris@0 155
Chris@0 156 This promise will cause any call to our double's `read()` method with exactly one
Chris@0 157 argument - `'123'` to always return `'value'`. But that's only for this
Chris@0 158 promise, there's plenty others you can use:
Chris@0 159
Chris@0 160 - `ReturnPromise` or `->willReturn(1)` - returns a value from a method call
Chris@0 161 - `ReturnArgumentPromise` or `->willReturnArgument($index)` - returns the nth method argument from call
Chris@12 162 - `ThrowPromise` or `->willThrow($exception)` - causes the method to throw specific exception
Chris@0 163 - `CallbackPromise` or `->will($callback)` - gives you a quick way to define your own custom logic
Chris@0 164
Chris@0 165 Keep in mind, that you can always add even more promises by implementing
Chris@0 166 `Prophecy\Promise\PromiseInterface`.
Chris@0 167
Chris@0 168 #### Method prophecies idempotency
Chris@0 169
Chris@0 170 Prophecy enforces same method prophecies and, as a consequence, same promises and
Chris@0 171 predictions for the same method calls with the same arguments. This means:
Chris@0 172
Chris@0 173 ```php
Chris@0 174 $methodProphecy1 = $prophecy->read('123');
Chris@0 175 $methodProphecy2 = $prophecy->read('123');
Chris@0 176 $methodProphecy3 = $prophecy->read('321');
Chris@0 177
Chris@0 178 $methodProphecy1 === $methodProphecy2;
Chris@0 179 $methodProphecy1 !== $methodProphecy3;
Chris@0 180 ```
Chris@0 181
Chris@0 182 That's interesting, right? Now you might ask me how would you define more complex
Chris@0 183 behaviors where some method call changes behavior of others. In PHPUnit or Mockery
Chris@0 184 you do that by predicting how many times your method will be called. In Prophecy,
Chris@0 185 you'll use promises for that:
Chris@0 186
Chris@0 187 ```php
Chris@0 188 $user->getName()->willReturn(null);
Chris@0 189
Chris@0 190 // For PHP 5.4
Chris@0 191 $user->setName('everzet')->will(function () {
Chris@0 192 $this->getName()->willReturn('everzet');
Chris@0 193 });
Chris@0 194
Chris@0 195 // For PHP 5.3
Chris@0 196 $user->setName('everzet')->will(function ($args, $user) {
Chris@0 197 $user->getName()->willReturn('everzet');
Chris@0 198 });
Chris@0 199
Chris@0 200 // Or
Chris@0 201 $user->setName('everzet')->will(function ($args) use ($user) {
Chris@0 202 $user->getName()->willReturn('everzet');
Chris@0 203 });
Chris@0 204 ```
Chris@0 205
Chris@0 206 And now it doesn't matter how many times or in which order your methods are called.
Chris@0 207 What matters is their behaviors and how well you faked it.
Chris@0 208
Chris@0 209 #### Arguments wildcarding
Chris@0 210
Chris@0 211 The previous example is awesome (at least I hope it is for you), but that's not
Chris@0 212 optimal enough. We hardcoded `'everzet'` in our expectation. Isn't there a better
Chris@0 213 way? In fact there is, but it involves understanding what this `'everzet'`
Chris@0 214 actually is.
Chris@0 215
Chris@0 216 You see, even if method arguments used during method prophecy creation look
Chris@0 217 like simple method arguments, in reality they are not. They are argument token
Chris@0 218 wildcards. As a matter of fact, `->setName('everzet')` looks like a simple call just
Chris@0 219 because Prophecy automatically transforms it under the hood into:
Chris@0 220
Chris@0 221 ```php
Chris@0 222 $user->setName(new Prophecy\Argument\Token\ExactValueToken('everzet'));
Chris@0 223 ```
Chris@0 224
Chris@0 225 Those argument tokens are simple PHP classes, that implement
Chris@0 226 `Prophecy\Argument\Token\TokenInterface` and tell Prophecy how to compare real arguments
Chris@0 227 with your expectations. And yes, those classnames are damn big. That's why there's a
Chris@0 228 shortcut class `Prophecy\Argument`, which you can use to create tokens like that:
Chris@0 229
Chris@0 230 ```php
Chris@0 231 use Prophecy\Argument;
Chris@0 232
Chris@0 233 $user->setName(Argument::exact('everzet'));
Chris@0 234 ```
Chris@0 235
Chris@0 236 `ExactValueToken` is not very useful in our case as it forced us to hardcode the username.
Chris@0 237 That's why Prophecy comes bundled with a bunch of other tokens:
Chris@0 238
Chris@0 239 - `IdenticalValueToken` or `Argument::is($value)` - checks that the argument is identical to a specific value
Chris@0 240 - `ExactValueToken` or `Argument::exact($value)` - checks that the argument matches a specific value
Chris@0 241 - `TypeToken` or `Argument::type($typeOrClass)` - checks that the argument matches a specific type or
Chris@0 242 classname
Chris@0 243 - `ObjectStateToken` or `Argument::which($method, $value)` - checks that the argument method returns
Chris@0 244 a specific value
Chris@0 245 - `CallbackToken` or `Argument::that(callback)` - checks that the argument matches a custom callback
Chris@0 246 - `AnyValueToken` or `Argument::any()` - matches any argument
Chris@0 247 - `AnyValuesToken` or `Argument::cetera()` - matches any arguments to the rest of the signature
Chris@0 248 - `StringContainsToken` or `Argument::containingString($value)` - checks that the argument contains a specific string value
Chris@0 249
Chris@0 250 And you can add even more by implementing `TokenInterface` with your own custom classes.
Chris@0 251
Chris@0 252 So, let's refactor our initial `{set,get}Name()` logic with argument tokens:
Chris@0 253
Chris@0 254 ```php
Chris@0 255 use Prophecy\Argument;
Chris@0 256
Chris@0 257 $user->getName()->willReturn(null);
Chris@0 258
Chris@0 259 // For PHP 5.4
Chris@0 260 $user->setName(Argument::type('string'))->will(function ($args) {
Chris@0 261 $this->getName()->willReturn($args[0]);
Chris@0 262 });
Chris@0 263
Chris@0 264 // For PHP 5.3
Chris@0 265 $user->setName(Argument::type('string'))->will(function ($args, $user) {
Chris@0 266 $user->getName()->willReturn($args[0]);
Chris@0 267 });
Chris@0 268
Chris@0 269 // Or
Chris@0 270 $user->setName(Argument::type('string'))->will(function ($args) use ($user) {
Chris@0 271 $user->getName()->willReturn($args[0]);
Chris@0 272 });
Chris@0 273 ```
Chris@0 274
Chris@0 275 That's it. Now our `{set,get}Name()` prophecy will work with any string argument provided to it.
Chris@0 276 We've just described how our stub object should behave, even though the original object could have
Chris@0 277 no behavior whatsoever.
Chris@0 278
Chris@0 279 One last bit about arguments now. You might ask, what happens in case of:
Chris@0 280
Chris@0 281 ```php
Chris@0 282 use Prophecy\Argument;
Chris@0 283
Chris@0 284 $user->getName()->willReturn(null);
Chris@0 285
Chris@0 286 // For PHP 5.4
Chris@0 287 $user->setName(Argument::type('string'))->will(function ($args) {
Chris@0 288 $this->getName()->willReturn($args[0]);
Chris@0 289 });
Chris@0 290
Chris@0 291 // For PHP 5.3
Chris@0 292 $user->setName(Argument::type('string'))->will(function ($args, $user) {
Chris@0 293 $user->getName()->willReturn($args[0]);
Chris@0 294 });
Chris@0 295
Chris@0 296 // Or
Chris@0 297 $user->setName(Argument::type('string'))->will(function ($args) use ($user) {
Chris@0 298 $user->getName()->willReturn($args[0]);
Chris@0 299 });
Chris@0 300
Chris@0 301 $user->setName(Argument::any())->will(function () {
Chris@0 302 });
Chris@0 303 ```
Chris@0 304
Chris@0 305 Nothing. Your stub will continue behaving the way it did before. That's because of how
Chris@0 306 arguments wildcarding works. Every argument token type has a different score level, which
Chris@0 307 wildcard then uses to calculate the final arguments match score and use the method prophecy
Chris@0 308 promise that has the highest score. In this case, `Argument::type()` in case of success
Chris@0 309 scores `5` and `Argument::any()` scores `3`. So the type token wins, as does the first
Chris@0 310 `setName()` method prophecy and its promise. The simple rule of thumb - more precise token
Chris@0 311 always wins.
Chris@0 312
Chris@0 313 #### Getting stub objects
Chris@0 314
Chris@0 315 Ok, now we know how to define our prophecy method promises, let's get our stub from
Chris@0 316 it:
Chris@0 317
Chris@0 318 ```php
Chris@0 319 $stub = $prophecy->reveal();
Chris@0 320 ```
Chris@0 321
Chris@0 322 As you might see, the only difference between how we get dummies and stubs is that with
Chris@0 323 stubs we describe every object conversation instead of just agreeing with `null` returns
Chris@0 324 (object being *dummy*). As a matter of fact, after you define your first promise
Chris@0 325 (method call), Prophecy will force you to define all the communications - it throws
Chris@0 326 the `UnexpectedCallException` for any call you didn't describe with object prophecy before
Chris@0 327 calling it on a stub.
Chris@0 328
Chris@0 329 ### Mocks
Chris@0 330
Chris@0 331 Now we know how to define doubles without behavior (dummies) and doubles with behavior, but
Chris@0 332 no expectations (stubs). What's left is doubles for which we have some expectations. These
Chris@0 333 are called mocks and in Prophecy they look almost exactly the same as stubs, except that
Chris@0 334 they define *predictions* instead of *promises* on method prophecies:
Chris@0 335
Chris@0 336 ```php
Chris@0 337 $entityManager->flush()->shouldBeCalled();
Chris@0 338 ```
Chris@0 339
Chris@0 340 #### Predictions
Chris@0 341
Chris@0 342 The `shouldBeCalled()` method here assigns `CallPrediction` to our method prophecy.
Chris@0 343 Predictions are a delayed behavior check for your prophecies. You see, during the entire lifetime
Chris@0 344 of your doubles, Prophecy records every single call you're making against it inside your
Chris@0 345 code. After that, Prophecy can use this collected information to check if it matches defined
Chris@0 346 predictions. You can assign predictions to method prophecies using the
Chris@0 347 `MethodProphecy::should(PredictionInterface $prediction)` method. As a matter of fact,
Chris@0 348 the `shouldBeCalled()` method we used earlier is just a shortcut to:
Chris@0 349
Chris@0 350 ```php
Chris@0 351 $entityManager->flush()->should(new Prophecy\Prediction\CallPrediction());
Chris@0 352 ```
Chris@0 353
Chris@0 354 It checks if your method of interest (that matches both the method name and the arguments wildcard)
Chris@0 355 was called 1 or more times. If the prediction failed then it throws an exception. When does this
Chris@0 356 check happen? Whenever you call `checkPredictions()` on the main Prophet object:
Chris@0 357
Chris@0 358 ```php
Chris@0 359 $prophet->checkPredictions();
Chris@0 360 ```
Chris@0 361
Chris@0 362 In PHPUnit, you would want to put this call into the `tearDown()` method. If no predictions
Chris@0 363 are defined, it would do nothing. So it won't harm to call it after every test.
Chris@0 364
Chris@0 365 There are plenty more predictions you can play with:
Chris@0 366
Chris@0 367 - `CallPrediction` or `shouldBeCalled()` - checks that the method has been called 1 or more times
Chris@0 368 - `NoCallsPrediction` or `shouldNotBeCalled()` - checks that the method has not been called
Chris@0 369 - `CallTimesPrediction` or `shouldBeCalledTimes($count)` - checks that the method has been called
Chris@0 370 `$count` times
Chris@0 371 - `CallbackPrediction` or `should($callback)` - checks the method against your own custom callback
Chris@0 372
Chris@0 373 Of course, you can always create your own custom prediction any time by implementing
Chris@0 374 `PredictionInterface`.
Chris@0 375
Chris@0 376 ### Spies
Chris@0 377
Chris@0 378 The last bit of awesomeness in Prophecy is out-of-the-box spies support. As I said in the previous
Chris@0 379 section, Prophecy records every call made during the double's entire lifetime. This means
Chris@0 380 you don't need to record predictions in order to check them. You can also do it
Chris@0 381 manually by using the `MethodProphecy::shouldHave(PredictionInterface $prediction)` method:
Chris@0 382
Chris@0 383 ```php
Chris@0 384 $em = $prophet->prophesize('Doctrine\ORM\EntityManager');
Chris@0 385
Chris@0 386 $controller->createUser($em->reveal());
Chris@0 387
Chris@0 388 $em->flush()->shouldHaveBeenCalled();
Chris@0 389 ```
Chris@0 390
Chris@0 391 Such manipulation with doubles is called spying. And with Prophecy it just works.