Mercurial > hg > easyhg
view src/historywidget.h @ 453:f2ab2cdd000b authfile_refactor
Associate username with pathless URL, as well as password
author | Chris Cannam |
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date | Wed, 29 Jun 2011 15:37:11 +0100 |
parents | b9c153e00e84 |
children | 1c05e7576ea5 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* EasyMercurial Based on HgExplorer by Jari Korhonen Copyright (c) 2010 Jari Korhonen Copyright (c) 2011 Chris Cannam Copyright (c) 2011 Queen Mary, University of London This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef HISTORYWIDGET_H #define HISTORYWIDGET_H #include "changeset.h" #include <QWidget> #include <QSet> class Panned; class Panner; class UncommittedItem; class QGraphicsScene; class HistoryWidget : public QWidget { Q_OBJECT public: HistoryWidget(); virtual ~HistoryWidget(); void setCurrent(QStringList ids, QString branch, bool showUncommitted); void parseNewLog(QString log); void parseIncrementalLog(QString log); bool haveNewItems() const { return !m_newIds.empty(); } void update(); signals: void commit(); void revert(); void diffWorkingFolder(); void showSummary(); void showWork(); void newBranch(); void noBranch(); void updateTo(QString id); void diffToParent(QString id, QString parent); void showSummary(Changeset *); void diffToCurrent(QString id); void mergeFrom(QString id); void newBranch(QString id); void tag(QString id); private: Changesets m_changesets; QStringList m_currentIds; QString m_currentBranch; QSet<QString> m_newIds; bool m_showUncommitted; bool m_refreshNeeded; Panned *m_panned; Panner *m_panner; QGraphicsScene *scene(); void clearChangesets(); void replaceChangesets(Changesets); void addChangesets(Changesets); void layoutAll(); void setChangesetParents(); void updateNewAndCurrentItems(); void connectSceneSignals(); }; #endif