view historywidget.h @ 145:644bd31e8301

* Include the uncommitted item in general graph layout (in case it is not at the head, when other items will need to avoid it)
author Chris Cannam
date Wed, 01 Dec 2010 17:41:14 +0000
parents e6c6b88d19b9
children 2fef6b0dfbe8
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    EasyMercurial

    Based on HgExplorer by Jari Korhonen
    Copyright (c) 2010 Jari Korhonen
    Copyright (c) 2010 Chris Cannam
    Copyright (c) 2010 Queen Mary, University of London
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef HISTORYWIDGET_H
#define HISTORYWIDGET_H

#include "changeset.h"

#include <QWidget>
#include <QSet>

class Panned;
class Panner;
class UncommittedItem;
class QGraphicsScene;

class HistoryWidget : public QWidget
{
    Q_OBJECT

public:
    HistoryWidget();
    virtual ~HistoryWidget();

    void setCurrent(QStringList ids, bool showUncommitted);

    void parseNewLog(QString log);
    void parseIncrementalLog(QString log);

    bool haveNewItems() const { return !m_newIds.empty(); }

signals:
    void commit();
    void revert();
    void diffWorkingFolder();

    void updateTo(QString id);
    void diffToPrevious(QString id);
    void diffToCurrent(QString id);
    void mergeFrom(QString id);
    void tag(QString id);
    
private:
    Changesets m_changesets;
    QStringList m_currentIds;
    QSet<QString> m_newIds;
    bool m_showUncommitted;
    QString m_uncommittedParentId;

    Panned *m_panned;
    Panner *m_panner;

    QGraphicsScene *scene();
    void clearChangesets();
    void replaceChangesets(Changesets);
    void addChangesets(Changesets);
    void layoutAll();
    void setChangesetParents();
    void updateNewAndCurrentItems();
    void connectSceneSignals();
};

#endif