view hgaction.h @ 109:1721c580c10e

* Add a queueing mechanism for Hg actions, instead of refusing to start an action if something else is already happening. This is essential now that actions can be prompted by asynchronous events (e.g. filesystem watcher). * Make Revert behave sensibly
author Chris Cannam
date Fri, 26 Nov 2010 12:48:29 +0000
parents
children 0f039d3cc38e
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    EasyMercurial

    Based on HgExplorer by Jari Korhonen
    Copyright (c) 2010 Jari Korhonen
    Copyright (c) 2010 Chris Cannam
    Copyright (c) 2010 Queen Mary, University of London
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef HGACTION_H
#define HGACTION_H

#include <QString>
#include <QStringList>

enum HGACTIONS
{
    ACT_NONE,
    ACT_QUERY_PATHS,
    ACT_QUERY_BRANCH,
    ACT_STAT,
    ACT_QUERY_HEADS,
    ACT_QUERY_PARENTS,
    ACT_LOG,
    ACT_REMOVE,
    ACT_ADD,
    ACT_INCOMING,
    ACT_PUSH,
    ACT_PULL,
    ACT_CLONEFROMREMOTE,
    ACT_INIT,
    ACT_COMMIT,
    ACT_ANNOTATE,
    ACT_FILEDIFF,
    ACT_FOLDERDIFF,
    ACT_CHGSETDIFF,
    ACT_UPDATE,
    ACT_REVERT,
    ACT_MERGE,
    ACT_RESOLVE_LIST,
    ACT_SERVE,
    ACT_RESOLVE_MARK,
    ACT_RETRY_MERGE,
    ACT_TAG,
    ACT_HG_IGNORE,
};

struct HgAction
{
    HGACTIONS action;
    QString workingDir;
    QStringList params;

    QString executable; // empty for normal Hg

    HgAction() : action(ACT_NONE) { }

    HgAction(HGACTIONS _action, QString _wd, QStringList _params) :
        action(_action), workingDir(_wd), params(_params) { }
/*
    HgAction(const HgAction &a) :
        action(a.action), workingDir(a.workingDir),
        params(a.params), executable(a.executable) { }

    HgAction &operator=(const HgAction &a) {
        if (&a != this) {
            action = a.action;
            workingDir = a.workingDir;
            params = a.params;
            executable = a.executable;
        }
        return *this;
    }
*/
    bool operator==(const HgAction &a) {
        return (a.action == action && a.workingDir == workingDir &&
                a.params == params && a.executable == executable);
    }

    bool mayBeInteractive() const {
	switch (action) {
	case ACT_INCOMING:
	case ACT_PUSH:
	case ACT_PULL:
	case ACT_CLONEFROMREMOTE:
	    return true;
	default:
	    return false;
	}
    }
};

#endif