Mercurial > hg > easaier-soundaccess
view sv/filter/EqualizerFilter.h @ 223:c413e82a4812
reorganise RealTimeFilter for Equalizer integration
author | lbajardsilogic |
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date | Mon, 11 Feb 2008 15:17:54 +0000 |
parents | |
children | 3200ed3fc957 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sound Access EASAIER client application. Silogic 2007. Laure Bajard. Integration of the filter provided by: Dublin Institute of Technology - Audio Research Group 2007 www.audioresearchgroup.com Author: Dan Barry This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _EQUALIZER_FILTER_H_ #define _EQUALIZER_FILTER_H_ #include "base/PropertyContainer.h" class EqualizerFilter : public PropertyContainer { Q_OBJECT public: EqualizerFilter(); virtual ~EqualizerFilter(); virtual QString getPropertyContainerIconName() const {return "";} virtual QString getPropertyContainerName() const {return "Time and Pitch filter";} virtual PropertyList getProperties() const; virtual QString getPropertyLabel(const PropertyName &) const; virtual PropertyType getPropertyType(const PropertyName &) const; virtual int getPropertyRangeAndValue(const PropertyName &, int *min, int *max, int *deflt) const; virtual QString getPropertyValueLabel(const PropertyName &, int value) const; virtual void setProperty(const PropertyName &, int value); signals: void filterEnabled(bool); public slots : void setFilterEnabled(bool b); void setFilterEnabled(int b); protected: }; #endif