Mercurial > hg > easaier-soundaccess
diff base/AudioPlaySource.h @ 0:fc9323a41f5a
start base : Sonic Visualiser sv1-1.0rc1
author | lbajardsilogic |
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date | Fri, 11 May 2007 09:08:14 +0000 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/base/AudioPlaySource.h Fri May 11 09:08:14 2007 +0000 @@ -0,0 +1,75 @@ +/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ + +/* + Sonic Visualiser + An audio file viewer and annotation editor. + Centre for Digital Music, Queen Mary, University of London. + This file copyright 2006 Chris Cannam. + + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License as + published by the Free Software Foundation; either version 2 of the + License, or (at your option) any later version. See the file + COPYING included with this distribution for more information. +*/ + +#ifndef _AUDIO_PLAY_SOURCE_H_ +#define _AUDIO_PLAY_SOURCE_H_ + +/** + * Simple interface for audio playback. This should be all that the + * ViewManager needs to know about to synchronise with playback by + * sample frame, but it doesn't provide enough to determine what is + * actually being played or how. See the audioio directory for a + * concrete subclass. + */ + +class AudioPlaySource +{ +public: + virtual ~AudioPlaySource() { } + + /** + * Start playing from the given frame. If playback is already + * under way, reseek to the given frame and continue. + */ + virtual void play(size_t startFrame) = 0; + + /** + * Stop playback. + */ + virtual void stop() = 0; + + /** + * Return whether playback is currently supposed to be happening. + */ + virtual bool isPlaying() const = 0; + + /** + * Return the frame number that is currently expected to be coming + * out of the speakers. (i.e. compensating for playback latency.) + */ + virtual size_t getCurrentPlayingFrame() = 0; + + /** + * Return the current (or thereabouts) output levels in the range + * 0.0 -> 1.0, for metering purposes. + */ + virtual bool getOutputLevels(float &left, float &right) = 0; + + /** + * Return the sample rate of the source material -- any material + * that wants to play at a different rate will sound wrong. + */ + virtual size_t getSourceSampleRate() const = 0; + + /** + * Return the sample rate set by the target audio device (or the + * source sample rate if the target hasn't set one). If the + * source and target sample rates differ, resampling will occur. + */ + virtual size_t getTargetSampleRate() const = 0; + +}; + +#endif