comparison src/DML/VendorAssetsBundle/Resources/assets/vega/2.2.6/d3.layout.cloud.js @ 0:493bcb69166c

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author Daniel Wolff
date Tue, 09 Feb 2016 20:54:02 +0100
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1 // Word cloud layout by Jason Davies, http://www.jasondavies.com/word-cloud/
2 // Algorithm due to Jonathan Feinberg, http://static.mrfeinberg.com/bv_ch03.pdf
3 (function() {
4
5 if (typeof define === "function" && define.amd) define(["d3"], cloud);
6 else cloud(this.d3);
7
8 function cloud(d3) {
9 d3.layout.cloud = function cloud() {
10 var size = [256, 256],
11 text = cloudText,
12 font = cloudFont,
13 fontSize = cloudFontSize,
14 fontStyle = cloudFontNormal,
15 fontWeight = cloudFontNormal,
16 rotate = cloudRotate,
17 padding = cloudPadding,
18 spiral = archimedeanSpiral,
19 words = [],
20 timeInterval = Infinity,
21 event = d3.dispatch("word", "end"),
22 timer = null,
23 random = Math.random,
24 cloud = {};
25
26 cloud.start = function() {
27 var board = zeroArray((size[0] >> 5) * size[1]),
28 bounds = null,
29 n = words.length,
30 i = -1,
31 tags = [],
32 data = words.map(function(d, i) {
33 d.text = text.call(this, d, i);
34 d.font = font.call(this, d, i);
35 d.style = fontStyle.call(this, d, i);
36 d.weight = fontWeight.call(this, d, i);
37 d.rotate = rotate.call(this, d, i);
38 d.size = ~~fontSize.call(this, d, i);
39 d.padding = padding.call(this, d, i);
40 return d;
41 }).sort(function(a, b) { return b.size - a.size; });
42
43 if (timer) clearInterval(timer);
44 timer = setInterval(step, 0);
45 step();
46
47 return cloud;
48
49 function step() {
50 var start = Date.now();
51 while (Date.now() - start < timeInterval && ++i < n && timer) {
52 var d = data[i];
53 d.x = (size[0] * (random() + .5)) >> 1;
54 d.y = (size[1] * (random() + .5)) >> 1;
55 cloudSprite(d, data, i);
56 if (d.hasText && place(board, d, bounds)) {
57 tags.push(d);
58 event.word(d);
59 if (bounds) cloudBounds(bounds, d);
60 else bounds = [{x: d.x + d.x0, y: d.y + d.y0}, {x: d.x + d.x1, y: d.y + d.y1}];
61 // Temporary hack
62 d.x -= size[0] >> 1;
63 d.y -= size[1] >> 1;
64 }
65 }
66 if (i >= n) {
67 cloud.stop();
68 event.end(tags, bounds);
69 }
70 }
71 }
72
73 cloud.stop = function() {
74 if (timer) {
75 clearInterval(timer);
76 timer = null;
77 }
78 return cloud;
79 };
80
81 function place(board, tag, bounds) {
82 var perimeter = [{x: 0, y: 0}, {x: size[0], y: size[1]}],
83 startX = tag.x,
84 startY = tag.y,
85 maxDelta = Math.sqrt(size[0] * size[0] + size[1] * size[1]),
86 s = spiral(size),
87 dt = random() < .5 ? 1 : -1,
88 t = -dt,
89 dxdy,
90 dx,
91 dy;
92
93 while (dxdy = s(t += dt)) {
94 dx = ~~dxdy[0];
95 dy = ~~dxdy[1];
96
97 if (Math.min(Math.abs(dx), Math.abs(dy)) >= maxDelta) break;
98
99 tag.x = startX + dx;
100 tag.y = startY + dy;
101
102 if (tag.x + tag.x0 < 0 || tag.y + tag.y0 < 0 ||
103 tag.x + tag.x1 > size[0] || tag.y + tag.y1 > size[1]) continue;
104 // TODO only check for collisions within current bounds.
105 if (!bounds || !cloudCollide(tag, board, size[0])) {
106 if (!bounds || collideRects(tag, bounds)) {
107 var sprite = tag.sprite,
108 w = tag.width >> 5,
109 sw = size[0] >> 5,
110 lx = tag.x - (w << 4),
111 sx = lx & 0x7f,
112 msx = 32 - sx,
113 h = tag.y1 - tag.y0,
114 x = (tag.y + tag.y0) * sw + (lx >> 5),
115 last;
116 for (var j = 0; j < h; j++) {
117 last = 0;
118 for (var i = 0; i <= w; i++) {
119 board[x + i] |= (last << msx) | (i < w ? (last = sprite[j * w + i]) >>> sx : 0);
120 }
121 x += sw;
122 }
123 delete tag.sprite;
124 return true;
125 }
126 }
127 }
128 return false;
129 }
130
131 cloud.timeInterval = function(_) {
132 return arguments.length ? (timeInterval = _ == null ? Infinity : _, cloud) : timeInterval;
133 };
134
135 cloud.words = function(_) {
136 return arguments.length ? (words = _, cloud) : words;
137 };
138
139 cloud.size = function(_) {
140 return arguments.length ? (size = [+_[0], +_[1]], cloud) : size;
141 };
142
143 cloud.font = function(_) {
144 return arguments.length ? (font = d3.functor(_), cloud) : font;
145 };
146
147 cloud.fontStyle = function(_) {
148 return arguments.length ? (fontStyle = d3.functor(_), cloud) : fontStyle;
149 };
150
151 cloud.fontWeight = function(_) {
152 return arguments.length ? (fontWeight = d3.functor(_), cloud) : fontWeight;
153 };
154
155 cloud.rotate = function(_) {
156 return arguments.length ? (rotate = d3.functor(_), cloud) : rotate;
157 };
158
159 cloud.text = function(_) {
160 return arguments.length ? (text = d3.functor(_), cloud) : text;
161 };
162
163 cloud.spiral = function(_) {
164 return arguments.length ? (spiral = spirals[_] || _, cloud) : spiral;
165 };
166
167 cloud.fontSize = function(_) {
168 return arguments.length ? (fontSize = d3.functor(_), cloud) : fontSize;
169 };
170
171 cloud.padding = function(_) {
172 return arguments.length ? (padding = d3.functor(_), cloud) : padding;
173 };
174
175 cloud.random = function(_) {
176 return arguments.length ? (random = _, cloud) : random;
177 };
178
179 return d3.rebind(cloud, event, "on");
180 };
181
182 function cloudText(d) {
183 return d.text;
184 }
185
186 function cloudFont() {
187 return "serif";
188 }
189
190 function cloudFontNormal() {
191 return "normal";
192 }
193
194 function cloudFontSize(d) {
195 return Math.sqrt(d.value);
196 }
197
198 function cloudRotate() {
199 return (~~(Math.random() * 6) - 3) * 30;
200 }
201
202 function cloudPadding() {
203 return 1;
204 }
205
206 // Fetches a monochrome sprite bitmap for the specified text.
207 // Load in batches for speed.
208 function cloudSprite(d, data, di) {
209 if (d.sprite) return;
210 c.clearRect(0, 0, (cw << 5) / ratio, ch / ratio);
211 var x = 0,
212 y = 0,
213 maxh = 0,
214 n = data.length;
215 --di;
216 while (++di < n) {
217 d = data[di];
218 c.save();
219 c.font = d.style + " " + d.weight + " " + ~~((d.size + 1) / ratio) + "px " + d.font;
220 var w = c.measureText(d.text + "m").width * ratio,
221 h = d.size << 1;
222 if (d.rotate) {
223 var sr = Math.sin(d.rotate * cloudRadians),
224 cr = Math.cos(d.rotate * cloudRadians),
225 wcr = w * cr,
226 wsr = w * sr,
227 hcr = h * cr,
228 hsr = h * sr;
229 w = (Math.max(Math.abs(wcr + hsr), Math.abs(wcr - hsr)) + 0x1f) >> 5 << 5;
230 h = ~~Math.max(Math.abs(wsr + hcr), Math.abs(wsr - hcr));
231 } else {
232 w = (w + 0x1f) >> 5 << 5;
233 }
234 if (h > maxh) maxh = h;
235 if (x + w >= (cw << 5)) {
236 x = 0;
237 y += maxh;
238 maxh = 0;
239 }
240 if (y + h >= ch) break;
241 c.translate((x + (w >> 1)) / ratio, (y + (h >> 1)) / ratio);
242 if (d.rotate) c.rotate(d.rotate * cloudRadians);
243 c.fillText(d.text, 0, 0);
244 if (d.padding) c.lineWidth = 2 * d.padding, c.strokeText(d.text, 0, 0);
245 c.restore();
246 d.width = w;
247 d.height = h;
248 d.xoff = x;
249 d.yoff = y;
250 d.x1 = w >> 1;
251 d.y1 = h >> 1;
252 d.x0 = -d.x1;
253 d.y0 = -d.y1;
254 d.hasText = true;
255 x += w;
256 }
257 var pixels = c.getImageData(0, 0, (cw << 5) / ratio, ch / ratio).data,
258 sprite = [];
259 while (--di >= 0) {
260 d = data[di];
261 if (!d.hasText) continue;
262 var w = d.width,
263 w32 = w >> 5,
264 h = d.y1 - d.y0;
265 // Zero the buffer
266 for (var i = 0; i < h * w32; i++) sprite[i] = 0;
267 x = d.xoff;
268 if (x == null) return;
269 y = d.yoff;
270 var seen = 0,
271 seenRow = -1;
272 for (var j = 0; j < h; j++) {
273 for (var i = 0; i < w; i++) {
274 var k = w32 * j + (i >> 5),
275 m = pixels[((y + j) * (cw << 5) + (x + i)) << 2] ? 1 << (31 - (i % 32)) : 0;
276 sprite[k] |= m;
277 seen |= m;
278 }
279 if (seen) seenRow = j;
280 else {
281 d.y0++;
282 h--;
283 j--;
284 y++;
285 }
286 }
287 d.y1 = d.y0 + seenRow;
288 d.sprite = sprite.slice(0, (d.y1 - d.y0) * w32);
289 }
290 }
291
292 // Use mask-based collision detection.
293 function cloudCollide(tag, board, sw) {
294 sw >>= 5;
295 var sprite = tag.sprite,
296 w = tag.width >> 5,
297 lx = tag.x - (w << 4),
298 sx = lx & 0x7f,
299 msx = 32 - sx,
300 h = tag.y1 - tag.y0,
301 x = (tag.y + tag.y0) * sw + (lx >> 5),
302 last;
303 for (var j = 0; j < h; j++) {
304 last = 0;
305 for (var i = 0; i <= w; i++) {
306 if (((last << msx) | (i < w ? (last = sprite[j * w + i]) >>> sx : 0))
307 & board[x + i]) return true;
308 }
309 x += sw;
310 }
311 return false;
312 }
313
314 function cloudBounds(bounds, d) {
315 var b0 = bounds[0],
316 b1 = bounds[1];
317 if (d.x + d.x0 < b0.x) b0.x = d.x + d.x0;
318 if (d.y + d.y0 < b0.y) b0.y = d.y + d.y0;
319 if (d.x + d.x1 > b1.x) b1.x = d.x + d.x1;
320 if (d.y + d.y1 > b1.y) b1.y = d.y + d.y1;
321 }
322
323 function collideRects(a, b) {
324 return a.x + a.x1 > b[0].x && a.x + a.x0 < b[1].x && a.y + a.y1 > b[0].y && a.y + a.y0 < b[1].y;
325 }
326
327 function archimedeanSpiral(size) {
328 var e = size[0] / size[1];
329 return function(t) {
330 return [e * (t *= .1) * Math.cos(t), t * Math.sin(t)];
331 };
332 }
333
334 function rectangularSpiral(size) {
335 var dy = 4,
336 dx = dy * size[0] / size[1],
337 x = 0,
338 y = 0;
339 return function(t) {
340 var sign = t < 0 ? -1 : 1;
341 // See triangular numbers: T_n = n * (n + 1) / 2.
342 switch ((Math.sqrt(1 + 4 * sign * t) - sign) & 3) {
343 case 0: x += dx; break;
344 case 1: y += dy; break;
345 case 2: x -= dx; break;
346 default: y -= dy; break;
347 }
348 return [x, y];
349 };
350 }
351
352 // TODO reuse arrays?
353 function zeroArray(n) {
354 var a = [],
355 i = -1;
356 while (++i < n) a[i] = 0;
357 return a;
358 }
359
360 var cloudRadians = Math.PI / 180,
361 cw = 1 << 11 >> 5,
362 ch = 1 << 11,
363 canvas,
364 ratio = 1;
365
366 if (typeof document !== "undefined") {
367 canvas = document.createElement("canvas");
368 canvas.width = 1;
369 canvas.height = 1;
370 ratio = Math.sqrt(canvas.getContext("2d").getImageData(0, 0, 1, 1).data.length >> 2);
371 canvas.width = (cw << 5) / ratio;
372 canvas.height = ch / ratio;
373 } else {
374 // Attempt to use node-canvas.
375 canvas = new Canvas(cw << 5, ch);
376 }
377
378 var c = canvas.getContext("2d"),
379 spirals = {
380 archimedean: archimedeanSpiral,
381 rectangular: rectangularSpiral
382 };
383 c.fillStyle = c.strokeStyle = "red";
384 c.textAlign = "center";
385 }
386
387 })();