annotate src/DML/VendorAssetsBundle/Resources/assets/vega/2.2.6/d3.layout.cloud.js @ 0:493bcb69166c

added public content
author Daniel Wolff
date Tue, 09 Feb 2016 20:54:02 +0100
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Daniel@0 1 // Word cloud layout by Jason Davies, http://www.jasondavies.com/word-cloud/
Daniel@0 2 // Algorithm due to Jonathan Feinberg, http://static.mrfeinberg.com/bv_ch03.pdf
Daniel@0 3 (function() {
Daniel@0 4
Daniel@0 5 if (typeof define === "function" && define.amd) define(["d3"], cloud);
Daniel@0 6 else cloud(this.d3);
Daniel@0 7
Daniel@0 8 function cloud(d3) {
Daniel@0 9 d3.layout.cloud = function cloud() {
Daniel@0 10 var size = [256, 256],
Daniel@0 11 text = cloudText,
Daniel@0 12 font = cloudFont,
Daniel@0 13 fontSize = cloudFontSize,
Daniel@0 14 fontStyle = cloudFontNormal,
Daniel@0 15 fontWeight = cloudFontNormal,
Daniel@0 16 rotate = cloudRotate,
Daniel@0 17 padding = cloudPadding,
Daniel@0 18 spiral = archimedeanSpiral,
Daniel@0 19 words = [],
Daniel@0 20 timeInterval = Infinity,
Daniel@0 21 event = d3.dispatch("word", "end"),
Daniel@0 22 timer = null,
Daniel@0 23 random = Math.random,
Daniel@0 24 cloud = {};
Daniel@0 25
Daniel@0 26 cloud.start = function() {
Daniel@0 27 var board = zeroArray((size[0] >> 5) * size[1]),
Daniel@0 28 bounds = null,
Daniel@0 29 n = words.length,
Daniel@0 30 i = -1,
Daniel@0 31 tags = [],
Daniel@0 32 data = words.map(function(d, i) {
Daniel@0 33 d.text = text.call(this, d, i);
Daniel@0 34 d.font = font.call(this, d, i);
Daniel@0 35 d.style = fontStyle.call(this, d, i);
Daniel@0 36 d.weight = fontWeight.call(this, d, i);
Daniel@0 37 d.rotate = rotate.call(this, d, i);
Daniel@0 38 d.size = ~~fontSize.call(this, d, i);
Daniel@0 39 d.padding = padding.call(this, d, i);
Daniel@0 40 return d;
Daniel@0 41 }).sort(function(a, b) { return b.size - a.size; });
Daniel@0 42
Daniel@0 43 if (timer) clearInterval(timer);
Daniel@0 44 timer = setInterval(step, 0);
Daniel@0 45 step();
Daniel@0 46
Daniel@0 47 return cloud;
Daniel@0 48
Daniel@0 49 function step() {
Daniel@0 50 var start = Date.now();
Daniel@0 51 while (Date.now() - start < timeInterval && ++i < n && timer) {
Daniel@0 52 var d = data[i];
Daniel@0 53 d.x = (size[0] * (random() + .5)) >> 1;
Daniel@0 54 d.y = (size[1] * (random() + .5)) >> 1;
Daniel@0 55 cloudSprite(d, data, i);
Daniel@0 56 if (d.hasText && place(board, d, bounds)) {
Daniel@0 57 tags.push(d);
Daniel@0 58 event.word(d);
Daniel@0 59 if (bounds) cloudBounds(bounds, d);
Daniel@0 60 else bounds = [{x: d.x + d.x0, y: d.y + d.y0}, {x: d.x + d.x1, y: d.y + d.y1}];
Daniel@0 61 // Temporary hack
Daniel@0 62 d.x -= size[0] >> 1;
Daniel@0 63 d.y -= size[1] >> 1;
Daniel@0 64 }
Daniel@0 65 }
Daniel@0 66 if (i >= n) {
Daniel@0 67 cloud.stop();
Daniel@0 68 event.end(tags, bounds);
Daniel@0 69 }
Daniel@0 70 }
Daniel@0 71 }
Daniel@0 72
Daniel@0 73 cloud.stop = function() {
Daniel@0 74 if (timer) {
Daniel@0 75 clearInterval(timer);
Daniel@0 76 timer = null;
Daniel@0 77 }
Daniel@0 78 return cloud;
Daniel@0 79 };
Daniel@0 80
Daniel@0 81 function place(board, tag, bounds) {
Daniel@0 82 var perimeter = [{x: 0, y: 0}, {x: size[0], y: size[1]}],
Daniel@0 83 startX = tag.x,
Daniel@0 84 startY = tag.y,
Daniel@0 85 maxDelta = Math.sqrt(size[0] * size[0] + size[1] * size[1]),
Daniel@0 86 s = spiral(size),
Daniel@0 87 dt = random() < .5 ? 1 : -1,
Daniel@0 88 t = -dt,
Daniel@0 89 dxdy,
Daniel@0 90 dx,
Daniel@0 91 dy;
Daniel@0 92
Daniel@0 93 while (dxdy = s(t += dt)) {
Daniel@0 94 dx = ~~dxdy[0];
Daniel@0 95 dy = ~~dxdy[1];
Daniel@0 96
Daniel@0 97 if (Math.min(Math.abs(dx), Math.abs(dy)) >= maxDelta) break;
Daniel@0 98
Daniel@0 99 tag.x = startX + dx;
Daniel@0 100 tag.y = startY + dy;
Daniel@0 101
Daniel@0 102 if (tag.x + tag.x0 < 0 || tag.y + tag.y0 < 0 ||
Daniel@0 103 tag.x + tag.x1 > size[0] || tag.y + tag.y1 > size[1]) continue;
Daniel@0 104 // TODO only check for collisions within current bounds.
Daniel@0 105 if (!bounds || !cloudCollide(tag, board, size[0])) {
Daniel@0 106 if (!bounds || collideRects(tag, bounds)) {
Daniel@0 107 var sprite = tag.sprite,
Daniel@0 108 w = tag.width >> 5,
Daniel@0 109 sw = size[0] >> 5,
Daniel@0 110 lx = tag.x - (w << 4),
Daniel@0 111 sx = lx & 0x7f,
Daniel@0 112 msx = 32 - sx,
Daniel@0 113 h = tag.y1 - tag.y0,
Daniel@0 114 x = (tag.y + tag.y0) * sw + (lx >> 5),
Daniel@0 115 last;
Daniel@0 116 for (var j = 0; j < h; j++) {
Daniel@0 117 last = 0;
Daniel@0 118 for (var i = 0; i <= w; i++) {
Daniel@0 119 board[x + i] |= (last << msx) | (i < w ? (last = sprite[j * w + i]) >>> sx : 0);
Daniel@0 120 }
Daniel@0 121 x += sw;
Daniel@0 122 }
Daniel@0 123 delete tag.sprite;
Daniel@0 124 return true;
Daniel@0 125 }
Daniel@0 126 }
Daniel@0 127 }
Daniel@0 128 return false;
Daniel@0 129 }
Daniel@0 130
Daniel@0 131 cloud.timeInterval = function(_) {
Daniel@0 132 return arguments.length ? (timeInterval = _ == null ? Infinity : _, cloud) : timeInterval;
Daniel@0 133 };
Daniel@0 134
Daniel@0 135 cloud.words = function(_) {
Daniel@0 136 return arguments.length ? (words = _, cloud) : words;
Daniel@0 137 };
Daniel@0 138
Daniel@0 139 cloud.size = function(_) {
Daniel@0 140 return arguments.length ? (size = [+_[0], +_[1]], cloud) : size;
Daniel@0 141 };
Daniel@0 142
Daniel@0 143 cloud.font = function(_) {
Daniel@0 144 return arguments.length ? (font = d3.functor(_), cloud) : font;
Daniel@0 145 };
Daniel@0 146
Daniel@0 147 cloud.fontStyle = function(_) {
Daniel@0 148 return arguments.length ? (fontStyle = d3.functor(_), cloud) : fontStyle;
Daniel@0 149 };
Daniel@0 150
Daniel@0 151 cloud.fontWeight = function(_) {
Daniel@0 152 return arguments.length ? (fontWeight = d3.functor(_), cloud) : fontWeight;
Daniel@0 153 };
Daniel@0 154
Daniel@0 155 cloud.rotate = function(_) {
Daniel@0 156 return arguments.length ? (rotate = d3.functor(_), cloud) : rotate;
Daniel@0 157 };
Daniel@0 158
Daniel@0 159 cloud.text = function(_) {
Daniel@0 160 return arguments.length ? (text = d3.functor(_), cloud) : text;
Daniel@0 161 };
Daniel@0 162
Daniel@0 163 cloud.spiral = function(_) {
Daniel@0 164 return arguments.length ? (spiral = spirals[_] || _, cloud) : spiral;
Daniel@0 165 };
Daniel@0 166
Daniel@0 167 cloud.fontSize = function(_) {
Daniel@0 168 return arguments.length ? (fontSize = d3.functor(_), cloud) : fontSize;
Daniel@0 169 };
Daniel@0 170
Daniel@0 171 cloud.padding = function(_) {
Daniel@0 172 return arguments.length ? (padding = d3.functor(_), cloud) : padding;
Daniel@0 173 };
Daniel@0 174
Daniel@0 175 cloud.random = function(_) {
Daniel@0 176 return arguments.length ? (random = _, cloud) : random;
Daniel@0 177 };
Daniel@0 178
Daniel@0 179 return d3.rebind(cloud, event, "on");
Daniel@0 180 };
Daniel@0 181
Daniel@0 182 function cloudText(d) {
Daniel@0 183 return d.text;
Daniel@0 184 }
Daniel@0 185
Daniel@0 186 function cloudFont() {
Daniel@0 187 return "serif";
Daniel@0 188 }
Daniel@0 189
Daniel@0 190 function cloudFontNormal() {
Daniel@0 191 return "normal";
Daniel@0 192 }
Daniel@0 193
Daniel@0 194 function cloudFontSize(d) {
Daniel@0 195 return Math.sqrt(d.value);
Daniel@0 196 }
Daniel@0 197
Daniel@0 198 function cloudRotate() {
Daniel@0 199 return (~~(Math.random() * 6) - 3) * 30;
Daniel@0 200 }
Daniel@0 201
Daniel@0 202 function cloudPadding() {
Daniel@0 203 return 1;
Daniel@0 204 }
Daniel@0 205
Daniel@0 206 // Fetches a monochrome sprite bitmap for the specified text.
Daniel@0 207 // Load in batches for speed.
Daniel@0 208 function cloudSprite(d, data, di) {
Daniel@0 209 if (d.sprite) return;
Daniel@0 210 c.clearRect(0, 0, (cw << 5) / ratio, ch / ratio);
Daniel@0 211 var x = 0,
Daniel@0 212 y = 0,
Daniel@0 213 maxh = 0,
Daniel@0 214 n = data.length;
Daniel@0 215 --di;
Daniel@0 216 while (++di < n) {
Daniel@0 217 d = data[di];
Daniel@0 218 c.save();
Daniel@0 219 c.font = d.style + " " + d.weight + " " + ~~((d.size + 1) / ratio) + "px " + d.font;
Daniel@0 220 var w = c.measureText(d.text + "m").width * ratio,
Daniel@0 221 h = d.size << 1;
Daniel@0 222 if (d.rotate) {
Daniel@0 223 var sr = Math.sin(d.rotate * cloudRadians),
Daniel@0 224 cr = Math.cos(d.rotate * cloudRadians),
Daniel@0 225 wcr = w * cr,
Daniel@0 226 wsr = w * sr,
Daniel@0 227 hcr = h * cr,
Daniel@0 228 hsr = h * sr;
Daniel@0 229 w = (Math.max(Math.abs(wcr + hsr), Math.abs(wcr - hsr)) + 0x1f) >> 5 << 5;
Daniel@0 230 h = ~~Math.max(Math.abs(wsr + hcr), Math.abs(wsr - hcr));
Daniel@0 231 } else {
Daniel@0 232 w = (w + 0x1f) >> 5 << 5;
Daniel@0 233 }
Daniel@0 234 if (h > maxh) maxh = h;
Daniel@0 235 if (x + w >= (cw << 5)) {
Daniel@0 236 x = 0;
Daniel@0 237 y += maxh;
Daniel@0 238 maxh = 0;
Daniel@0 239 }
Daniel@0 240 if (y + h >= ch) break;
Daniel@0 241 c.translate((x + (w >> 1)) / ratio, (y + (h >> 1)) / ratio);
Daniel@0 242 if (d.rotate) c.rotate(d.rotate * cloudRadians);
Daniel@0 243 c.fillText(d.text, 0, 0);
Daniel@0 244 if (d.padding) c.lineWidth = 2 * d.padding, c.strokeText(d.text, 0, 0);
Daniel@0 245 c.restore();
Daniel@0 246 d.width = w;
Daniel@0 247 d.height = h;
Daniel@0 248 d.xoff = x;
Daniel@0 249 d.yoff = y;
Daniel@0 250 d.x1 = w >> 1;
Daniel@0 251 d.y1 = h >> 1;
Daniel@0 252 d.x0 = -d.x1;
Daniel@0 253 d.y0 = -d.y1;
Daniel@0 254 d.hasText = true;
Daniel@0 255 x += w;
Daniel@0 256 }
Daniel@0 257 var pixels = c.getImageData(0, 0, (cw << 5) / ratio, ch / ratio).data,
Daniel@0 258 sprite = [];
Daniel@0 259 while (--di >= 0) {
Daniel@0 260 d = data[di];
Daniel@0 261 if (!d.hasText) continue;
Daniel@0 262 var w = d.width,
Daniel@0 263 w32 = w >> 5,
Daniel@0 264 h = d.y1 - d.y0;
Daniel@0 265 // Zero the buffer
Daniel@0 266 for (var i = 0; i < h * w32; i++) sprite[i] = 0;
Daniel@0 267 x = d.xoff;
Daniel@0 268 if (x == null) return;
Daniel@0 269 y = d.yoff;
Daniel@0 270 var seen = 0,
Daniel@0 271 seenRow = -1;
Daniel@0 272 for (var j = 0; j < h; j++) {
Daniel@0 273 for (var i = 0; i < w; i++) {
Daniel@0 274 var k = w32 * j + (i >> 5),
Daniel@0 275 m = pixels[((y + j) * (cw << 5) + (x + i)) << 2] ? 1 << (31 - (i % 32)) : 0;
Daniel@0 276 sprite[k] |= m;
Daniel@0 277 seen |= m;
Daniel@0 278 }
Daniel@0 279 if (seen) seenRow = j;
Daniel@0 280 else {
Daniel@0 281 d.y0++;
Daniel@0 282 h--;
Daniel@0 283 j--;
Daniel@0 284 y++;
Daniel@0 285 }
Daniel@0 286 }
Daniel@0 287 d.y1 = d.y0 + seenRow;
Daniel@0 288 d.sprite = sprite.slice(0, (d.y1 - d.y0) * w32);
Daniel@0 289 }
Daniel@0 290 }
Daniel@0 291
Daniel@0 292 // Use mask-based collision detection.
Daniel@0 293 function cloudCollide(tag, board, sw) {
Daniel@0 294 sw >>= 5;
Daniel@0 295 var sprite = tag.sprite,
Daniel@0 296 w = tag.width >> 5,
Daniel@0 297 lx = tag.x - (w << 4),
Daniel@0 298 sx = lx & 0x7f,
Daniel@0 299 msx = 32 - sx,
Daniel@0 300 h = tag.y1 - tag.y0,
Daniel@0 301 x = (tag.y + tag.y0) * sw + (lx >> 5),
Daniel@0 302 last;
Daniel@0 303 for (var j = 0; j < h; j++) {
Daniel@0 304 last = 0;
Daniel@0 305 for (var i = 0; i <= w; i++) {
Daniel@0 306 if (((last << msx) | (i < w ? (last = sprite[j * w + i]) >>> sx : 0))
Daniel@0 307 & board[x + i]) return true;
Daniel@0 308 }
Daniel@0 309 x += sw;
Daniel@0 310 }
Daniel@0 311 return false;
Daniel@0 312 }
Daniel@0 313
Daniel@0 314 function cloudBounds(bounds, d) {
Daniel@0 315 var b0 = bounds[0],
Daniel@0 316 b1 = bounds[1];
Daniel@0 317 if (d.x + d.x0 < b0.x) b0.x = d.x + d.x0;
Daniel@0 318 if (d.y + d.y0 < b0.y) b0.y = d.y + d.y0;
Daniel@0 319 if (d.x + d.x1 > b1.x) b1.x = d.x + d.x1;
Daniel@0 320 if (d.y + d.y1 > b1.y) b1.y = d.y + d.y1;
Daniel@0 321 }
Daniel@0 322
Daniel@0 323 function collideRects(a, b) {
Daniel@0 324 return a.x + a.x1 > b[0].x && a.x + a.x0 < b[1].x && a.y + a.y1 > b[0].y && a.y + a.y0 < b[1].y;
Daniel@0 325 }
Daniel@0 326
Daniel@0 327 function archimedeanSpiral(size) {
Daniel@0 328 var e = size[0] / size[1];
Daniel@0 329 return function(t) {
Daniel@0 330 return [e * (t *= .1) * Math.cos(t), t * Math.sin(t)];
Daniel@0 331 };
Daniel@0 332 }
Daniel@0 333
Daniel@0 334 function rectangularSpiral(size) {
Daniel@0 335 var dy = 4,
Daniel@0 336 dx = dy * size[0] / size[1],
Daniel@0 337 x = 0,
Daniel@0 338 y = 0;
Daniel@0 339 return function(t) {
Daniel@0 340 var sign = t < 0 ? -1 : 1;
Daniel@0 341 // See triangular numbers: T_n = n * (n + 1) / 2.
Daniel@0 342 switch ((Math.sqrt(1 + 4 * sign * t) - sign) & 3) {
Daniel@0 343 case 0: x += dx; break;
Daniel@0 344 case 1: y += dy; break;
Daniel@0 345 case 2: x -= dx; break;
Daniel@0 346 default: y -= dy; break;
Daniel@0 347 }
Daniel@0 348 return [x, y];
Daniel@0 349 };
Daniel@0 350 }
Daniel@0 351
Daniel@0 352 // TODO reuse arrays?
Daniel@0 353 function zeroArray(n) {
Daniel@0 354 var a = [],
Daniel@0 355 i = -1;
Daniel@0 356 while (++i < n) a[i] = 0;
Daniel@0 357 return a;
Daniel@0 358 }
Daniel@0 359
Daniel@0 360 var cloudRadians = Math.PI / 180,
Daniel@0 361 cw = 1 << 11 >> 5,
Daniel@0 362 ch = 1 << 11,
Daniel@0 363 canvas,
Daniel@0 364 ratio = 1;
Daniel@0 365
Daniel@0 366 if (typeof document !== "undefined") {
Daniel@0 367 canvas = document.createElement("canvas");
Daniel@0 368 canvas.width = 1;
Daniel@0 369 canvas.height = 1;
Daniel@0 370 ratio = Math.sqrt(canvas.getContext("2d").getImageData(0, 0, 1, 1).data.length >> 2);
Daniel@0 371 canvas.width = (cw << 5) / ratio;
Daniel@0 372 canvas.height = ch / ratio;
Daniel@0 373 } else {
Daniel@0 374 // Attempt to use node-canvas.
Daniel@0 375 canvas = new Canvas(cw << 5, ch);
Daniel@0 376 }
Daniel@0 377
Daniel@0 378 var c = canvas.getContext("2d"),
Daniel@0 379 spirals = {
Daniel@0 380 archimedean: archimedeanSpiral,
Daniel@0 381 rectangular: rectangularSpiral
Daniel@0 382 };
Daniel@0 383 c.fillStyle = c.strokeStyle = "red";
Daniel@0 384 c.textAlign = "center";
Daniel@0 385 }
Daniel@0 386
Daniel@0 387 })();