Mercurial > hg > cmmr2012-drupal-site
diff core/misc/states.es6.js @ 0:c75dbcec494b
Initial commit from drush-created site
author | Chris Cannam |
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date | Thu, 05 Jul 2018 14:24:15 +0000 |
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children | a9cd425dd02b |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/core/misc/states.es6.js Thu Jul 05 14:24:15 2018 +0000 @@ -0,0 +1,719 @@ +/** + * @file + * Drupal's states library. + */ + +(function ($, Drupal) { + /** + * The base States namespace. + * + * Having the local states variable allows us to use the States namespace + * without having to always declare "Drupal.states". + * + * @namespace Drupal.states + */ + const states = { + + /** + * An array of functions that should be postponed. + */ + postponed: [], + }; + + Drupal.states = states; + + /** + * Attaches the states. + * + * @type {Drupal~behavior} + * + * @prop {Drupal~behaviorAttach} attach + * Attaches states behaviors. + */ + Drupal.behaviors.states = { + attach(context, settings) { + const $states = $(context).find('[data-drupal-states]'); + const il = $states.length; + for (let i = 0; i < il; i++) { + const config = JSON.parse($states[i].getAttribute('data-drupal-states')); + Object.keys(config || {}).forEach((state) => { + new states.Dependent({ + element: $($states[i]), + state: states.State.sanitize(state), + constraints: config[state], + }); + }); + } + + // Execute all postponed functions now. + while (states.postponed.length) { + (states.postponed.shift())(); + } + }, + }; + + /** + * Object representing an element that depends on other elements. + * + * @constructor Drupal.states.Dependent + * + * @param {object} args + * Object with the following keys (all of which are required) + * @param {jQuery} args.element + * A jQuery object of the dependent element + * @param {Drupal.states.State} args.state + * A State object describing the state that is dependent + * @param {object} args.constraints + * An object with dependency specifications. Lists all elements that this + * element depends on. It can be nested and can contain + * arbitrary AND and OR clauses. + */ + states.Dependent = function (args) { + $.extend(this, { values: {}, oldValue: null }, args); + + this.dependees = this.getDependees(); + Object.keys(this.dependees || {}).forEach((selector) => { + this.initializeDependee(selector, this.dependees[selector]); + }); + }; + + /** + * Comparison functions for comparing the value of an element with the + * specification from the dependency settings. If the object type can't be + * found in this list, the === operator is used by default. + * + * @name Drupal.states.Dependent.comparisons + * + * @prop {function} RegExp + * @prop {function} Function + * @prop {function} Number + */ + states.Dependent.comparisons = { + RegExp(reference, value) { + return reference.test(value); + }, + Function(reference, value) { + // The "reference" variable is a comparison function. + return reference(value); + }, + Number(reference, value) { + // If "reference" is a number and "value" is a string, then cast + // reference as a string before applying the strict comparison in + // compare(). + // Otherwise numeric keys in the form's #states array fail to match + // string values returned from jQuery's val(). + return (typeof value === 'string') ? compare(reference.toString(), value) : compare(reference, value); + }, + }; + + states.Dependent.prototype = { + + /** + * Initializes one of the elements this dependent depends on. + * + * @memberof Drupal.states.Dependent# + * + * @param {string} selector + * The CSS selector describing the dependee. + * @param {object} dependeeStates + * The list of states that have to be monitored for tracking the + * dependee's compliance status. + */ + initializeDependee(selector, dependeeStates) { + let state; + const self = this; + + function stateEventHandler(e) { + self.update(e.data.selector, e.data.state, e.value); + } + + // Cache for the states of this dependee. + this.values[selector] = {}; + + // eslint-disable-next-line no-restricted-syntax + for (const i in dependeeStates) { + if (dependeeStates.hasOwnProperty(i)) { + state = dependeeStates[i]; + // Make sure we're not initializing this selector/state combination + // twice. + if ($.inArray(state, dependeeStates) === -1) { + continue; + } + + state = states.State.sanitize(state); + + // Initialize the value of this state. + this.values[selector][state.name] = null; + + // Monitor state changes of the specified state for this dependee. + $(selector).on(`state:${state}`, { selector, state }, stateEventHandler); + + // Make sure the event we just bound ourselves to is actually fired. + new states.Trigger({ selector, state }); + } + } + }, + + /** + * Compares a value with a reference value. + * + * @memberof Drupal.states.Dependent# + * + * @param {object} reference + * The value used for reference. + * @param {string} selector + * CSS selector describing the dependee. + * @param {Drupal.states.State} state + * A State object describing the dependee's updated state. + * + * @return {bool} + * true or false. + */ + compare(reference, selector, state) { + const value = this.values[selector][state.name]; + if (reference.constructor.name in states.Dependent.comparisons) { + // Use a custom compare function for certain reference value types. + return states.Dependent.comparisons[reference.constructor.name](reference, value); + } + + // Do a plain comparison otherwise. + return compare(reference, value); + }, + + /** + * Update the value of a dependee's state. + * + * @memberof Drupal.states.Dependent# + * + * @param {string} selector + * CSS selector describing the dependee. + * @param {Drupal.states.state} state + * A State object describing the dependee's updated state. + * @param {string} value + * The new value for the dependee's updated state. + */ + update(selector, state, value) { + // Only act when the 'new' value is actually new. + if (value !== this.values[selector][state.name]) { + this.values[selector][state.name] = value; + this.reevaluate(); + } + }, + + /** + * Triggers change events in case a state changed. + * + * @memberof Drupal.states.Dependent# + */ + reevaluate() { + // Check whether any constraint for this dependent state is satisfied. + let value = this.verifyConstraints(this.constraints); + + // Only invoke a state change event when the value actually changed. + if (value !== this.oldValue) { + // Store the new value so that we can compare later whether the value + // actually changed. + this.oldValue = value; + + // Normalize the value to match the normalized state name. + value = invert(value, this.state.invert); + + // By adding "trigger: true", we ensure that state changes don't go into + // infinite loops. + this.element.trigger({ type: `state:${this.state}`, value, trigger: true }); + } + }, + + /** + * Evaluates child constraints to determine if a constraint is satisfied. + * + * @memberof Drupal.states.Dependent# + * + * @param {object|Array} constraints + * A constraint object or an array of constraints. + * @param {string} selector + * The selector for these constraints. If undefined, there isn't yet a + * selector that these constraints apply to. In that case, the keys of the + * object are interpreted as the selector if encountered. + * + * @return {bool} + * true or false, depending on whether these constraints are satisfied. + */ + verifyConstraints(constraints, selector) { + let result; + if ($.isArray(constraints)) { + // This constraint is an array (OR or XOR). + const hasXor = $.inArray('xor', constraints) === -1; + const len = constraints.length; + for (let i = 0; i < len; i++) { + if (constraints[i] !== 'xor') { + const constraint = this.checkConstraints(constraints[i], selector, i); + // Return if this is OR and we have a satisfied constraint or if + // this is XOR and we have a second satisfied constraint. + if (constraint && (hasXor || result)) { + return hasXor; + } + result = result || constraint; + } + } + } + // Make sure we don't try to iterate over things other than objects. This + // shouldn't normally occur, but in case the condition definition is + // bogus, we don't want to end up with an infinite loop. + else if ($.isPlainObject(constraints)) { + // This constraint is an object (AND). + // eslint-disable-next-line no-restricted-syntax + for (const n in constraints) { + if (constraints.hasOwnProperty(n)) { + result = ternary(result, this.checkConstraints(constraints[n], selector, n)); + // False and anything else will evaluate to false, so return when + // any false condition is found. + if (result === false) { + return false; + } + } + } + } + return result; + }, + + /** + * Checks whether the value matches the requirements for this constraint. + * + * @memberof Drupal.states.Dependent# + * + * @param {string|Array|object} value + * Either the value of a state or an array/object of constraints. In the + * latter case, resolving the constraint continues. + * @param {string} [selector] + * The selector for this constraint. If undefined, there isn't yet a + * selector that this constraint applies to. In that case, the state key + * is propagates to a selector and resolving continues. + * @param {Drupal.states.State} [state] + * The state to check for this constraint. If undefined, resolving + * continues. If both selector and state aren't undefined and valid + * non-numeric strings, a lookup for the actual value of that selector's + * state is performed. This parameter is not a State object but a pristine + * state string. + * + * @return {bool} + * true or false, depending on whether this constraint is satisfied. + */ + checkConstraints(value, selector, state) { + // Normalize the last parameter. If it's non-numeric, we treat it either + // as a selector (in case there isn't one yet) or as a trigger/state. + if (typeof state !== 'string' || (/[0-9]/).test(state[0])) { + state = null; + } + else if (typeof selector === 'undefined') { + // Propagate the state to the selector when there isn't one yet. + selector = state; + state = null; + } + + if (state !== null) { + // Constraints is the actual constraints of an element to check for. + state = states.State.sanitize(state); + return invert(this.compare(value, selector, state), state.invert); + } + + // Resolve this constraint as an AND/OR operator. + return this.verifyConstraints(value, selector); + }, + + /** + * Gathers information about all required triggers. + * + * @memberof Drupal.states.Dependent# + * + * @return {object} + * An object describing the required triggers. + */ + getDependees() { + const cache = {}; + // Swivel the lookup function so that we can record all available + // selector- state combinations for initialization. + const _compare = this.compare; + this.compare = function (reference, selector, state) { + (cache[selector] || (cache[selector] = [])).push(state.name); + // Return nothing (=== undefined) so that the constraint loops are not + // broken. + }; + + // This call doesn't actually verify anything but uses the resolving + // mechanism to go through the constraints array, trying to look up each + // value. Since we swivelled the compare function, this comparison returns + // undefined and lookup continues until the very end. Instead of lookup up + // the value, we record that combination of selector and state so that we + // can initialize all triggers. + this.verifyConstraints(this.constraints); + // Restore the original function. + this.compare = _compare; + + return cache; + }, + }; + + /** + * @constructor Drupal.states.Trigger + * + * @param {object} args + * Trigger arguments. + */ + states.Trigger = function (args) { + $.extend(this, args); + + if (this.state in states.Trigger.states) { + this.element = $(this.selector); + + // Only call the trigger initializer when it wasn't yet attached to this + // element. Otherwise we'd end up with duplicate events. + if (!this.element.data(`trigger:${this.state}`)) { + this.initialize(); + } + } + }; + + states.Trigger.prototype = { + + /** + * @memberof Drupal.states.Trigger# + */ + initialize() { + const trigger = states.Trigger.states[this.state]; + + if (typeof trigger === 'function') { + // We have a custom trigger initialization function. + trigger.call(window, this.element); + } + else { + Object.keys(trigger || {}).forEach((event) => { + this.defaultTrigger(event, trigger[event]); + }); + } + + // Mark this trigger as initialized for this element. + this.element.data(`trigger:${this.state}`, true); + }, + + /** + * @memberof Drupal.states.Trigger# + * + * @param {jQuery.Event} event + * The event triggered. + * @param {function} valueFn + * The function to call. + */ + defaultTrigger(event, valueFn) { + let oldValue = valueFn.call(this.element); + + // Attach the event callback. + this.element.on(event, $.proxy(function (e) { + const value = valueFn.call(this.element, e); + // Only trigger the event if the value has actually changed. + if (oldValue !== value) { + this.element.trigger({ type: `state:${this.state}`, value, oldValue }); + oldValue = value; + } + }, this)); + + states.postponed.push($.proxy(function () { + // Trigger the event once for initialization purposes. + this.element.trigger({ type: `state:${this.state}`, value: oldValue, oldValue: null }); + }, this)); + }, + }; + + /** + * This list of states contains functions that are used to monitor the state + * of an element. Whenever an element depends on the state of another element, + * one of these trigger functions is added to the dependee so that the + * dependent element can be updated. + * + * @name Drupal.states.Trigger.states + * + * @prop empty + * @prop checked + * @prop value + * @prop collapsed + */ + states.Trigger.states = { + // 'empty' describes the state to be monitored. + empty: { + // 'keyup' is the (native DOM) event that we watch for. + keyup() { + // The function associated with that trigger returns the new value for + // the state. + return this.val() === ''; + }, + }, + + checked: { + change() { + // prop() and attr() only takes the first element into account. To + // support selectors matching multiple checkboxes, iterate over all and + // return whether any is checked. + let checked = false; + this.each(function () { + // Use prop() here as we want a boolean of the checkbox state. + // @see http://api.jquery.com/prop/ + checked = $(this).prop('checked'); + // Break the each() loop if this is checked. + return !checked; + }); + return checked; + }, + }, + + // For radio buttons, only return the value if the radio button is selected. + value: { + keyup() { + // Radio buttons share the same :input[name="key"] selector. + if (this.length > 1) { + // Initial checked value of radios is undefined, so we return false. + return this.filter(':checked').val() || false; + } + return this.val(); + }, + change() { + // Radio buttons share the same :input[name="key"] selector. + if (this.length > 1) { + // Initial checked value of radios is undefined, so we return false. + return this.filter(':checked').val() || false; + } + return this.val(); + }, + }, + + collapsed: { + collapsed(e) { + return (typeof e !== 'undefined' && 'value' in e) ? e.value : !this.is('[open]'); + }, + }, + }; + + /** + * A state object is used for describing the state and performing aliasing. + * + * @constructor Drupal.states.State + * + * @param {string} state + * The name of the state. + */ + states.State = function (state) { + /** + * Original unresolved name. + */ + this.pristine = state; + this.name = state; + + // Normalize the state name. + let process = true; + do { + // Iteratively remove exclamation marks and invert the value. + while (this.name.charAt(0) === '!') { + this.name = this.name.substring(1); + this.invert = !this.invert; + } + + // Replace the state with its normalized name. + if (this.name in states.State.aliases) { + this.name = states.State.aliases[this.name]; + } + else { + process = false; + } + } while (process); + }; + + /** + * Creates a new State object by sanitizing the passed value. + * + * @name Drupal.states.State.sanitize + * + * @param {string|Drupal.states.State} state + * A state object or the name of a state. + * + * @return {Drupal.states.state} + * A state object. + */ + states.State.sanitize = function (state) { + if (state instanceof states.State) { + return state; + } + + return new states.State(state); + }; + + /** + * This list of aliases is used to normalize states and associates negated + * names with their respective inverse state. + * + * @name Drupal.states.State.aliases + */ + states.State.aliases = { + enabled: '!disabled', + invisible: '!visible', + invalid: '!valid', + untouched: '!touched', + optional: '!required', + filled: '!empty', + unchecked: '!checked', + irrelevant: '!relevant', + expanded: '!collapsed', + open: '!collapsed', + closed: 'collapsed', + readwrite: '!readonly', + }; + + states.State.prototype = { + + /** + * @memberof Drupal.states.State# + */ + invert: false, + + /** + * Ensures that just using the state object returns the name. + * + * @memberof Drupal.states.State# + * + * @return {string} + * The name of the state. + */ + toString() { + return this.name; + }, + }; + + /** + * Global state change handlers. These are bound to "document" to cover all + * elements whose state changes. Events sent to elements within the page + * bubble up to these handlers. We use this system so that themes and modules + * can override these state change handlers for particular parts of a page. + */ + + const $document = $(document); + $document.on('state:disabled', (e) => { + // Only act when this change was triggered by a dependency and not by the + // element monitoring itself. + if (e.trigger) { + $(e.target) + .prop('disabled', e.value) + .closest('.js-form-item, .js-form-submit, .js-form-wrapper') + .toggleClass('form-disabled', e.value) + .find('select, input, textarea') + .prop('disabled', e.value); + + // Note: WebKit nightlies don't reflect that change correctly. + // See https://bugs.webkit.org/show_bug.cgi?id=23789 + } + }); + + $document.on('state:required', (e) => { + if (e.trigger) { + if (e.value) { + const label = `label${e.target.id ? `[for=${e.target.id}]` : ''}`; + const $label = $(e.target).attr({ required: 'required', 'aria-required': 'aria-required' }).closest('.js-form-item, .js-form-wrapper').find(label); + // Avoids duplicate required markers on initialization. + if (!$label.hasClass('js-form-required').length) { + $label.addClass('js-form-required form-required'); + } + } + else { + $(e.target) + .removeAttr('required aria-required') + .closest('.js-form-item, .js-form-wrapper') + .find('label.js-form-required') + .removeClass('js-form-required form-required'); + } + } + }); + + $document.on('state:visible', (e) => { + if (e.trigger) { + $(e.target).closest('.js-form-item, .js-form-submit, .js-form-wrapper').toggle(e.value); + } + }); + + $document.on('state:checked', (e) => { + if (e.trigger) { + $(e.target).prop('checked', e.value); + } + }); + + $document.on('state:collapsed', (e) => { + if (e.trigger) { + if ($(e.target).is('[open]') === e.value) { + $(e.target).find('> summary').trigger('click'); + } + } + }); + + /** + * These are helper functions implementing addition "operators" and don't + * implement any logic that is particular to states. + */ + + /** + * Bitwise AND with a third undefined state. + * + * @function Drupal.states~ternary + * + * @param {*} a + * Value a. + * @param {*} b + * Value b + * + * @return {bool} + * The result. + */ + function ternary(a, b) { + if (typeof a === 'undefined') { + return b; + } + else if (typeof b === 'undefined') { + return a; + } + + return a && b; + } + + /** + * Inverts a (if it's not undefined) when invertState is true. + * + * @function Drupal.states~invert + * + * @param {*} a + * The value to maybe invert. + * @param {bool} invertState + * Whether to invert state or not. + * + * @return {bool} + * The result. + */ + function invert(a, invertState) { + return (invertState && typeof a !== 'undefined') ? !a : a; + } + + /** + * Compares two values while ignoring undefined values. + * + * @function Drupal.states~compare + * + * @param {*} a + * Value a. + * @param {*} b + * Value b. + * + * @return {bool} + * The comparison result. + */ + function compare(a, b) { + if (a === b) { + return typeof a === 'undefined' ? a : true; + } + + return typeof a === 'undefined' || typeof b === 'undefined'; + } +}(jQuery, Drupal));