Mercurial > hg > cmmr2012-drupal-site
diff core/core.api.php @ 0:c75dbcec494b
Initial commit from drush-created site
author | Chris Cannam |
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date | Thu, 05 Jul 2018 14:24:15 +0000 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/core/core.api.php Thu Jul 05 14:24:15 2018 +0000 @@ -0,0 +1,2650 @@ +<?php + +/** + * @file + * Documentation landing page and topics, plus core library hooks. + */ + +/** + * @mainpage + * Welcome to the Drupal API Documentation! + * + * This site is an API reference for Drupal, generated from comments embedded + * in the source code. More in-depth documentation can be found at + * https://www.drupal.org/developing/api. + * + * Here are some topics to help you get started developing with Drupal. + * + * @section essentials Essential background concepts + * + * - @link oo_conventions Object-oriented conventions used in Drupal @endlink + * - @link extending Extending and altering Drupal @endlink + * - @link best_practices Security and best practices @endlink + * - @link info_types Types of information in Drupal @endlink + * + * @section interface User interface + * + * - @link menu Menu entries, local tasks, and other links @endlink + * - @link routing Routing API and page controllers @endlink + * - @link form_api Forms @endlink + * - @link block_api Blocks @endlink + * - @link ajax Ajax @endlink + * + * @section store_retrieve Storing and retrieving data + * + * - @link entity_api Entities @endlink + * - @link field Fields @endlink + * - @link config_api Configuration API @endlink + * - @link state_api State API @endlink + * - @link views_overview Views @endlink + * - @link database Database abstraction layer @endlink + * + * @section other_essentials Other essential APIs + * + * - @link plugin_api Plugins @endlink + * - @link container Services and the Dependency Injection Container @endlink + * - @link events Events @endlink + * - @link i18n Internationalization @endlink + * - @link cache Caching @endlink + * - @link utility Utility classes and functions @endlink + * - @link user_api User accounts, permissions, and roles @endlink + * - @link theme_render Render API @endlink + * - @link themeable Theme system @endlink + * - @link update_api Update API @endlink + * - @link migration Migration @endlink + * + * @section additional Additional topics + * + * - @link batch Batch API @endlink + * - @link queue Queue API @endlink + * - @link typed_data Typed Data @endlink + * - @link testing Automated tests @endlink + * - @link php_assert PHP Runtime Assert Statements @endlink + * - @link third_party Integrating third-party applications @endlink + * + * @section more_info Further information + * + * - @link https://api.drupal.org/api/drupal/groups/8 All topics @endlink + * - @link https://www.drupal.org/project/examples Examples project (sample modules) @endlink + * - @link https://www.drupal.org/list-changes API change notices @endlink + * - @link https://www.drupal.org/developing/api/8 Drupal 8 API longer references @endlink + */ + +/** + * @defgroup third_party REST and Application Integration + * @{ + * Integrating third-party applications using REST and related operations. + * + * @section sec_overview Overview of web services + * Web services make it possible for applications and web sites to read and + * update information from other web sites. There are several standard + * techniques for providing web services, including: + * - SOAP: http://wikipedia.org/wiki/SOAP + * - XML-RPC: http://wikipedia.org/wiki/XML-RPC + * - REST: http://wikipedia.org/wiki/Representational_state_transfer + * Drupal sites can both provide web services and integrate third-party web + * services. + * + * @section sec_rest_overview Overview of REST + * The REST technique uses basic HTTP requests to obtain and update data, where + * each web service defines a specific API (HTTP GET and/or POST parameters and + * returned response) for its HTTP requests. REST requests are separated into + * several types, known as methods, including: + * - GET: Requests to obtain data. + * - POST: Requests to update or create data. + * - PUT: Requests to update or create data (limited support, currently unused + * by entity resources). + * - PATCH: Requests to update a subset of data, such as one field. + * - DELETE: Requests to delete data. + * The Drupal Core REST module provides support for GET, POST, PATCH, and DELETE + * quests on entities, GET requests on the database log from the Database + * Logging module, and a plugin framework for providing REST support for other + * data and other methods. + * + * REST requests can be authenticated. The Drupal Core Basic Auth module + * provides authentication using the HTTP Basic protocol; the contributed module + * OAuth (https://www.drupal.org/project/oauth) implements the OAuth + * authentication protocol. You can also use cookie-based authentication, which + * would require users to be logged into the Drupal site while using the + * application on the third-party site that is using the REST service. + * + * @section sec_rest Enabling REST for entities and the log + * Here are the steps to take to use the REST operations provided by Drupal + * Core: + * - Enable the REST module, plus Basic Auth (or another authentication method) + * and HAL. + * - Node entity support is configured by default. If you would like to support + * other types of entities, you can copy + * core/modules/rest/config/install/rest.settings.yml to your sync + * configuration directory, appropriately modified for other entity types, + * and import it. Support for GET on the log from the Database Logging module + * can also be enabled in this way; in this case, the 'entity:node' line + * in the configuration would be replaced by the appropriate plugin ID, + * 'dblog'. + * - Set up permissions to allow the desired REST operations for a role, and set + * up one or more user accounts to perform the operations. + * - To perform a REST operation, send a request to either the canonical URL + * for an entity (such as node/12345 for a node), or if the entity does not + * have a canonical URL, a URL like entity/(type)/(ID). The URL for a log + * entry is dblog/(ID). The request must have the following properties: + * - The request method must be set to the REST method you are using (POST, + * GET, PATCH, etc.). + * - The content type for the data you send, or the accept type for the + * data you are receiving, must be set to 'application/hal+json'. + * - If you are sending data, it must be JSON-encoded. + * - You'll also need to make sure the authentication information is sent + * with the request, unless you have allowed access to anonymous users. + * + * For more detailed information on setting up REST, see + * https://www.drupal.org/documentation/modules/rest. + * + * @section sec_plugins Defining new REST plugins + * The REST framework in the REST module has support built in for entities, but + * it is also an extensible plugin-based system. REST plugins implement + * interface \Drupal\rest\Plugin\ResourceInterface, and generally extend base + * class \Drupal\rest\Plugin\ResourceBase. They are annotated with + * \Drupal\rest\Annotation\RestResource annotation, and must be in plugin + * namespace subdirectory Plugin\rest\resource. For more information on how to + * create plugins, see the @link plugin_api Plugin API topic. @endlink + * + * If you create a new REST plugin, you will also need to enable it by + * providing default configuration or configuration import, as outlined in + * @ref sec_rest above. + * + * @section sec_integrate Integrating data from other sites into Drupal + * If you want to integrate data from other web sites into Drupal, here are + * some notes: + * - There are contributed modules available for integrating many third-party + * sites into Drupal. Search on https://www.drupal.org/project/project_module + * - If there is not an existing module, you will need to find documentation on + * the specific web services API for the site you are trying to integrate. + * - There are several classes and functions that are useful for interacting + * with web services: + * - You should make requests using the 'http_client' service, which + * implements \GuzzleHttp\ClientInterface. See the + * @link container Services topic @endlink for more information on + * services. If you cannot use dependency injection to retrieve this + * service, the \Drupal::httpClient() method is available. A good example + * of how to use this service can be found in + * \Drupal\aggregator\Plugin\aggregator\fetcher\DefaultFetcher + * - \Drupal\Component\Serialization\Json (JSON encoding and decoding). + * - PHP has functions and classes for parsing XML; see + * http://php.net/manual/refs.xml.php + * @} + */ + +/** + * @defgroup state_api State API + * @{ + * Information about the State API. + * + * The State API is one of several methods in Drupal for storing information. + * See the @link info_types Information types topic @endlink for an + * overview of the different types of information. + * + * The basic entry point into the State API is \Drupal::state(), which returns + * an object of class \Drupal\Core\State\StateInterface. This class has + * methods for storing and retrieving state information; each piece of state + * information is associated with a string-valued key. Example: + * @code + * // Get the state class. + * $state = \Drupal::state(); + * // Find out when cron was last run; the key is 'system.cron_last'. + * $time = $state->get('system.cron_last'); + * // Set the cron run time to the current request time. + * $state->set('system.cron_last', REQUEST_TIME); + * @endcode + * + * For more on the State API, see https://www.drupal.org/developing/api/8/state + * @} + */ + +/** + * @defgroup config_api Configuration API + * @{ + * Information about the Configuration API. + * + * The Configuration API is one of several methods in Drupal for storing + * information. See the @link info_types Information types topic @endlink for + * an overview of the different types of information. The sections below have + * more information about the configuration API; see + * https://www.drupal.org/developing/api/8/configuration for more details. + * + * @section sec_storage Configuration storage + * In Drupal, there is a concept of the "active" configuration, which is the + * configuration that is currently in use for a site. The storage used for the + * active configuration is configurable: it could be in the database, in files + * in a particular directory, or in other storage backends; the default storage + * is in the database. Module developers must use the configuration API to + * access the active configuration, rather than being concerned about the + * details of where and how it is stored. + * + * Configuration is divided into individual objects, each of which has a + * unique name or key. Some modules will have only one configuration object, + * typically called 'mymodule.settings'; some modules will have many. Within + * a configuration object, configuration settings have data types (integer, + * string, Boolean, etc.) and settings can also exist in a nested hierarchy, + * known as a "mapping". + * + * Configuration can also be overridden on a global, per-language, or + * per-module basis. See https://www.drupal.org/node/1928898 for more + * information. + * + * @section sec_yaml Configuration YAML files + * Whether or not configuration files are being used for the active + * configuration storage on a particular site, configuration files are always + * used for: + * - Defining the default configuration for an extension (module, theme, or + * profile), which is imported to the active storage when the extension is + * enabled. These configuration items are located in the config/install + * sub-directory of the extension. Note that changes to this configuration + * after a module or theme is already enabled have no effect; to make a + * configuration change after a module or theme is enabled, you would need to + * uninstall/reinstall or use a hook_update_N() function. + * - Defining optional configuration for a module or theme. Optional + * configuration items are located in the config/optional sub-directory of the + * extension. These configuration items have dependencies that are not + * explicit dependencies of the extension, so they are only installed if all + * dependencies are met. For example, in the scenario that module A defines a + * dependency which requires module B, but module A is installed first and + * module B some time later, then module A's config/optional directory will be + * scanned at that time for newly met dependencies, and the configuration will + * be installed then. If module B is never installed, the configuration item + * will not be installed either. + * - Exporting and importing configuration. + * + * The file storage format for configuration information in Drupal is + * @link http://wikipedia.org/wiki/YAML YAML files. @endlink Configuration is + * divided into files, each containing one configuration object. The file name + * for a configuration object is equal to the unique name of the configuration, + * with a '.yml' extension. The default configuration files for each module are + * placed in the config/install directory under the top-level module directory, + * so look there in most Core modules for examples. + * + * @section sec_schema Configuration schema and translation + * Each configuration file has a specific structure, which is expressed as a + * YAML-based configuration schema. The configuration schema details the + * structure of the configuration, its data types, and which of its values need + * to be translatable. Each module needs to define its configuration schema in + * files in the config/schema directory under the top-level module directory, so + * look there in most Core modules for examples. + * + * Configuration can be internationalized; see the + * @link i18n Internationalization topic @endlink for more information. Data + * types label, text, and date_format in configuration schema are translatable; + * string is non-translatable text (the 'translatable' property on a schema + * data type definition indicates that it is translatable). + * + * @section sec_simple Simple configuration + * The simple configuration API should be used for information that will always + * have exactly one copy or version. For instance, if your module has a + * setting that is either on or off, then this is only defined once, and it + * would be a Boolean-valued simple configuration setting. + * + * The first task in using the simple configuration API is to define the + * configuration file structure, file name, and schema of your settings (see + * @ref sec_yaml above). Once you have done that, you can retrieve the active + * configuration object that corresponds to configuration file mymodule.foo.yml + * with a call to: + * @code + * $config = \Drupal::config('mymodule.foo'); + * @endcode + * + * This will be an object of class \Drupal\Core\Config\Config, which has methods + * for getting configuration information. For instance, if your YAML file + * structure looks like this: + * @code + * enabled: '0' + * bar: + * baz: 'string1' + * boo: 34 + * @endcode + * you can make calls such as: + * @code + * // Get a single value. + * $enabled = $config->get('enabled'); + * // Get an associative array. + * $bar = $config->get('bar'); + * // Get one element of the array. + * $bar_baz = $config->get('bar.baz'); + * @endcode + * + * The Config object that was obtained and used in the previous examples does + * not allow you to change configuration. If you want to change configuration, + * you will instead need to get the Config object by making a call to + * getEditable() on the config factory: + * @code + * $config =\Drupal::service('config.factory')->getEditable('mymodule.foo'); + * @endcode + * + * Individual configuration values can be changed or added using the set() + * method and saved using the save() method: + * @code + * // Set a scalar value. + * $config->set('enabled', 1); + * // Save the configuration. + * $config->save(); + * @endcode + * + * Configuration values can also be unset using the clear() method, which is + * also chainable: + * @code + * $config->clear('bar.boo')->save(); + * $config_data = $config->get('bar'); + * @endcode + * In this example $config_data would return an array with one key - 'baz' - + * because 'boo' was unset. + * + * @section sec_entity Configuration entities + * In contrast to the simple configuration settings described in the previous + * section, if your module allows users to create zero or more items (where + * "items" are things like content type definitions, view definitions, and the + * like), then you need to define a configuration entity type to store your + * configuration. Creating an entity type, loading entities, and querying them + * are outlined in the @link entity_api Entity API topic. @endlink Here are a + * few additional steps and notes specific to configuration entities: + * - For examples, look for classes that implement + * \Drupal\Core\Config\Entity\ConfigEntityInterface -- one good example is + * the \Drupal\user\Entity\Role entity type. + * - In the entity type annotation, you will need to define a 'config_prefix' + * string. When Drupal stores a configuration item, it will be given a name + * composed of your module name, your chosen config prefix, and the ID of + * the individual item, separated by '.'. For example, in the Role entity, + * the config prefix is 'role', so one configuration item might be named + * user.role.anonymous, with configuration file user.role.anonymous.yml. + * - You will need to define the schema for your configuration in your + * modulename.schema.yml file, with an entry for 'modulename.config_prefix.*'. + * For example, for the Role entity, the file user.schema.yml has an entry + * user.role.*; see @ref sec_yaml above for more information. + * - Your module can provide default/optional configuration entities in YAML + * files; see @ref sec_yaml above for more information. + * - Some configuration entities have dependencies on other configuration + * entities, and module developers need to consider this so that configuration + * can be imported, uninstalled, and synchronized in the right order. For + * example, a field display configuration entity would need to depend on + * field configuration, which depends on field and bundle configuration. + * Configuration entity classes expose dependencies by overriding the + * \Drupal\Core\Config\Entity\ConfigEntityInterface::calculateDependencies() + * method. + * - On routes for paths starting with '/admin' or otherwise designated as + * administration paths (such as node editing when it is set as an admin + * operation), if they have configuration entity placeholders, configuration + * entities are normally loaded in their original language, without + * translations or other overrides. This is usually desirable, because most + * admin paths are for editing configuration, and you need that to be in the + * source language and to lack possibly dynamic overrides. If for some reason + * you need to have your configuration entity loaded in the currently-selected + * language on an admin path (for instance, if you go to + * example.com/es/admin/your_path and you need the entity to be in Spanish), + * then you can add a 'with_config_overrides' parameter option to your route. + * The same applies if you need to load the entity with overrides (or + * translated) on an admin path like '/node/add/article' (when configured to + * be an admin path). Here's an example using the configurable_language config + * entity: + * @code + * mymodule.myroute: + * path: '/admin/mypath/{configurable_language}' + * defaults: + * _controller: '\Drupal\mymodule\MyController::myMethod' + * options: + * parameters: + * configurable_language: + * type: entity:configurable_language + * with_config_overrides: TRUE + * @endcode + * With the route defined this way, the $configurable_language parameter to + * your controller method will come in translated to the current language. + * Without the parameter options section, it would be in the original + * language, untranslated. + * + * @see i18n + * + * @} + */ + +/** + * @defgroup cache Cache API + * @{ + * Information about the Drupal Cache API + * + * @section basics Basics + * + * Note: If not specified, all of the methods mentioned here belong to + * \Drupal\Core\Cache\CacheBackendInterface. + * + * The Cache API is used to store data that takes a long time to compute. + * Caching can either be permanent or valid only for a certain time span, and + * the cache can contain any type of data. + * + * To use the Cache API: + * - Request a cache object through \Drupal::cache() or by injecting a cache + * service. + * - Define a Cache ID (cid) value for your data. A cid is a string, which must + * contain enough information to uniquely identify the data. For example, if + * your data contains translated strings, then your cid value must include the + * interface text language selected for page. + * - Call the get() method to attempt a cache read, to see if the cache already + * contains your data. + * - If your data is not already in the cache, compute it and add it to the + * cache using the set() method. The third argument of set() can be used to + * control the lifetime of your cache item. + * + * Example: + * @code + * $cid = 'mymodule_example:' . \Drupal::languageManager()->getCurrentLanguage()->getId(); + * + * $data = NULL; + * if ($cache = \Drupal::cache()->get($cid)) { + * $data = $cache->data; + * } + * else { + * $data = my_module_complicated_calculation(); + * \Drupal::cache()->set($cid, $data); + * } + * @endcode + * + * Note the use of $data and $cache->data in the above example. Calls to + * \Drupal::cache()->get() return a record that contains the information stored + * by \Drupal::cache()->set() in the data property as well as additional meta + * information about the cached data. In order to make use of the cached data + * you can access it via $cache->data. + * + * @section bins Cache bins + * + * Cache storage is separated into "bins", each containing various cache items. + * Each bin can be configured separately; see @ref configuration. + * + * When you request a cache object, you can specify the bin name in your call to + * \Drupal::cache(). Alternatively, you can request a bin by getting service + * "cache.nameofbin" from the container. The default bin is called "default", with + * service name "cache.default", it is used to store common and frequently used + * caches. + * + * Other common cache bins are the following: + * - bootstrap: Data needed from the beginning to the end of most requests, + * that has a very strict limit on variations and is invalidated rarely. + * - render: Contains cached HTML strings like cached pages and blocks, can + * grow to large size. + * - data: Contains data that can vary by path or similar context. + * - discovery: Contains cached discovery data for things such as plugins, + * views_data, or YAML discovered data such as library info. + * + * A module can define a cache bin by defining a service in its + * modulename.services.yml file as follows (substituting the desired name for + * "nameofbin"): + * @code + * cache.nameofbin: + * class: Drupal\Core\Cache\CacheBackendInterface + * tags: + * - { name: cache.bin } + * factory: cache_factory:get + * arguments: [nameofbin] + * @endcode + * See the @link container Services topic @endlink for more on defining + * services. + * + * @section delete Deletion + * + * There are two ways to remove an item from the cache: + * - Deletion (using delete(), deleteMultiple() or deleteAll()) permanently + * removes the item from the cache. + * - Invalidation (using invalidate(), invalidateMultiple() or invalidateAll()) + * is a "soft" delete that only marks items as "invalid", meaning "not fresh" + * or "not fresh enough". Invalid items are not usually returned from the + * cache, so in most ways they behave as if they have been deleted. However, + * it is possible to retrieve invalid items, if they have not yet been + * permanently removed by the garbage collector, by passing TRUE as the second + * argument for get($cid, $allow_invalid). + * + * Use deletion if a cache item is no longer useful; for instance, if the item + * contains references to data that has been deleted. Use invalidation if the + * cached item may still be useful to some callers until it has been updated + * with fresh data. The fact that it was fresh a short while ago may often be + * sufficient. + * + * Invalidation is particularly useful to protect against stampedes. Rather than + * having multiple concurrent requests updating the same cache item when it + * expires or is deleted, there can be one request updating the cache, while the + * other requests can proceed using the stale value. As soon as the cache item + * has been updated, all future requests will use the updated value. + * + * @section tags Cache Tags + * + * The fourth argument of the set() method can be used to specify cache tags, + * which are used to identify which data is included in each cache item. A cache + * item can have multiple cache tags (an array of cache tags), and each cache + * tag is a string. The convention is to generate cache tags of the form + * [prefix]:[suffix]. Usually, you'll want to associate the cache tags of + * entities, or entity listings. You won't have to manually construct cache tags + * for them — just get their cache tags via + * \Drupal\Core\Cache\CacheableDependencyInterface::getCacheTags() and + * \Drupal\Core\Entity\EntityTypeInterface::getListCacheTags(). + * Data that has been tagged can be invalidated as a group: no matter the Cache + * ID (cid) of the cache item, no matter in which cache bin a cache item lives; + * as long as it is tagged with a certain cache tag, it will be invalidated. + * + * Because of that, cache tags are a solution to the cache invalidation problem: + * - For caching to be effective, each cache item must only be invalidated when + * absolutely necessary. (i.e. maximizing the cache hit ratio.) + * - For caching to be correct, each cache item that depends on a certain thing + * must be invalidated whenever that certain thing is modified. + * + * A typical scenario: a user has modified a node that appears in two views, + * three blocks and on twelve pages. Without cache tags, we couldn't possibly + * know which cache items to invalidate, so we'd have to invalidate everything: + * we had to sacrifice effectiveness to achieve correctness. With cache tags, we + * can have both. + * + * Example: + * @code + * // A cache item with nodes, users, and some custom module data. + * $tags = array( + * 'my_custom_tag', + * 'node:1', + * 'node:3', + * 'user:7', + * ); + * \Drupal::cache()->set($cid, $data, CacheBackendInterface::CACHE_PERMANENT, $tags); + * + * // Invalidate all cache items with certain tags. + * \Drupal\Core\Cache\Cache::invalidateTags(array('user:1')); + * @endcode + * + * Drupal is a content management system, so naturally you want changes to your + * content to be reflected everywhere, immediately. That's why we made sure that + * every entity type in Drupal 8 automatically has support for cache tags: when + * you save an entity, you can be sure that the cache items that have the + * corresponding cache tags will be invalidated. + * This also is the case when you define your own entity types: you'll get the + * exact same cache tag invalidation as any of the built-in entity types, with + * the ability to override any of the default behavior if needed. + * See \Drupal\Core\Cache\CacheableDependencyInterface::getCacheTags(), + * \Drupal\Core\Entity\EntityTypeInterface::getListCacheTags(), + * \Drupal\Core\Entity\Entity::invalidateTagsOnSave() and + * \Drupal\Core\Entity\Entity::invalidateTagsOnDelete(). + * + * @section context Cache contexts + * + * Some computed data depends on contextual data, such as the user roles of the + * logged-in user who is viewing a page, the language the page is being rendered + * in, the theme being used, etc. When caching the output of such a calculation, + * you must cache each variation separately, along with information about which + * variation of the contextual data was used in the calculation. The next time + * the computed data is needed, if the context matches that for an existing + * cached data set, the cached data can be reused; if no context matches, a new + * data set can be calculated and cached for later use. + * + * Cache contexts are services tagged with 'cache.context', whose classes + * implement \Drupal\Core\Cache\Context\CacheContextInterface. See + * https://www.drupal.org/developing/api/8/cache/contexts for more information + * on cache contexts, including a list of the contexts that exist in Drupal + * core, and information on how to define your own contexts. See the + * @link container Services and the Dependency Injection Container @endlink + * topic for more information about services. + * + * Typically, the cache context is specified as part of the #cache property + * of a render array; see the Caching section of the + * @link theme_render Render API overview topic @endlink for details. + * + * @section configuration Configuration + * + * By default cached data is stored in the database. This can be configured + * though so that all cached data, or that of an individual cache bin, uses a + * different cache backend, such as APCu or Memcache, for storage. + * + * In a settings.php file, you can override the service used for a particular + * cache bin. For example, if your service implementation of + * \Drupal\Core\Cache\CacheBackendInterface was called cache.custom, the + * following line would make Drupal use it for the 'cache_render' bin: + * @code + * $settings['cache']['bins']['render'] = 'cache.custom'; + * @endcode + * + * Additionally, you can register your cache implementation to be used by + * default for all cache bins with: + * @code + * $settings['cache']['default'] = 'cache.custom'; + * @endcode + * + * For cache bins that are stored in the database, the number of rows is limited + * to 5000 by default. This can be changed for all database cache bins. For + * example, to instead limit the number of rows to 50000: + * @code + * $settings['database_cache_max_rows']['default'] = 50000; + * @endcode + * + * Or per bin (in this example we allow infinite entries): + * @code + * $settings['database_cache_max_rows']['bins']['dynamic_page_cache'] = -1; + * @endcode + * + * For monitoring reasons it might be useful to figure out the amount of data + * stored in tables. The following SQL snippet can be used for that: + * @code + * SELECT table_name AS `Table`, table_rows AS 'Num. of Rows', + * ROUND(((data_length + index_length) / 1024 / 1024), 2) `Size in MB` FROM + * information_schema.TABLES WHERE table_schema = '***DATABASE_NAME***' AND + * table_name LIKE 'cache_%' ORDER BY (data_length + index_length) DESC + * LIMIT 10; + * @endcode + * + * @see \Drupal\Core\Cache\DatabaseBackend + * + * Finally, you can chain multiple cache backends together, see + * \Drupal\Core\Cache\ChainedFastBackend and \Drupal\Core\Cache\BackendChain. + * + * @see https://www.drupal.org/node/1884796 + * @} + */ + +/** + * @defgroup user_api User accounts, permissions, and roles + * @{ + * API for user accounts, access checking, roles, and permissions. + * + * @section sec_overview Overview and terminology + * Drupal's permission system is based on the concepts of accounts, roles, + * and permissions. + * + * Users (site visitors) have accounts, which include a user name, an email + * address, a password (or some other means of authentication), and possibly + * other fields (if defined on the site). Anonymous users have an implicit + * account that does not have a real user name or any account information. + * + * Each user account is assigned one or more roles. The anonymous user account + * automatically has the anonymous user role; real user accounts + * automatically have the authenticated user role, plus any roles defined on + * the site that they have been assigned. + * + * Each role, including the special anonymous and authenticated user roles, is + * granted one or more named permissions, which allow them to perform certain + * tasks or view certain content on the site. It is possible to designate a + * role to be the "administrator" role; if this is set up, this role is + * automatically granted all available permissions whenever a module is + * enabled that defines permissions. + * + * All code in Drupal that allows users to perform tasks or view content must + * check that the current user has the correct permission before allowing the + * action. In the standard case, access checking consists of answering the + * question "Does the current user have permission 'foo'?", and allowing or + * denying access based on the answer. Note that access checking should nearly + * always be done at the permission level, not by checking for a particular role + * or user ID, so that site administrators can set up user accounts and roles + * appropriately for their particular sites. + * + * @section sec_define Defining permissions + * Modules define permissions via a $module.permissions.yml file. See + * \Drupal\user\PermissionHandler for documentation of permissions.yml files. + * + * @section sec_access Access permission checking + * Depending on the situation, there are several methods for ensuring that + * access checks are done properly in Drupal: + * - Routes: When you register a route, include a 'requirements' section that + * either gives the machine name of the permission that is needed to visit the + * URL of the route, or tells Drupal to use an access check method or service + * to check access. See the @link menu Routing topic @endlink for more + * information. + * - Entities: Access for various entity operations is designated either with + * simple permissions or access control handler classes in the entity + * annotation. See the @link entity_api Entity API topic @endlink for more + * information. + * - Other code: There is a 'current_user' service, which can be injected into + * classes to provide access to the current user account (see the + * @link container Services and Dependency Injection topic @endlink for more + * information on dependency injection). In code that cannot use dependency + * injection, you can access this service and retrieve the current user + * account object by calling \Drupal::currentUser(). Once you have a user + * object for the current user (implementing \Drupal\user\UserInterface), you + * can call inherited method + * \Drupal\Core\Session\AccountInterface::hasPermission() to check + * permissions, or pass this object into other functions/methods. + * - Forms: Each element of a form array can have a Boolean '#access' property, + * which determines whether that element is visible and/or usable. This is a + * common need in forms, so the current user service (described above) is + * injected into the form base class as method + * \Drupal\Core\Form\FormBase::currentUser(). + * + * @section sec_entities User and role objects + * User objects in Drupal are entity items, implementing + * \Drupal\user\UserInterface. Role objects in Drupal are also entity items, + * implementing \Drupal\user\RoleInterface. See the + * @link entity_api Entity API topic @endlink for more information about + * entities in general (including how to load, create, modify, and query them). + * + * Roles often need to be manipulated in automated test code, such as to add + * permissions to them. Here's an example: + * @code + * $role = \Drupal\user\Entity\Role::load('authenticated'); + * $role->grantPermission('access comments'); + * $role->save(); + * @endcode + * + * Other important interfaces: + * - \Drupal\Core\Session\AccountInterface: The part of UserInterface that + * deals with access checking. In writing code that checks access, your + * method parameters should use this interface, not UserInterface. + * - \Drupal\Core\Session\AccountProxyInterface: The interface for the + * current_user service (described above). + * @} + */ + +/** + * @defgroup container Services and Dependency Injection Container + * @{ + * Overview of the Dependency Injection Container and Services. + * + * @section sec_overview Overview of container, injection, and services + * The Services and Dependency Injection Container concepts have been adopted by + * Drupal from the @link http://symfony.com/ Symfony framework. @endlink A + * "service" (such as accessing the database, sending email, or translating user + * interface text) is defined (given a name and an interface or at least a + * class that defines the methods that may be called), and a default class is + * designated to provide the service. These two steps must be done together, and + * can be done by Drupal Core or a module. Other modules can then define + * alternative classes to provide the same services, overriding the default + * classes. Classes and functions that need to use the service should always + * instantiate the class via the dependency injection container (also known + * simply as the "container"), rather than instantiating a particular service + * provider class directly, so that they get the correct class (default or + * overridden). + * + * See https://www.drupal.org/node/2133171 for more detailed information on + * services and the dependency injection container. + * + * @section sec_discover Discovering existing services + * Drupal core defines many core services in the core.services.yml file (in the + * top-level core directory). Some Drupal Core modules and contributed modules + * also define services in modulename.services.yml files. API reference sites + * (such as https://api.drupal.org) generate lists of all existing services from + * these files. Look for the Services link in the API Navigation block. + * Alternatively you can look through the individual files manually. + * + * A typical service definition in a *.services.yml file looks like this: + * @code + * path.alias_manager: + * class: Drupal\Core\Path\AliasManager + * arguments: ['@path.crud', '@path.alias_whitelist', '@language_manager'] + * @endcode + * Some services use other services as factories; a typical service definition + * is: + * @code + * cache.entity: + * class: Drupal\Core\Cache\CacheBackendInterface + * tags: + * - { name: cache.bin } + * factory: cache_factory:get + * arguments: [entity] + * @endcode + * + * The first line of a service definition gives the unique machine name of the + * service. This is often prefixed by the module name if provided by a module; + * however, by convention some service names are prefixed by a group name + * instead, such as cache.* for cache bins and plugin.manager.* for plugin + * managers. + * + * The class line either gives the default class that provides the service, or + * if the service uses a factory class, the interface for the service. If the + * class depends on other services, the arguments line lists the machine + * names of the dependencies (preceded by '@'); objects for each of these + * services are instantiated from the container and passed to the class + * constructor when the service class is instantiated. Other arguments can also + * be passed in; see the section at https://www.drupal.org/node/2133171 for more + * detailed information. + * + * Services using factories can be defined as shown in the above example, if the + * factory is itself a service. The factory can also be a class; details of how + * to use service factories can be found in the section at + * https://www.drupal.org/node/2133171. + * + * @section sec_container Accessing a service through the container + * As noted above, if you need to use a service in your code, you should always + * instantiate the service class via a call to the container, using the machine + * name of the service, so that the default class can be overridden. There are + * several ways to make sure this happens: + * - For service-providing classes, see other sections of this documentation + * describing how to pass services as arguments to the constructor. + * - Plugin classes, controllers, and similar classes have create() or + * createInstance() methods that are used to create an instance of the class. + * These methods come from different interfaces, and have different + * arguments, but they all include an argument $container of type + * \Symfony\Component\DependencyInjection\ContainerInterface. + * If you are defining one of these classes, in the create() or + * createInstance() method, call $container->get('myservice.name') to + * instantiate a service. The results of these calls are generally passed to + * the class constructor and saved as member variables in the class. + * - For functions and class methods that do not have access to either of + * the above methods of dependency injection, you can use service location to + * access services, via a call to the global \Drupal class. This class has + * special methods for accessing commonly-used services, or you can call a + * generic method to access any service. Examples: + * @code + * // Retrieve the entity.manager service object (special method exists). + * $manager = \Drupal::entityManager(); + * // Retrieve the service object for machine name 'foo.bar'. + * $foobar = \Drupal::service('foo.bar'); + * @endcode + * + * As a note, you should always use dependency injection (via service arguments + * or create()/createInstance() methods) if possible to instantiate services, + * rather than service location (via the \Drupal class), because: + * - Dependency injection facilitates writing unit tests, since the container + * argument can be mocked and the create() method can be bypassed by using + * the class constructor. If you use the \Drupal class, unit tests are much + * harder to write and your code has more dependencies. + * - Having the service interfaces on the class constructor and member variables + * is useful for IDE auto-complete and self-documentation. + * + * @section sec_define Defining a service + * If your module needs to define a new service, here are the steps: + * - Choose a unique machine name for your service. Typically, this should + * start with your module name. Example: mymodule.myservice. + * - Create a PHP interface to define what your service does. + * - Create a default class implementing your interface that provides your + * service. If your class needs to use existing services (such as database + * access), be sure to make these services arguments to your class + * constructor, and save them in member variables. Also, if the needed + * services are provided by other modules and not Drupal Core, you'll want + * these modules to be dependencies of your module. + * - Add an entry to a modulename.services.yml file for the service. See + * @ref sec_discover above, or existing *.services.yml files in Core, for the + * syntax; it will start with your machine name, refer to your default class, + * and list the services that need to be passed into your constructor. + * + * Services can also be defined dynamically, as in the + * \Drupal\Core\CoreServiceProvider class, but this is less common for modules. + * + * @section sec_tags Service tags + * Some services have tags, which are defined in the service definition. See + * @link service_tag Service Tags @endlink for usage. + * + * @section sec_injection Overriding the default service class + * Modules can override the default classes used for services. Here are the + * steps: + * - Define a class in the top-level namespace for your module + * (Drupal\my_module), whose name is the camel-case version of your module's + * machine name followed by "ServiceProvider" (for example, if your module + * machine name is my_module, the class must be named + * MyModuleServiceProvider). + * - The class needs to implement + * \Drupal\Core\DependencyInjection\ServiceModifierInterface, which is + * typically done by extending + * \Drupal\Core\DependencyInjection\ServiceProviderBase. + * - The class needs to contain one method: alter(). This method does the + * actual work of telling Drupal to use your class instead of the default. + * Here's an example: + * @code + * public function alter(ContainerBuilder $container) { + * // Override the language_manager class with a new class. + * $definition = $container->getDefinition('language_manager'); + * $definition->setClass('Drupal\my_module\MyLanguageManager'); + * } + * @endcode + * Note that $container here is an instance of + * \Drupal\Core\DependencyInjection\ContainerBuilder. + * + * @see https://www.drupal.org/node/2133171 + * @see core.services.yml + * @see \Drupal + * @see \Symfony\Component\DependencyInjection\ContainerInterface + * @see plugin_api + * @see menu + * @} + */ + +/** + * @defgroup listing_page_service Page header for Services page + * @{ + * Introduction to services + * + * A "service" (such as accessing the database, sending email, or translating + * user interface text) can be defined by a module or Drupal core. Defining a + * service means giving it a name and designating a default class to provide the + * service; ideally, there should also be an interface that defines the methods + * that may be called. Services are collected into the Dependency Injection + * Container, and can be overridden to use different classes or different + * instantiation by modules. See the + * @link container Services and Dependency Injection Container topic @endlink + * for details. + * + * Some services have tags, which are defined in the service definition. Tags + * are used to define a group of related services, or to specify some aspect of + * how the service behaves. See the + * @link service_tag Service Tags topic @endlink for more information. + * + * @see container + * @see service_tag + * + * @} + */ + +/** + * @defgroup typed_data Typed Data API + * @{ + * API for describing data based on a set of available data types. + * + * PHP has data types, such as int, string, float, array, etc., and it is an + * object-oriented language that lets you define classes and interfaces. + * However, in some cases, it is useful to be able to define an abstract + * type (as in an interface, free of implementation details), that still has + * properties (which an interface cannot) as well as meta-data. The Typed Data + * API provides this abstraction. + * + * @section sec_overview Overview + * Each data type in the Typed Data API is a plugin class (annotation class + * example: \Drupal\Core\TypedData\Annotation\DataType); these plugins are + * managed by the typed_data_manager service (by default + * \Drupal\Core\TypedData\TypedDataManager). Each data object encapsulates a + * single piece of data, provides access to the metadata, and provides + * validation capability. Also, the typed data plugins have a shorthand + * for easily accessing data values, described in @ref sec_tree. + * + * The metadata of a data object is defined by an object based on a class called + * the definition class (see \Drupal\Core\TypedData\DataDefinitionInterface). + * The class used can vary by data type and can be specified in the data type's + * plugin definition, while the default is set in the $definition_class property + * of the annotation class. The default class is + * \Drupal\Core\TypedData\DataDefinition. For data types provided by a plugin + * deriver, the plugin deriver can set the definition_class property too. + * The metadata object provides information about the data, such as the data + * type, whether it is translatable, the names of its properties (for complex + * types), and who can access it. + * + * See https://www.drupal.org/node/1794140 for more information about the Typed + * Data API. + * + * @section sec_varieties Varieties of typed data + * There are three kinds of typed data: primitive, complex, and list. + * + * @subsection sub_primitive Primitive data types + * Primitive data types wrap PHP data types and also serve as building blocks + * for complex and list typed data. Each primitive data type has an interface + * that extends \Drupal\Core\TypedData\PrimitiveInterface, with getValue() + * and setValue() methods for accessing the data value, and a default plugin + * implementation. Here's a list: + * - \Drupal\Core\TypedData\Type\IntegerInterface: Plugin ID integer, + * corresponds to PHP type int. + * - \Drupal\Core\TypedData\Type\StringInterface: Plugin ID string, + * corresponds to PHP type string. + * - \Drupal\Core\TypedData\Type\FloatInterface: Plugin ID float, + * corresponds to PHP type float. + * - \Drupal\Core\TypedData\Type\BooleanInterface: Plugin ID bool, + * corresponds to PHP type bool. + * - \Drupal\Core\TypedData\Type\BinaryInterface: Plugin ID binary, + * corresponds to a PHP file resource. + * - \Drupal\Core\TypedData\Type\UriInterface: Plugin ID uri. + * + * @subsection sec_complex Complex data + * Complex data types, with interface + * \Drupal\Core\TypedData\ComplexDataInterface, represent data with named + * properties; the properties can be accessed with get() and set() methods. + * The value of each property is itself a typed data object, which can be + * primitive, complex, or list data. + * + * The base type for most complex data is the + * \Drupal\Core\TypedData\Plugin\DataType\Map class, which represents an + * associative array. Map provides its own definition class in the annotation, + * \Drupal\Core\TypedData\MapDataDefinition, and most complex data classes + * extend this class. The getValue() and setValue() methods on the Map class + * enforce the data definition and its property structure. + * + * The Drupal Field API uses complex typed data for its field items, with + * definition class \Drupal\Core\Field\TypedData\FieldItemDataDefinition. + * + * @section sec_list Lists + * List data types, with interface \Drupal\Core\TypedData\ListInterface, + * represent data that is an ordered list of typed data, all of the same type. + * More precisely, the plugins in the list must have the same base plugin ID; + * however, some types (for example field items and entities) are provided by + * plugin derivatives and the sub IDs can be different. + * + * @section sec_tree Tree handling + * Typed data allows you to use shorthand to get data values nested in the + * implicit tree structure of the data. For example, to get the value from + * an entity field item, the Entity Field API allows you to call: + * @code + * $value = $entity->fieldName->propertyName; + * @endcode + * This is really shorthand for: + * @code + * $field_item_list = $entity->get('fieldName'); + * $field_item = $field_item_list->get(0); + * $property = $field_item->get('propertyName'); + * $value = $property->getValue(); + * @endcode + * Some notes: + * - $property, $field_item, and $field_item_list are all typed data objects, + * while $value is a raw PHP value. + * - You can call $property->getParent() to get $field_item, + * $field_item->getParent() to get $field_item_list, or + * $field_item_list->getParent() to get $typed_entity ($entity wrapped in a + * typed data object). $typed_entity->getParent() is NULL. + * - For all of these ->getRoot() returns $typed_entity. + * - The langcode property is on $field_item_list, but you can access it + * on $property as well, so that all items will report the same langcode. + * - When the value of $property is changed by calling $property->setValue(), + * $property->onChange() will fire, which in turn calls the parent object's + * onChange() method and so on. This allows parent objects to react upon + * changes of contained properties or list items. + * + * @section sec_defining Defining data types + * To define a new data type: + * - Create a class that implements one of the Typed Data interfaces. + * Typically, you will want to extend one of the classes listed in the + * sections above as a starting point. + * - Make your class into a DataType plugin. To do that, put it in namespace + * \Drupal\yourmodule\Plugin\DataType (where "yourmodule" is your module's + * short name), and add annotation of type + * \Drupal\Core\TypedData\Annotation\DataType to the documentation header. + * See the @link plugin_api Plugin API topic @endlink and the + * @link annotation Annotations topic @endlink for more information. + * + * @section sec_using Using data types + * The data types of the Typed Data API can be used in several ways, once they + * have been defined: + * - In the Field API, data types can be used as the class in the property + * definition of the field. See the @link field Field API topic @endlink for + * more information. + * - In configuration schema files, you can use the unique ID ('id' annotation) + * from any DataType plugin class as the 'type' value for an entry. See the + * @link config_api Confuration API topic @endlink for more information. + * - If you need to create a typed data object in code, first get the + * typed_data_manager service from the container or by calling + * \Drupal::typedDataManager(). Then pass the plugin ID to + * $manager::createDataDefinition() to create an appropriate data definition + * object. Then pass the data definition object and the value of the data to + * $manager::create() to create a typed data object. + * + * @see plugin_api + * @see container + * @} + */ + +/** + * @defgroup testing Automated tests + * @{ + * Overview of PHPUnit tests and Simpletest tests. + * + * The Drupal project has embraced a philosophy of using automated tests, + * consisting of both unit tests (which test the functionality of classes at a + * low level) and functional tests (which test the functionality of Drupal + * systems at a higher level, usually involving web output). The goal is to + * have test coverage for all or most of the components and features, and to + * run the automated tests before any code is changed or added, to make sure + * it doesn't break any existing functionality (regression testing). + * + * In order to implement this philosophy, developers need to do the following: + * - When making a patch to fix a bug, make sure that the bug fix patch includes + * a test that fails without the code change and passes with the code change. + * This helps reviewers understand what the bug is, demonstrates that the code + * actually fixes the bug, and ensures the bug will not reappear due to later + * code changes. + * - When making a patch to implement a new feature, include new unit and/or + * functional tests in the patch. This serves to both demonstrate that the + * code actually works, and ensure that later changes do not break the new + * functionality. + * + * @section write_unit Writing PHPUnit tests for classes + * PHPUnit tests for classes are written using the industry-standard PHPUnit + * framework. Use a PHPUnit test to test functionality of a class if the Drupal + * environment (database, settings, etc.) and web browser are not needed for the + * test, or if the Drupal environment can be replaced by a "mock" object. To + * write a PHPUnit test: + * - Define a class that extends \Drupal\Tests\UnitTestCase. + * - The class name needs to end in the word Test. + * - The namespace must be a subspace/subdirectory of \Drupal\yourmodule\Tests, + * where yourmodule is your module's machine name. + * - The test class file must be named and placed under the + * yourmodule/tests/src/Unit directory, according to the PSR-4 standard. + * - Your test class needs a phpDoc comment block with a description and + * a @group annotation, which gives information about the test. + * - Add test cases by adding method names that start with 'test' and have no + * arguments, for example testYourTestCase(). Each one should test a logical + * subset of the functionality. + * For more details, see: + * - https://www.drupal.org/phpunit for full documentation on how to write + * PHPUnit tests for Drupal. + * - http://phpunit.de for general information on the PHPUnit framework. + * - @link oo_conventions Object-oriented programming topic @endlink for more + * on PSR-4, namespaces, and where to place classes. + * + * @section write_functional Writing functional tests + * Functional tests are written using a Drupal-specific framework that is, for + * historical reasons, known as "Simpletest". Use a Simpletest test to test the + * functionality of sub-system of Drupal, if the functionality depends on the + * Drupal database and settings, or to test the web output of Drupal. To + * write a Simpletest test: + * - For functional tests of the web output of Drupal, define a class that + * extends \Drupal\simpletest\WebTestBase, which contains an internal web + * browser and defines many helpful test assertion methods that you can use + * in your tests. You can specify modules to be enabled by defining a + * $modules member variable -- keep in mind that by default, WebTestBase uses + * a "testing" install profile, with a minimal set of modules enabled. + * - For functional tests that do not test web output, define a class that + * extends \Drupal\KernelTests\KernelTestBase. This class is much faster + * than WebTestBase, because instead of making a full install of Drupal, it + * uses an in-memory pseudo-installation (similar to what the installer and + * update scripts use). To use this test class, you will need to create the + * database tables you need and install needed modules manually. + * - The namespace must be a subspace/subdirectory of \Drupal\yourmodule\Tests, + * where yourmodule is your module's machine name. + * - The test class file must be named and placed under the yourmodule/src/Tests + * directory, according to the PSR-4 standard. + * - Your test class needs a phpDoc comment block with a description and + * a @group annotation, which gives information about the test. + * - You may also override the default setUp() method, which can set be used to + * set up content types and similar procedures. + * - In some cases, you may need to write a test module to support your test; + * put such modules under the yourmodule/tests/modules directory. + * - Add test cases by adding method names that start with 'test' and have no + * arguments, for example testYourTestCase(). Each one should test a logical + * subset of the functionality. Each method runs in a new, isolated test + * environment, so it can only rely on the setUp() method, not what has + * been set up by other test methods. + * For more details, see: + * - https://www.drupal.org/simpletest for full documentation on how to write + * functional tests for Drupal. + * - @link oo_conventions Object-oriented programming topic @endlink for more + * on PSR-4, namespaces, and where to place classes. + * + * @section write_functional_phpunit Write functional PHP tests (phpunit) + * Functional tests extend the BrowserTestBase base class, and use PHPUnit as + * their underlying framework. They use a simulated browser, in which the test + * can click links, visit URLs, post to forms, etc. To write a functional test: + * - Extend \Drupal\Tests\BrowserTestBase. + * - Place the test in the yourmodule/tests/src/Functional/ directory and use + * the \Drupal\Tests\yourmodule\Functional namespace. + * - Add a @group annotation. For example, if the test is for a Drupal 6 + * migration process, the group core uses is migrate_drupal_6. Use yourmodule + * as the group name if the test does not belong to another larger group. + * - You may also override the default setUp() method, which can be used to set + * up content types and similar procedures. Don't forget to call the parent + * method. + * - In some cases, you may need to write a test module to support your test; + * put such modules under the yourmodule/tests/modules directory. + * - Add test cases by adding method names that start with 'test' and have no + * arguments, for example testYourTestCase(). Each one should test a logical + * subset of the functionality. Each method runs in a new, isolated test + * environment, so it can only rely on the setUp() method, not what has + * been set up by other test methods. + * For more details, see: + * - https://www.drupal.org/docs/8/phpunit/phpunit-browser-test-tutorial for + * a full tutorial on how to write functional PHPUnit tests for Drupal. + * - https://www.drupal.org/phpunit for the full documentation on how to write + * PHPUnit tests for Drupal. + * + * @section write_jsfunctional_phpunit Write functional JavaScript tests (phpunit) + * To write a functional test that relies on JavaScript: + * - Extend \Drupal\FunctionalJavaScriptTests\JavascriptTestBase. + * - Place the test into the yourmodule/tests/src/FunctionalJavascript/ + * directory and use the \Drupal\Tests\yourmodule\FunctionalJavascript + * namespace. + * - Add a @group annotation. Use yourmodule as the group name if the test does + * not belong to another larger group. + * - Set up PhantomJS; see http://phantomjs.org/download.html. + * - To run tests, see core/tests/README.md. + * - When clicking a link/button with Ajax behavior attached, keep in mind that + * the underlying browser might take time to deliver changes to the HTML. Use + * $this->assertSession()->assertWaitOnAjaxRequest() to wait for the Ajax + * request to finish. + * For more details, see: + * - https://www.drupal.org/docs/8/phpunit/phpunit-javascript-testing-tutorial + * for a full tutorial on how to write PHPUnit JavaScript tests for Drupal. + * - https://www.drupal.org/phpunit for the full documentation on how to write + * PHPUnit tests for Drupal. + * + * @section running Running tests + * You can run both Simpletest and PHPUnit tests by enabling the core Testing + * module (core/modules/simpletest). Once that module is enabled, tests can be + * run using the core/scripts/run-tests.sh script, using + * @link https://www.drupal.org/project/drush Drush @endlink, or from the + * Testing module user interface. + * + * PHPUnit tests can also be run from the command line, using the PHPUnit + * framework. See https://www.drupal.org/node/2116263 for more information. + * @} + */ + +/** + * @defgroup php_assert PHP Runtime Assert Statements + * @{ + * Use of the assert() statement in Drupal. + * + * Unit tests also use the term "assertion" to refer to test conditions, so to + * avoid confusion the term "runtime assertion" will be used for the assert() + * statement throughout the documentation. + * + * A runtime assertion is a statement that is expected to always be true at + * the point in the code it appears at. They are tested using PHP's internal + * @link http://php.net/assert assert() @endlink statement. If an + * assertion is ever FALSE it indicates an error in the code or in module or + * theme configuration files. User-provided configuration files should be + * verified with standard control structures at all times, not just checked in + * development environments with assert() statements on. + * + * The Drupal project primarily uses runtime assertions to enforce the + * expectations of the API by failing when incorrect calls are made by code + * under development. While PHP type hinting does this for objects and arrays, + * runtime assertions do this for scalars (strings, integers, floats, etc.) and + * complex data structures such as cache and render arrays. They ensure that + * methods' return values are the documented data types. They also verify that + * objects have been properly configured and set up by the service container. + * They supplement unit tests by checking scenarios that do not have unit tests + * written for them. + * + * There are two php settings which affect runtime assertions. The first, + * assert.exception, should always be set to 1. The second is zend.assertions. + * Set this to -1 in production and 1 in development. + * + * See https://www.drupal.org/node/2492225 for more information on runtime + * assertions. + * @} + */ + +/** + * @defgroup info_types Information types + * @{ + * Types of information in Drupal. + * + * Drupal has several distinct types of information, each with its own methods + * for storage and retrieval: + * - Content: Information meant to be displayed on your site: articles, basic + * pages, images, files, custom blocks, etc. Content is stored and accessed + * using @link entity_api Entities @endlink. + * - Session: Information about individual users' interactions with the site, + * such as whether they are logged in. This is really "state" information, but + * it is not stored the same way so it's a separate type here. Session data is + * accessed via \Symfony\Component\HttpFoundation\Request::getSession(), which + * returns an instance of + * \Symfony\Component\HttpFoundation\Session\SessionInterface. + * See the @link session Sessions topic @endlink for more information. + * - State: Information of a temporary nature, generally machine-generated and + * not human-edited, about the current state of your site. Examples: the time + * when Cron was last run, whether node access permissions need rebuilding, + * etc. See @link state_api the State API topic @endlink for more information. + * - Configuration: Information about your site that is generally (or at least + * can be) human-edited, but is not Content, and is meant to be relatively + * permanent. Examples: the name of your site, the content types and views + * you have defined, etc. See + * @link config_api the Configuration API topic @endlink for more information. + * + * @see cache + * @see i18n + * @} + */ + +/** + * @defgroup extending Extending and altering Drupal + * @{ + * Overview of extensions and alteration methods for Drupal. + * + * @section sec_types Types of extensions + * Drupal's core behavior can be extended and altered via these three basic + * types of extensions: + * - Themes: Themes alter the appearance of Drupal sites. They can include + * template files, which alter the HTML markup and other raw output of the + * site; CSS files, which alter the styling applied to the HTML; and + * JavaScript, Flash, images, and other files. For more information, see the + * @link theme_render Theme system and render API topic @endlink and + * https://www.drupal.org/docs/8/theming + * - Modules: Modules add to or alter the behavior and functionality of Drupal, + * by using one or more of the methods listed below. For more information + * about creating modules, see https://www.drupal.org/developing/modules/8 + * - Installation profiles: Installation profiles can be used to + * create distributions, which are complete specific-purpose packages of + * Drupal including additional modules, themes, and data. For more + * information, see https://www.drupal.org/developing/distributions. + * + * @section sec_alter Alteration methods for modules + * Here is a list of the ways that modules can alter or extend Drupal's core + * behavior, or the behavior of other modules: + * - Hooks: Specially-named functions that a module defines, which are + * discovered and called at specific times, usually to alter behavior or data. + * See the @link hooks Hooks topic @endlink for more information. + * - Plugins: Classes that a module defines, which are discovered and + * instantiated at specific times to add functionality. See the + * @link plugin_api Plugin API topic @endlink for more information. + * - Entities: Special plugins that define entity types for storing new types + * of content or configuration in Drupal. See the + * @link entity_api Entity API topic @endlink for more information. + * - Services: Classes that perform basic operations within Drupal, such as + * accessing the database and sending email. See the + * @link container Dependency Injection Container and Services topic @endlink + * for more information. + * - Routing: Providing or altering "routes", which are URLs that Drupal + * responds to, or altering routing behavior with event listener classes. + * See the @link menu Routing and menu topic @endlink for more information. + * - Events: Modules can register as event subscribers; when an event is + * dispatched, a method is called on each registered subscriber, allowing each + * one to react. See the @link events Events topic @endlink for more + * information. + * + * @section sec_sample *.info.yml files + * Extensions must each be located in a directory whose name matches the short + * name (or machine name) of the extension, and this directory must contain a + * file named machine_name.info.yml (where machine_name is the machine name of + * the extension). See \Drupal\Core\Extension\InfoParserInterface::parse() for + * documentation of the format of .info.yml files. + * @} + */ + +/** + * @defgroup plugin_api Plugin API + * @{ + * Using the Plugin API + * + * @section sec_overview Overview and terminology + * + * The basic idea of plugins is to allow a particular module or subsystem of + * Drupal to provide functionality in an extensible, object-oriented way. The + * controlling module or subsystem defines the basic framework (interface) for + * the functionality, and other modules can create plugins (implementing the + * interface) with particular behaviors. The controlling module instantiates + * existing plugins as needed, and calls methods to invoke their functionality. + * Examples of functionality in Drupal Core that use plugins include: the block + * system (block types are plugins), the entity/field system (entity types, + * field types, field formatters, and field widgets are plugins), the image + * manipulation system (image effects and image toolkits are plugins), and the + * search system (search page types are plugins). + * + * Plugins are grouped into plugin types, each generally defined by an + * interface. Each plugin type is managed by a plugin manager service, which + * uses a plugin discovery method to discover provided plugins of that type and + * instantiate them using a plugin factory. + * + * Some plugin types make use of the following concepts or components: + * - Plugin derivatives: Allows a single plugin class to present itself as + * multiple plugins. Example: the Menu module provides a block for each + * defined menu via a block plugin derivative. + * - Plugin mapping: Allows a plugin class to map a configuration string to an + * instance, and have the plugin automatically instantiated without writing + * additional code. + * - Plugin collections: Provide a way to lazily instantiate a set of plugin + * instances from a single plugin definition. + * + * There are several things a module developer may need to do with plugins: + * - Define a completely new plugin type: see @ref sec_define below. + * - Create a plugin of an existing plugin type: see @ref sec_create below. + * - Perform tasks that involve plugins: see @ref sec_use below. + * + * See https://www.drupal.org/developing/api/8/plugins for more detailed + * documentation on the plugin system. There are also topics for a few + * of the many existing types of plugins: + * - @link block_api Block API @endlink + * - @link entity_api Entity API @endlink + * - @link field Various types of field-related plugins @endlink + * - @link views_plugins Views plugins @endlink (has links to topics covering + * various specific types of Views plugins). + * - @link search Search page plugins @endlink + * + * @section sec_define Defining a new plugin type + * To define a new plugin type: + * - Define an interface for the plugin. This describes the common set of + * behavior, and the methods you will call on each plugin class that is + * instantiated. Usually this interface will extend one or more of the + * following interfaces: + * - \Drupal\Component\Plugin\PluginInspectionInterface + * - \Drupal\Component\Plugin\ConfigurablePluginInterface + * - \Drupal\Component\Plugin\ContextAwarePluginInterface + * - \Drupal\Core\Plugin\PluginFormInterface + * - \Drupal\Core\Executable\ExecutableInterface + * - (optional) Create a base class that provides a partial implementation of + * the interface, for the convenience of developers wishing to create plugins + * of your type. The base class usually extends + * \Drupal\Core\Plugin\PluginBase, or one of the base classes that extends + * this class. + * - Choose a method for plugin discovery, and define classes as necessary. + * See @ref sub_discovery below. + * - Create a plugin manager/factory class and service, which will discover and + * instantiate plugins. See @ref sub_manager below. + * - Use the plugin manager to instantiate plugins. Call methods on your plugin + * interface to perform the tasks of your plugin type. + * - (optional) If appropriate, define a plugin collection. See @ref + * sub_collection below for more information. + * + * @subsection sub_discovery Plugin discovery + * Plugin discovery is the process your plugin manager uses to discover the + * individual plugins of your type that have been defined by your module and + * other modules. Plugin discovery methods are classes that implement + * \Drupal\Component\Plugin\Discovery\DiscoveryInterface. Most plugin types use + * one of the following discovery mechanisms: + * - Annotation: Plugin classes are annotated and placed in a defined namespace + * subdirectory. Most Drupal Core plugins use this method of discovery. + * - Hook: Plugin modules need to implement a hook to tell the manager about + * their plugins. + * - YAML: Plugins are listed in YAML files. Drupal Core uses this method for + * discovering local tasks and local actions. This is mainly useful if all + * plugins use the same class, so it is kind of like a global derivative. + * - Static: Plugin classes are registered within the plugin manager class + * itself. Static discovery is only useful if modules cannot define new + * plugins of this type (if the list of available plugins is static). + * + * It is also possible to define your own custom discovery mechanism or mix + * methods together. And there are many more details, such as annotation + * decorators, that apply to some of the discovery methods. See + * https://www.drupal.org/developing/api/8/plugins for more details. + * + * The remainder of this documentation will assume Annotation-based discovery, + * since this is the most common method. + * + * @subsection sub_manager Defining a plugin manager class and service + * To define an annotation-based plugin manager: + * - Choose a namespace subdirectory for your plugin. For example, search page + * plugins go in directory Plugin/Search under the module namespace. + * - Define an annotation class for your plugin type. This class should extend + * \Drupal\Component\Annotation\Plugin, and for most plugin types, it should + * contain member variables corresponding to the annotations plugins will + * need to provide. All plugins have at least $id: a unique string + * identifier. + * - Define an alter hook for altering the discovered plugin definitions. You + * should document the hook in a *.api.php file. + * - Define a plugin manager class. This class should implement + * \Drupal\Component\Plugin\PluginManagerInterface; most plugin managers do + * this by extending \Drupal\Core\Plugin\DefaultPluginManager. If you do + * extend the default plugin manager, the only method you will probably need + * to define is the class constructor, which will need to call the parent + * constructor to provide information about the annotation class and plugin + * namespace for discovery, set up the alter hook, and possibly set up + * caching. See classes that extend DefaultPluginManager for examples. + * - Define a service for your plugin manager. See the + * @link container Services topic for more information. @endlink Your service + * definition should look something like this, referencing your manager + * class and the parent (default) plugin manager service to inherit + * constructor arguments: + * @code + * plugin.manager.mymodule: + * class: Drupal\mymodule\MyPluginManager + * parent: default_plugin_manager + * @endcode + * - If your plugin is configurable, you will also need to define the + * configuration schema and possibly a configuration entity type. See the + * @link config_api Configuration API topic @endlink for more information. + * + * @subsection sub_collection Defining a plugin collection + * Some configurable plugin types allow administrators to create zero or more + * instances of each plugin, each with its own configuration. For example, + * a single block plugin can be configured several times, to display in + * different regions of a theme, with different visibility settings, a + * different title, or other plugin-specific settings. To make this possible, + * a plugin type can make use of what's known as a plugin collection. + * + * A plugin collection is a class that extends + * \Drupal\Component\Plugin\LazyPluginCollection or one of its subclasses; there + * are several examples in Drupal Core. If your plugin type uses a plugin + * collection, it will usually also have a configuration entity, and the entity + * class should implement + * \Drupal\Core\Entity\EntityWithPluginCollectionInterface. Again, there are + * several examples in Drupal Core; see also the @link config_api Configuration + * API topic @endlink for more information about configuration entities. + * + * @section sec_create Creating a plugin of an existing type + * Assuming the plugin type uses annotation-based discovery, in order to create + * a plugin of an existing type, you will be creating a class. This class must: + * - Implement the plugin interface, so that it has the required methods + * defined. Usually, you'll want to extend the plugin base class, if one has + * been provided. + * - Have the right annotation in its documentation header. See the + * @link annotation Annotation topic @endlink for more information about + * annotation. + * - Be in the right plugin namespace, in order to be discovered. + * Often, the easiest way to make sure this happens is to find an existing + * example of a working plugin class of the desired type, and copy it into your + * module as a starting point. + * + * You can also create a plugin derivative, which allows your plugin class + * to present itself to the user interface as multiple plugins. To do this, + * in addition to the plugin class, you'll need to create a separate plugin + * derivative class implementing + * \Drupal\Component\Plugin\Derivative\DerivativeInterface. The classes + * \Drupal\system\Plugin\Block\SystemMenuBlock (plugin class) and + * \Drupal\system\Plugin\Derivative\SystemMenuBlock (derivative class) are a + * good example to look at. + * + * @section sec_use Performing tasks involving plugins + * Here are the steps to follow to perform a task that involves plugins: + * - Locate the machine name of the plugin manager service, and instantiate the + * service. See the @link container Services topic @endlink for more + * information on how to do this. + * - On the plugin manager class, use methods like getDefinition(), + * getDefinitions(), or other methods specific to particular plugin managers + * to retrieve information about either specific plugins or the entire list of + * defined plugins. + * - Call the createInstance() method on the plugin manager to instantiate + * individual plugin objects. + * - Call methods on the plugin objects to perform the desired tasks. + * + * @see annotation + * @} + */ + +/** + * @defgroup oo_conventions Objected-oriented programming conventions + * @{ + * PSR-4, namespaces, class naming, and other conventions. + * + * A lot of the PHP code in Drupal is object oriented (OO), making use of + * @link http://php.net/manual/language.oop5.php PHP classes, interfaces, and traits @endlink + * (which are loosely referred to as "classes" in the rest of this topic). The + * following conventions and standards apply to this version of Drupal: + * - Each class must be in its own file. + * - Classes must be namespaced. If a module defines a class, the namespace + * must start with \Drupal\module_name. If it is defined by Drupal Core for + * use across many modules, the namespace should be \Drupal\Core or + * \Drupal\Component, with the exception of the global class \Drupal. See + * https://www.drupal.org/node/1353118 for more about namespaces. + * - In order for the PSR-4-based class auto-loader to find the class, it must + * be located in a directory corresponding to the namespace. For + * module-defined classes, if the namespace is \Drupal\module_name\foo\bar, + * then the class goes under the main module directory in directory + * src/foo/bar. For Drupal-wide classes, if the namespace is + * \Drupal\Core\foo\bar, then it goes in directory + * core/lib/Drupal/Core/foo/bar. See https://www.drupal.org/node/2156625 for + * more information about PSR-4. + * - Some classes have annotations added to their documentation headers. See + * the @link annotation Annotation topic @endlink for more information. + * - Standard plugin discovery requires particular namespaces and annotation + * for most plugin classes. See the + * @link plugin_api Plugin API topic @endlink for more information. + * - There are project-wide coding standards for OO code, including naming: + * https://www.drupal.org/node/608152 + * - Documentation standards for classes are covered on: + * https://www.drupal.org/coding-standards/docs#classes + * @} + */ + +/** + * @defgroup listing_page_class Page header for Classes page + * @{ + * Introduction to classes + * + * A lot of the PHP code in Drupal is object oriented (OO), making use of + * @link http://php.net/manual/language.oop5.php PHP classes, interfaces, and traits. @endlink + * See the + * @link oo_conventions Objected-oriented programming conventions @endlink + * for more information. + * + * @see oo_conventions + * + * @} + */ + +/** + * @defgroup listing_page_namespace Page header for Namespaces page + * @{ + * Introduction to namespaces + * + * PHP classes, interfaces, and traits in Drupal are + * @link http://php.net/manual/language.namespaces.rationale.php namespaced. @endlink + * See the + * @link oo_conventions Objected-oriented programming conventions @endlink + * for more information. + * + * @see oo_conventions + * + * @} + */ + +/** + * @defgroup best_practices Best practices for developers + * @{ + * Overview of standards and best practices for developers + * + * Ideally, all code that is included in Drupal Core and contributed modules, + * themes, and distributions will be secure, internationalized, maintainable, + * and efficient. In order to facilitate this, the Drupal community has + * developed a set of guidelines and standards for developers to follow. Most of + * these standards can be found under + * @link https://www.drupal.org/developing/best-practices Best practices on Drupal.org @endlink + * + * Standards and best practices that developers should be aware of include: + * - Security: https://www.drupal.org/writing-secure-code and the + * @link sanitization Sanitization functions topic @endlink + * - Coding standards: https://www.drupal.org/coding-standards + * and https://www.drupal.org/coding-standards/docs + * - Accessibility: https://www.drupal.org/node/1637990 (modules) and + * https://www.drupal.org/node/464472 (themes) + * - Usability: https://www.drupal.org/ui-standards + * - Internationalization: @link i18n Internationalization topic @endlink + * - Automated testing: @link testing Automated tests topic @endlink + * @} + */ + +/** + * @defgroup utility Utility classes and functions + * @{ + * Overview of utility classes and functions for developers. + * + * Drupal provides developers with a variety of utility functions that make it + * easier and more efficient to perform tasks that are either really common, + * tedious, or difficult. Utility functions help to reduce code duplication and + * should be used in place of one-off code whenever possible. + * + * @see common.inc + * @see file + * @see format + * @see php_wrappers + * @see sanitization + * @see transliteration + * @see validation + * @} + */ + +/** + * @defgroup hooks Hooks + * @{ + * Define functions that alter the behavior of Drupal core. + * + * One way for modules to alter the core behavior of Drupal (or another module) + * is to use hooks. Hooks are specially-named functions that a module defines + * (this is known as "implementing the hook"), which are discovered and called + * at specific times to alter or add to the base behavior or data (this is + * known as "invoking the hook"). Each hook has a name (example: + * hook_batch_alter()), a defined set of parameters, and a defined return value. + * Your modules can implement hooks that are defined by Drupal core or other + * modules that they interact with. Your modules can also define their own + * hooks, in order to let other modules interact with them. + * + * To implement a hook: + * - Locate the documentation for the hook. Hooks are documented in *.api.php + * files, by defining functions whose name starts with "hook_" (these + * files and their functions are never loaded by Drupal -- they exist solely + * for documentation). The function should have a documentation header, as + * well as a sample function body. For example, in the core file + * system.api.php, you can find hooks such as hook_batch_alter(). Also, if + * you are viewing this documentation on an API reference site, the Core + * hooks will be listed in this topic. + * - Copy the function to your module's .module file. + * - Change the name of the function, substituting your module's short name + * (name of the module's directory, and .info.yml file without the extension) + * for the "hook" part of the sample function name. For instance, to implement + * hook_batch_alter(), you would rename it to my_module_batch_alter(). + * - Edit the documentation for the function (normally, your implementation + * should just have one line saying "Implements hook_batch_alter()."). + * - Edit the body of the function, substituting in what you need your module + * to do. + * + * To define a hook: + * - Choose a unique name for your hook. It should start with "hook_", followed + * by your module's short name. + * - Provide documentation in a *.api.php file in your module's main + * directory. See the "implementing" section above for details of what this + * should contain (parameters, return value, and sample function body). + * - Invoke the hook in your module's code. + * + * To invoke a hook, use methods on + * \Drupal\Core\Extension\ModuleHandlerInterface such as alter(), invoke(), + * and invokeAll(). You can obtain a module handler by calling + * \Drupal::moduleHandler(), or getting the 'module_handler' service on an + * injected container. + * + * @see extending + * @see themeable + * @see callbacks + * @see \Drupal\Core\Extension\ModuleHandlerInterface + * @see \Drupal::moduleHandler() + * + * @} + */ + +/** + * @defgroup callbacks Callbacks + * @{ + * Callback function signatures. + * + * Drupal's API sometimes uses callback functions to allow you to define how + * some type of processing happens. A callback is a function with a defined + * signature, which you define in a module. Then you pass the function name as + * a parameter to a Drupal API function or return it as part of a hook + * implementation return value, and your function is called at an appropriate + * time. For instance, when setting up batch processing you might need to + * provide a callback function for each processing step and/or a callback for + * when processing is finished; you would do that by defining these functions + * and passing their names into the batch setup function. + * + * Callback function signatures, like hook definitions, are described by + * creating and documenting dummy functions in a *.api.php file; normally, the + * dummy callback function's name should start with "callback_", and you should + * document the parameters and return value and provide a sample function body. + * Then your API documentation can refer to this callback function in its + * documentation. A user of your API can usually name their callback function + * anything they want, although a standard name would be to replace "callback_" + * with the module name. + * + * @see hooks + * @see themeable + * + * @} + */ + +/** + * @defgroup form_api Form generation + * @{ + * Describes how to generate and manipulate forms and process form submissions. + * + * Drupal provides a Form API in order to achieve consistency in its form + * processing and presentation, while simplifying code and reducing the amount + * of HTML that must be explicitly generated by a module. + * + * @section generating_forms Creating forms + * Forms are defined as classes that implement the + * \Drupal\Core\Form\FormInterface and are built using the + * \Drupal\Core\Form\FormBuilder class. Drupal provides a couple of utility + * classes that can be extended as a starting point for most basic forms, the + * most commonly used of which is \Drupal\Core\Form\FormBase. FormBuilder + * handles the low level processing of forms such as rendering the necessary + * HTML, initial processing of incoming $_POST data, and delegating to your + * implementation of FormInterface for validation and processing of submitted + * data. + * + * Here is an example of a Form class: + * @code + * namespace Drupal\mymodule\Form; + * + * use Drupal\Core\Form\FormBase; + * use Drupal\Core\Form\FormStateInterface; + * + * class ExampleForm extends FormBase { + * public function getFormId() { + * // Unique ID of the form. + * return 'example_form'; + * } + * + * public function buildForm(array $form, FormStateInterface $form_state) { + * // Create a $form API array. + * $form['phone_number'] = array( + * '#type' => 'tel', + * '#title' => $this->t('Your phone number'), + * ); + * $form['save'] = array( + * '#type' => 'submit', + * '#value' => $this->t('Save'), + * ); + * return $form; + * } + * + * public function validateForm(array &$form, FormStateInterface $form_state) { + * // Validate submitted form data. + * } + * + * public function submitForm(array &$form, FormStateInterface $form_state) { + * // Handle submitted form data. + * } + * } + * @endcode + * + * @section retrieving_forms Retrieving and displaying forms + * \Drupal::formBuilder()->getForm() should be used to handle retrieving, + * processing, and displaying a rendered HTML form. Given the ExampleForm + * defined above, + * \Drupal::formBuilder()->getForm('Drupal\mymodule\Form\ExampleForm') would + * return the rendered HTML of the form defined by ExampleForm::buildForm(), or + * call the validateForm() and submitForm(), methods depending on the current + * processing state. + * + * The argument to \Drupal::formBuilder()->getForm() is the name of a class that + * implements FormInterface. Any additional arguments passed to the getForm() + * method will be passed along as additional arguments to the + * ExampleForm::buildForm() method. + * + * For example: + * @code + * $extra = '612-123-4567'; + * $form = \Drupal::formBuilder()->getForm('Drupal\mymodule\Form\ExampleForm', $extra); + * ... + * public function buildForm(array $form, FormStateInterface $form_state, $extra = NULL) + * $form['phone_number'] = array( + * '#type' => 'tel', + * '#title' => $this->t('Your phone number'), + * '#value' => $extra, + * ); + * return $form; + * } + * @endcode + * + * Alternatively, forms can be built directly via the routing system which will + * take care of calling \Drupal::formBuilder()->getForm(). The following example + * demonstrates the use of a routing.yml file to display a form at the given + * route. + * + * @code + * example.form: + * path: '/example-form' + * defaults: + * _title: 'Example form' + * _form: '\Drupal\mymodule\Form\ExampleForm' + * @endcode + * + * The $form argument to form-related functions is a specialized render array + * containing the elements and properties of the form. For more about render + * arrays, see the @link theme_render Render API topic. @endlink For more + * detailed explanations of the Form API workflow, see the + * @link https://www.drupal.org/node/2117411 Form API documentation section. @endlink + * In addition, there is a set of Form API tutorials in the + * @link https://www.drupal.org/project/examples Examples for Developers project. @endlink + * + * In the form builder, validation, submission, and other form methods, + * $form_state is the primary influence on the processing of the form and is + * passed to most methods, so they can use it to communicate with the form + * system and each other. $form_state is an object that implements + * \Drupal\Core\Form\FormStateInterface. + * @} + */ + +/** + * @defgroup queue Queue operations + * @{ + * Queue items to allow later processing. + * + * The queue system allows placing items in a queue and processing them later. + * The system tries to ensure that only one consumer can process an item. + * + * Before a queue can be used it needs to be created by + * Drupal\Core\Queue\QueueInterface::createQueue(). + * + * Items can be added to the queue by passing an arbitrary data object to + * Drupal\Core\Queue\QueueInterface::createItem(). + * + * To process an item, call Drupal\Core\Queue\QueueInterface::claimItem() and + * specify how long you want to have a lease for working on that item. + * When finished processing, the item needs to be deleted by calling + * Drupal\Core\Queue\QueueInterface::deleteItem(). If the consumer dies, the + * item will be made available again by the Drupal\Core\Queue\QueueInterface + * implementation once the lease expires. Another consumer will then be able to + * receive it when calling Drupal\Core\Queue\QueueInterface::claimItem(). + * Due to this, the processing code should be aware that an item might be handed + * over for processing more than once. + * + * The $item object used by the Drupal\Core\Queue\QueueInterface can contain + * arbitrary metadata depending on the implementation. Systems using the + * interface should only rely on the data property which will contain the + * information passed to Drupal\Core\Queue\QueueInterface::createItem(). + * The full queue item returned by Drupal\Core\Queue\QueueInterface::claimItem() + * needs to be passed to Drupal\Core\Queue\QueueInterface::deleteItem() once + * processing is completed. + * + * There are two kinds of queue backends available: reliable, which preserves + * the order of messages and guarantees that every item will be executed at + * least once. The non-reliable kind only does a best effort to preserve order + * in messages and to execute them at least once but there is a small chance + * that some items get lost. For example, some distributed back-ends like + * Amazon SQS will be managing jobs for a large set of producers and consumers + * where a strict FIFO ordering will likely not be preserved. Another example + * would be an in-memory queue backend which might lose items if it crashes. + * However, such a backend would be able to deal with significantly more writes + * than a reliable queue and for many tasks this is more important. See + * aggregator_cron() for an example of how to effectively use a non-reliable + * queue. Another example is doing Twitter statistics -- the small possibility + * of losing a few items is insignificant next to power of the queue being able + * to keep up with writes. As described in the processing section, regardless + * of the queue being reliable or not, the processing code should be aware that + * an item might be handed over for processing more than once (because the + * processing code might time out before it finishes). + * @} + */ + +/** + * @defgroup annotation Annotations + * @{ + * Annotations for class discovery and metadata description. + * + * The Drupal plugin system has a set of reusable components that developers + * can use, override, and extend in their modules. Most of the plugins use + * annotations, which let classes register themselves as plugins and describe + * their metadata. (Annotations can also be used for other purposes, though + * at the moment, Drupal only uses them for the plugin system.) + * + * To annotate a class as a plugin, add code similar to the following to the + * end of the documentation block immediately preceding the class declaration: + * @code + * * @ContentEntityType( + * * id = "comment", + * * label = @Translation("Comment"), + * * ... + * * base_table = "comment" + * * ) + * @endcode + * + * Note that you must use double quotes; single quotes will not work in + * annotations. + * + * Some annotation types, which extend the "@ PluginID" annotation class, have + * only a single 'id' key in their annotation. For these, it is possible to use + * a shorthand annotation. For example: + * @code + * * @ViewsArea("entity") + * @endcode + * in place of + * @code + * * @ViewsArea( + * * id = "entity" + * *) + * @endcode + * + * The available annotation classes are listed in this topic, and can be + * identified when you are looking at the Drupal source code by having + * "@ Annotation" in their documentation blocks (without the space after @). To + * find examples of annotation for a particular annotation class, such as + * EntityType, look for class files that have an @ annotation section using the + * annotation class. + * + * @see plugin_translatable + * @see plugin_context + * + * @} + */ + +/** + * @addtogroup hooks + * @{ + */ + +/** + * Perform periodic actions. + * + * Modules that require some commands to be executed periodically can + * implement hook_cron(). The engine will then call the hook whenever a cron + * run happens, as defined by the administrator. Typical tasks managed by + * hook_cron() are database maintenance, backups, recalculation of settings + * or parameters, automated mailing, and retrieving remote data. + * + * Short-running or non-resource-intensive tasks can be executed directly in + * the hook_cron() implementation. + * + * Long-running tasks and tasks that could time out, such as retrieving remote + * data, sending email, and intensive file tasks, should use the queue API + * instead of executing the tasks directly. To do this, first define one or + * more queues via a \Drupal\Core\Annotation\QueueWorker plugin. Then, add items + * that need to be processed to the defined queues. + */ +function hook_cron() { + // Short-running operation example, not using a queue: + // Delete all expired records since the last cron run. + $expires = \Drupal::state()->get('mymodule.last_check', 0); + \Drupal::database()->delete('mymodule_table') + ->condition('expires', $expires, '>=') + ->execute(); + \Drupal::state()->set('mymodule.last_check', REQUEST_TIME); + + // Long-running operation example, leveraging a queue: + // Queue news feeds for updates once their refresh interval has elapsed. + $queue = \Drupal::queue('aggregator_feeds'); + $ids = \Drupal::entityManager()->getStorage('aggregator_feed')->getFeedIdsToRefresh(); + foreach (Feed::loadMultiple($ids) as $feed) { + if ($queue->createItem($feed)) { + // Add timestamp to avoid queueing item more than once. + $feed->setQueuedTime(REQUEST_TIME); + $feed->save(); + } + } + $ids = \Drupal::entityQuery('aggregator_feed') + ->condition('queued', REQUEST_TIME - (3600 * 6), '<') + ->execute(); + if ($ids) { + $feeds = Feed::loadMultiple($ids); + foreach ($feeds as $feed) { + $feed->setQueuedTime(0); + $feed->save(); + } + } +} + +/** + * Alter available data types for typed data wrappers. + * + * @param array $data_types + * An array of data type information. + * + * @see hook_data_type_info() + */ +function hook_data_type_info_alter(&$data_types) { + $data_types['email']['class'] = '\Drupal\mymodule\Type\Email'; +} + +/** + * Alter cron queue information before cron runs. + * + * Called by \Drupal\Core\Cron to allow modules to alter cron queue settings + * before any jobs are processed. + * + * @param array $queues + * An array of cron queue information. + * + * @see \Drupal\Core\Queue\QueueWorkerInterface + * @see \Drupal\Core\Annotation\QueueWorker + * @see \Drupal\Core\Cron + */ +function hook_queue_info_alter(&$queues) { + // This site has many feeds so let's spend 90 seconds on each cron run + // updating feeds instead of the default 60. + $queues['aggregator_feeds']['cron']['time'] = 90; +} + +/** + * Alter an email message created with MailManagerInterface->mail(). + * + * hook_mail_alter() allows modification of email messages created and sent + * with MailManagerInterface->mail(). Usage examples include adding and/or + * changing message text, message fields, and message headers. + * + * Email messages sent using functions other than MailManagerInterface->mail() + * will not invoke hook_mail_alter(). For example, a contributed module directly + * calling the MailInterface->mail() or PHP mail() function will not invoke + * this hook. All core modules use MailManagerInterface->mail() for messaging, + * it is best practice but not mandatory in contributed modules. + * + * @param $message + * An array containing the message data. Keys in this array include: + * - 'id': + * The MailManagerInterface->mail() id of the message. Look at module source + * code or MailManagerInterface->mail() for possible id values. + * - 'to': + * The address or addresses the message will be sent to. The + * formatting of this string must comply with RFC 2822. + * - 'from': + * The address the message will be marked as being from, which is + * either a custom address or the site-wide default email address. + * - 'subject': + * Subject of the email to be sent. This must not contain any newline + * characters, or the email may not be sent properly. + * - 'body': + * An array of strings or objects that implement + * \Drupal\Component\Render\MarkupInterface containing the message text. The + * message body is created by concatenating the individual array strings + * into a single text string using "\n\n" as a separator. + * - 'headers': + * Associative array containing mail headers, such as From, Sender, + * MIME-Version, Content-Type, etc. + * - 'params': + * An array of optional parameters supplied by the caller of + * MailManagerInterface->mail() that is used to build the message before + * hook_mail_alter() is invoked. + * - 'language': + * The language object used to build the message before hook_mail_alter() + * is invoked. + * - 'send': + * Set to FALSE to abort sending this email message. + * + * @see \Drupal\Core\Mail\MailManagerInterface::mail() + */ +function hook_mail_alter(&$message) { + if ($message['id'] == 'modulename_messagekey') { + if (!example_notifications_optin($message['to'], $message['id'])) { + // If the recipient has opted to not receive such messages, cancel + // sending. + $message['send'] = FALSE; + return; + } + $message['body'][] = "--\nMail sent out from " . \Drupal::config('system.site')->get('name'); + } +} + +/** + * Prepares a message based on parameters; + * + * This hook is called from MailManagerInterface->mail(). Note that hook_mail(), + * unlike hook_mail_alter(), is only called on the $module argument to + * MailManagerInterface->mail(), not all modules. + * + * @param $key + * An identifier of the mail. + * @param $message + * An array to be filled in. Elements in this array include: + * - id: An ID to identify the mail sent. Look at module source code or + * MailManagerInterface->mail() for possible id values. + * - to: The address or addresses the message will be sent to. The + * formatting of this string must comply with RFC 2822. + * - subject: Subject of the email to be sent. This must not contain any + * newline characters, or the mail may not be sent properly. + * MailManagerInterface->mail() sets this to an empty + * string when the hook is invoked. + * - body: An array of lines containing the message to be sent. Drupal will + * format the correct line endings for you. MailManagerInterface->mail() + * sets this to an empty array when the hook is invoked. The array may + * contain either strings or objects implementing + * \Drupal\Component\Render\MarkupInterface. + * - from: The address the message will be marked as being from, which is + * set by MailManagerInterface->mail() to either a custom address or the + * site-wide default email address when the hook is invoked. + * - headers: Associative array containing mail headers, such as From, + * Sender, MIME-Version, Content-Type, etc. + * MailManagerInterface->mail() pre-fills several headers in this array. + * @param $params + * An array of parameters supplied by the caller of + * MailManagerInterface->mail(). + * + * @see \Drupal\Core\Mail\MailManagerInterface::mail() + */ +function hook_mail($key, &$message, $params) { + $account = $params['account']; + $context = $params['context']; + $variables = [ + '%site_name' => \Drupal::config('system.site')->get('name'), + '%username' => $account->getDisplayName(), + ]; + if ($context['hook'] == 'taxonomy') { + $entity = $params['entity']; + $vocabulary = Vocabulary::load($entity->id()); + $variables += [ + '%term_name' => $entity->name, + '%term_description' => $entity->description, + '%term_id' => $entity->id(), + '%vocabulary_name' => $vocabulary->label(), + '%vocabulary_description' => $vocabulary->getDescription(), + '%vocabulary_id' => $vocabulary->id(), + ]; + } + + // Node-based variable translation is only available if we have a node. + if (isset($params['node'])) { + /** @var \Drupal\node\NodeInterface $node */ + $node = $params['node']; + $variables += [ + '%uid' => $node->getOwnerId(), + '%url' => $node->url('canonical', ['absolute' => TRUE]), + '%node_type' => node_get_type_label($node), + '%title' => $node->getTitle(), + '%teaser' => $node->teaser, + '%body' => $node->body, + ]; + } + $subject = strtr($context['subject'], $variables); + $body = strtr($context['message'], $variables); + $message['subject'] .= str_replace(["\r", "\n"], '', $subject); + $message['body'][] = MailFormatHelper::htmlToText($body); +} + +/** + * Alter the list of mail backend plugin definitions. + * + * @param array $info + * The mail backend plugin definitions to be altered. + * + * @see \Drupal\Core\Annotation\Mail + * @see \Drupal\Core\Mail\MailManager + */ +function hook_mail_backend_info_alter(&$info) { + unset($info['test_mail_collector']); +} + +/** + * Alter the default country list. + * + * @param $countries + * The associative array of countries keyed by two-letter country code. + * + * @see \Drupal\Core\Locale\CountryManager::getList() + */ +function hook_countries_alter(&$countries) { + // Elbonia is now independent, so add it to the country list. + $countries['EB'] = 'Elbonia'; +} + +/** + * Alter display variant plugin definitions. + * + * @param array $definitions + * The array of display variant definitions, keyed by plugin ID. + * + * @see \Drupal\Core\Display\VariantManager + * @see \Drupal\Core\Display\Annotation\DisplayVariant + */ +function hook_display_variant_plugin_alter(array &$definitions) { + $definitions['full_page']['admin_label'] = t('Block layout'); +} + +/** + * Allow modules to alter layout plugin definitions. + * + * @param \Drupal\Core\Layout\LayoutDefinition[] $definitions + * The array of layout definitions, keyed by plugin ID. + */ +function hook_layout_alter(&$definitions) { + // Remove a layout. + unset($definitions['twocol']); +} + +/** + * Flush all persistent and static caches. + * + * This hook asks your module to clear all of its static caches, + * in order to ensure a clean environment for subsequently + * invoked data rebuilds. + * + * Do NOT use this hook for rebuilding information. Only use it to flush custom + * caches. + * + * Static caches using drupal_static() do not need to be reset manually. + * However, all other static variables that do not use drupal_static() must be + * manually reset. + * + * This hook is invoked by drupal_flush_all_caches(). It runs before module data + * is updated and before hook_rebuild(). + * + * @see drupal_flush_all_caches() + * @see hook_rebuild() + */ +function hook_cache_flush() { + if (defined('MAINTENANCE_MODE') && MAINTENANCE_MODE == 'update') { + _update_cache_clear(); + } +} + +/** + * Rebuild data based upon refreshed caches. + * + * This hook allows your module to rebuild its data based on the latest/current + * module data. It runs after hook_cache_flush() and after all module data has + * been updated. + * + * This hook is only invoked after the system has been completely cleared; + * i.e., all previously cached data is known to be gone and every API in the + * system is known to return current information, so your module can safely rely + * on all available data to rebuild its own. + * + * @see hook_cache_flush() + * @see drupal_flush_all_caches() + */ +function hook_rebuild() { + $themes = \Drupal::service('theme_handler')->listInfo(); + foreach ($themes as $theme) { + _block_rehash($theme->getName()); + } +} + +/** + * Alter the configuration synchronization steps. + * + * @param array $sync_steps + * A one-dimensional array of \Drupal\Core\Config\ConfigImporter method names + * or callables that are invoked to complete the import, in the order that + * they will be processed. Each callable item defined in $sync_steps should + * either be a global function or a public static method. The callable should + * accept a $context array by reference. For example: + * @code + * function _additional_configuration_step(&$context) { + * // Do stuff. + * // If finished set $context['finished'] = 1. + * } + * @endcode + * For more information on creating batches, see the + * @link batch Batch operations @endlink documentation. + * + * @see callback_batch_operation() + * @see \Drupal\Core\Config\ConfigImporter::initialize() + */ +function hook_config_import_steps_alter(&$sync_steps, \Drupal\Core\Config\ConfigImporter $config_importer) { + $deletes = $config_importer->getUnprocessedConfiguration('delete'); + if (isset($deletes['field.storage.node.body'])) { + $sync_steps[] = '_additional_configuration_step'; + } +} + +/** + * Alter config typed data definitions. + * + * For example you can alter the typed data types representing each + * configuration schema type to change default labels or form element renderers + * used for configuration translation. + * + * If implementations of this hook add or remove configuration schema a + * ConfigSchemaAlterException will be thrown. Keep in mind that there are tools + * that may use the configuration schema for static analysis of configuration + * files, like the string extractor for the localization system. Such systems + * won't work with dynamically defined configuration schemas. + * + * For adding new data types use configuration schema YAML files instead. + * + * @param $definitions + * Associative array of configuration type definitions keyed by schema type + * names. The elements are themselves array with information about the type. + * + * @see \Drupal\Core\Config\TypedConfigManager + * @see \Drupal\Core\Config\Schema\ConfigSchemaAlterException + */ +function hook_config_schema_info_alter(&$definitions) { + // Enhance the text and date type definitions with classes to generate proper + // form elements in ConfigTranslationFormBase. Other translatable types will + // appear as a one line textfield. + $definitions['text']['form_element_class'] = '\Drupal\config_translation\FormElement\Textarea'; + $definitions['date_format']['form_element_class'] = '\Drupal\config_translation\FormElement\DateFormat'; +} + +/** + * Alter validation constraint plugin definitions. + * + * @param array[] $definitions + * The array of validation constraint definitions, keyed by plugin ID. + * + * @see \Drupal\Core\Validation\ConstraintManager + * @see \Drupal\Core\Validation\Annotation\Constraint + */ +function hook_validation_constraint_alter(array &$definitions) { + $definitions['Null']['class'] = '\Drupal\mymodule\Validator\Constraints\MyClass'; +} + +/** + * @} End of "addtogroup hooks". + */ + +/** + * @defgroup ajax Ajax API + * @{ + * Overview for Drupal's Ajax API. + * + * @section sec_overview Overview of Ajax + * Ajax is the process of dynamically updating parts of a page's HTML based on + * data from the server. When a specified event takes place, a PHP callback is + * triggered, which performs server-side logic and may return updated markup or + * JavaScript commands to run. After the return, the browser runs the JavaScript + * or updates the markup on the fly, with no full page refresh necessary. + * + * Many different events can trigger Ajax responses, including: + * - Clicking a button + * - Pressing a key + * - Moving the mouse + * + * @section sec_framework Ajax responses in forms + * Forms that use the Drupal Form API (see the + * @link form_api Form API topic @endlink for more information about forms) can + * trigger AJAX responses. Here is an outline of the steps: + * - Add property '#ajax' to a form element in your form array, to trigger an + * Ajax response. + * - Write an Ajax callback to process the input and respond. + * See sections below for details on these two steps. + * + * @subsection sub_form Adding Ajax triggers to a form + * As an example of adding Ajax triggers to a form, consider editing a date + * format, where the user is provided with a sample of the generated date output + * as they type. To accomplish this, typing in the text field should trigger an + * Ajax response. This is done in the text field form array element + * in \Drupal\config_translation\FormElement\DateFormat::getFormElement(): + * @code + * '#ajax' => array( + * 'callback' => 'Drupal\config_translation\FormElement\DateFormat::ajaxSample', + * 'event' => 'keyup', + * 'progress' => array( + * 'type' => 'throbber', + * 'message' => NULL, + * ), + * ), + * @endcode + * + * As you can see from this example, the #ajax property for a form element is + * an array. Here are the details of its elements, all of which are optional: + * - callback: The callback to invoke to handle the server side of the + * Ajax event. More information on callbacks is below in @ref sub_callback. + * - wrapper: The HTML 'id' attribute of the area where the content returned by + * the callback should be placed. Note that callbacks have a choice of + * returning content or JavaScript commands; 'wrapper' is used for content + * returns. + * - method: The jQuery method for placing the new content (used with + * 'wrapper'). Valid options are 'replaceWith' (default), 'append', 'prepend', + * 'before', 'after', or 'html'. See + * http://api.jquery.com/category/manipulation/ for more information on these + * methods. + * - effect: The jQuery effect to use when placing the new HTML (used with + * 'wrapper'). Valid options are 'none' (default), 'slide', or 'fade'. + * - speed: The effect speed to use (used with 'effect' and 'wrapper'). Valid + * options are 'slow' (default), 'fast', or the number of milliseconds the + * effect should run. + * - event: The JavaScript event to respond to. This is selected automatically + * for the type of form element; provide a value to override the default. + * - prevent: A JavaScript event to prevent when the event is triggered. For + * example, if you use event 'mousedown' on a button, you might want to + * prevent 'click' events from also being triggered. + * - progress: An array indicating how to show Ajax processing progress. Can + * contain one or more of these elements: + * - type: Type of indicator: 'throbber' (default) or 'bar'. + * - message: Translated message to display. + * - url: For a bar progress indicator, URL path for determining progress. + * - interval: For a bar progress indicator, how often to update it. + * - url: A \Drupal\Core\Url to which to submit the Ajax request. If omitted, + * defaults to either the same URL as the form or link destination is for + * someone with JavaScript disabled, or a slightly modified version (e.g., + * with a query parameter added, removed, or changed) of that URL if + * necessary to support Drupal's content negotiation. It is recommended to + * omit this key and use Drupal's content negotiation rather than using + * substantially different URLs between Ajax and non-Ajax. + * + * @subsection sub_callback Setting up a callback to process Ajax + * Once you have set up your form to trigger an Ajax response (see @ref sub_form + * above), you need to write some PHP code to process the response. If you use + * 'path' in your Ajax set-up, your route controller will be triggered with only + * the information you provide in the URL. If you use 'callback', your callback + * method is a function, which will receive the $form and $form_state from the + * triggering form. You can use $form_state to get information about the + * data the user has entered into the form. For instance, in the above example + * for the date format preview, + * \Drupal\config_translation\FormElement\DateFormat\ajaxSample() does this to + * get the format string entered by the user: + * @code + * $format_value = \Drupal\Component\Utility\NestedArray::getValue( + * $form_state->getValues(), + * $form_state->getTriggeringElement()['#array_parents']); + * @endcode + * + * Once you have processed the input, you have your choice of returning HTML + * markup or a set of Ajax commands. If you choose to return HTML markup, you + * can return it as a string or a renderable array, and it will be placed in + * the defined 'wrapper' element (see documentation above in @ref sub_form). + * In addition, any messages returned by drupal_get_messages(), themed as in + * status-messages.html.twig, will be prepended. + * + * To return commands, you need to set up an object of class + * \Drupal\Core\Ajax\AjaxResponse, and then use its addCommand() method to add + * individual commands to it. In the date format preview example, the format + * output is calculated, and then it is returned as replacement markup for a div + * like this: + * @code + * $response = new AjaxResponse(); + * $response->addCommand(new ReplaceCommand( + * '#edit-date-format-suffix', + * '<small id="edit-date-format-suffix">' . $format . '</small>')); + * return $response; + * @endcode + * + * The individual commands that you can return implement interface + * \Drupal\Core\Ajax\CommandInterface. Available commands provide the ability + * to pop up alerts, manipulate text and markup in various ways, redirect + * to a new URL, and the generic \Drupal\Core\Ajax\InvokeCommand, which + * invokes an arbitrary jQuery command. + * + * As noted above, status messages are prepended automatically if you use the + * 'wrapper' method and return HTML markup. This is not the case if you return + * commands, but if you would like to show status messages, you can add + * @code + * array('#type' => 'status_messages') + * @endcode + * to a render array, use drupal_render() to render it, and add a command to + * place the messages in an appropriate location. + * + * @section sec_other Other methods for triggering Ajax + * Here are some additional methods you can use to trigger Ajax responses in + * Drupal: + * - Add class 'use-ajax' to a link. The link will be loaded using an Ajax + * call. When using this method, the href of the link can contain '/nojs/' as + * part of the path. When the Ajax JavaScript processes the page, it will + * convert this to '/ajax/'. The server is then able to easily tell if this + * request was made through an actual Ajax request or in a degraded state, and + * respond appropriately. + * - Add class 'use-ajax-submit' to a submit button in a form. The form will + * then be submitted via Ajax to the path specified in the #action. Like the + * ajax-submit class on links, this path will have '/nojs/' replaced with + * '/ajax/' so that the submit handler can tell if the form was submitted in a + * degraded state or not. + * - Add property '#autocomplete_route_name' to a text field in a form. The + * route controller for this route must return an array of options for + * autocomplete, as a \Symfony\Component\HttpFoundation\JsonResponse object. + * See the @link menu Routing topic @endlink for more information about + * routing. + */ + +/** + * @} End of "defgroup ajax". + */ + +/** + * @defgroup service_tag Service Tags + * @{ + * Service tags overview + * + * Some services have tags, which are defined in the service definition. Tags + * are used to define a group of related services, or to specify some aspect of + * how the service behaves. Typically, if you tag a service, your service class + * must also implement a corresponding interface. Some common examples: + * - access_check: Indicates a route access checking service; see the + * @link menu Menu and routing system topic @endlink for more information. + * - cache.bin: Indicates a cache bin service; see the + * @link cache Cache topic @endlink for more information. + * - event_subscriber: Indicates an event subscriber service. Event subscribers + * can be used for dynamic routing and route altering; see the + * @link menu Menu and routing system topic @endlink for more information. + * They can also be used for other purposes; see + * http://symfony.com/doc/current/cookbook/doctrine/event_listeners_subscribers.html + * for more information. + * - needs_destruction: Indicates that a destruct() method needs to be called + * at the end of a request to finalize operations, if this service was + * instantiated. Services should implement \Drupal\Core\DestructableInterface + * in this case. + * - context_provider: Indicates a block context provider, used for example + * by block conditions. It has to implement + * \Drupal\Core\Plugin\Context\ContextProviderInterface. + * - http_client_middleware: Indicates that the service provides a guzzle + * middleware, see + * https://guzzle.readthedocs.org/en/latest/handlers-and-middleware.html for + * more information. + * + * Creating a tag for a service does not do anything on its own, but tags + * can be discovered or queried in a compiler pass when the container is built, + * and a corresponding action can be taken. See + * \Drupal\Core\Render\MainContent\MainContentRenderersPass for an example of + * finding tagged services. + * + * See @link container Services and Dependency Injection Container @endlink for + * information on services and the dependency injection container. + * + * @} + */ + +/** + * @defgroup events Events + * @{ + * Overview of event dispatch and subscribing + * + * @section sec_intro Introduction and terminology + * Events are part of the Symfony framework: they allow for different components + * of the system to interact and communicate with each other. Each event has a + * unique string name. One system component dispatches the event at an + * appropriate time; many events are dispatched by Drupal core and the Symfony + * framework in every request. Other system components can register as event + * subscribers; when an event is dispatched, a method is called on each + * registered subscriber, allowing each one to react. For more on the general + * concept of events, see + * http://symfony.com/doc/current/components/event_dispatcher/introduction.html + * + * @section sec_dispatch Dispatching events + * To dispatch an event, call the + * \Symfony\Component\EventDispatcher\EventDispatcherInterface::dispatch() + * method on the 'event_dispatcher' service (see the + * @link container Services topic @endlink for more information about how to + * interact with services). The first argument is the unique event name, which + * you should normally define as a constant in a separate static class (see + * \Symfony\Component\HttpKernel\KernelEvents and + * \Drupal\Core\Config\ConfigEvents for examples). The second argument is a + * \Symfony\Component\EventDispatcher\Event object; normally you will need to + * extend this class, so that your event class can provide data to the event + * subscribers. + * + * @section sec_subscribe Registering event subscribers + * Here are the steps to register an event subscriber: + * - Define a service in your module, tagged with 'event_subscriber' (see the + * @link container Services topic @endlink for instructions). + * - Define a class for your subscriber service that implements + * \Symfony\Component\EventDispatcher\EventSubscriberInterface + * - In your class, the getSubscribedEvents method returns a list of the events + * this class is subscribed to, and which methods on the class should be + * called for each one. Example: + * @code + * public static function getSubscribedEvents() { + * // Subscribe to kernel terminate with priority 100. + * $events[KernelEvents::TERMINATE][] = array('onTerminate', 100); + * // Subscribe to kernel request with default priority of 0. + * $events[KernelEvents::REQUEST][] = array('onRequest'); + * return $events; + * } + * @endcode + * - Write the methods that respond to the events; each one receives the + * event object provided in the dispatch as its one argument. In the above + * example, you would need to write onTerminate() and onRequest() methods. + * + * Note that in your getSubscribedEvents() method, you can optionally set the + * priority of your event subscriber (see terminate example above). Event + * subscribers with higher priority numbers get executed first; the default + * priority is zero. If two event subscribers for the same event have the same + * priority, the one defined in a module with a lower module weight will fire + * first. Subscribers defined in the same services file are fired in + * definition order. If order matters defining a priority is strongly advised + * instead of relying on these two tie breaker rules as they might change in a + * minor release. + * @} + */ + +/** + * @defgroup session Sessions + * @{ + * Store and retrieve data associated with a user's browsing session. + * + * @section sec_intro Overview + * The Drupal session management subsystem is built on top of the Symfony + * session component. It is optimized in order to minimize the impact of + * anonymous sessions on caching proxies. A session is only started if necessary + * and the session cookie is removed from the browser as soon as the session + * has no data. For this reason it is important for contributed and custom + * code to remove session data if it is not used anymore. + * + * @section sec_usage Usage + * Session data is accessed via the + * \Symfony\Component\HttpFoundation\Request::getSession() + * method, which returns an instance of + * \Symfony\Component\HttpFoundation\Session\SessionInterface. The most + * important methods on SessionInterface are set(), get(), and remove(). + * + * The following code fragment shows the implementation of a counter controller + * relying on the session: + * @code + * public function counter(Request $request) { + * $session = $request->getSession(); + * $count = $session->get('mymodule.counter', 0) + 1; + * $session->set('mymodule.counter', $count); + * + * return [ + * '#markup' => $this->t('Page Views: @count', ['@count' => $count]), + * '#cache' => [ + * 'max-age' => 0, + * ], + * ]; + * } + * + * public function reset(Request $request) { + * $session = $request->getSession(); + * $session->remove('mymodule.counter'); + * } + * @endcode + * + * It is important to keep the amount of data stored inside the session to a + * minimum, as the complete session is loaded on every request. Also third + * party session storage backends do not necessarily allow objects of unlimited + * size. If it is necessary to collect a non-trivial amount of data specific to + * a user's session, use the Key/Value store to save the serialized data and + * only store the key to the entry in the session. + * + * @section sec_reserved Reserved attributes and namespacing + * Contributed modules relying on the session are encouraged to namespace + * session attributes by prefixing them with their project name or an + * abbreviation thereof. + * + * Some attributes are reserved for Drupal core and must not be accessed from + * within contributed and custom code. Reserved attributes include: + * - uid: The user ID for an authenticated user. The value of this attribute + * cannot be modified. + * @} + */