fiore@0: /* fiore@0: CCmI Editor - A Collaborative Cross-Modal Diagram Editing Tool fiore@0: fiore@0: Copyright (C) 2002 Cay S. Horstmann (http://horstmann.com) fiore@0: Copyright (C) 2011 Queen Mary University of London (http://ccmi.eecs.qmul.ac.uk/) fiore@0: fiore@0: This program is free software: you can redistribute it and/or modify fiore@0: it under the terms of the GNU General Public License as published by fiore@0: the Free Software Foundation, either version 3 of the License, or fiore@0: (at your option) any later version. fiore@0: fiore@0: This program is distributed in the hope that it will be useful, fiore@0: but WITHOUT ANY WARRANTY; without even the implied warranty of fiore@0: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the fiore@0: GNU General Public License for more details. fiore@0: fiore@0: You should have received a copy of the GNU General Public License fiore@0: along with this program. If not, see . fiore@0: */ fiore@0: fiore@0: package uk.ac.qmul.eecs.ccmi.gui; fiore@0: fiore@0: import java.awt.geom.Point2D; fiore@0: fiore@0: /** fiore@0: This class describes a direction in the 2D plane. fiore@0: A direction is a vector of length 1 with an angle between 0 fiore@0: (inclusive) and 360 degrees (exclusive). There is also fiore@0: a degenerate direction of length 0. fiore@0: */ fiore@0: public class Direction fiore@0: { fiore@0: /** fiore@0: Constructs a direction (normalized to length 1). fiore@0: @param dx the x-value of the direction fiore@0: @param dy the corresponding y-value of the direction fiore@0: */ fiore@0: public Direction(double dx, double dy) fiore@0: { fiore@0: x = dx; fiore@0: y = dy; fiore@0: double length = Math.sqrt(x * x + y * y); fiore@0: if (length == 0) return; fiore@0: x = x / length; fiore@0: y = y / length; fiore@0: } fiore@0: fiore@0: /** fiore@0: Constructs a direction between two points fiore@0: @param p the starting point fiore@0: @param q the ending point fiore@0: */ fiore@0: public Direction(Point2D p, Point2D q) fiore@0: { fiore@0: this(q.getX() - p.getX(), fiore@0: q.getY() - p.getY()); fiore@0: } fiore@0: fiore@3: /** fiore@3: * Checks whether the direction passed as argument is parallel to this direction. fiore@3: * fiore@3: * @param d the direction to check against fiore@3: * @return {@code true} if this direction and {@code d} are parallel to each other, false otherwise fiore@3: */ fiore@0: public boolean isParallel(Direction d){ fiore@0: if(equals(d.x,d.y,DELTA)||turn(180).equals(d.x,d.y,DELTA)) fiore@0: return true; fiore@0: else fiore@0: return false; fiore@0: } fiore@0: fiore@0: /** fiore@0: Turns this direction by an angle. fiore@0: @param angle the angle in degrees fiore@5: fiore@5: @return a new object representing the turned direction fiore@0: */ fiore@0: public Direction turn(double angle){ fiore@0: double a = Math.toRadians(angle); fiore@0: return new Direction( fiore@0: x * Math.cos(a) - y * Math.sin(a), fiore@0: x * Math.sin(a) + y * Math.cos(a)); fiore@0: } fiore@0: fiore@0: /** fiore@0: Gets the x-component of this direction fiore@0: @return the x-component (between -1 and 1) fiore@0: */ fiore@5: public double getX() { fiore@0: return x; fiore@0: } fiore@0: fiore@0: /** fiore@0: Gets the y-component of this direction fiore@0: @return the y-component (between -1 and 1) fiore@0: */ fiore@5: public double getY() { fiore@0: return y; fiore@0: } fiore@0: fiore@0: private boolean equals(double dx, double dy ){ fiore@0: return ((x==dx)&&(y==dy)); fiore@0: } fiore@0: fiore@0: private boolean equals(double dx, double dy , double delta){ fiore@0: return ((Math.abs(x-dx)