annotate java/src/uk/ac/qmul/eecs/ccmi/sound/Sound.java @ 8:ea7885bd9bff tip

fixed bug : render solid line as dotted/dashed when moving the stylus from dotted/dashed to solid
author ccmi-guest
date Thu, 03 Jul 2014 16:12:20 +0100
parents 9e67171477bc
children
rev   line source
fiore@0 1 /*
fiore@0 2 CCmI Editor - A Collaborative Cross-Modal Diagram Editing Tool
fiore@0 3
fiore@0 4 Copyright (C) 2011 Queen Mary University of London (http://ccmi.eecs.qmul.ac.uk/)
fiore@0 5
fiore@0 6 This program is free software: you can redistribute it and/or modify
fiore@0 7 it under the terms of the GNU General Public License as published by
fiore@0 8 the Free Software Foundation, either version 3 of the License, or
fiore@0 9 (at your option) any later version.
fiore@0 10
fiore@0 11 This program is distributed in the hope that it will be useful,
fiore@0 12 but WITHOUT ANY WARRANTY; without even the implied warranty of
fiore@0 13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
fiore@0 14 GNU General Public License for more details.
fiore@0 15
fiore@0 16 You should have received a copy of the GNU General Public License
fiore@0 17 along with this program. If not, see <http://www.gnu.org/licenses/>.
fiore@0 18 */
fiore@0 19
fiore@0 20 package uk.ac.qmul.eecs.ccmi.sound;
fiore@0 21
fiore@0 22 import java.io.InputStream;
fiore@0 23
fiore@0 24 /**
fiore@0 25 * An object implementing the {@code Sound} interface can be used to play sound
fiore@0 26 * samples either just once or in a continuous loop. The client class needs to provide
fiore@0 27 * a reference to an {@code InputStream} to the sample source.
fiore@0 28 * Furthermore, prebuilt sounds
fiore@0 29 * associated to the events defined by the {@code SoundEvent} enumeration can be played.
fiore@0 30 *
fiore@0 31 */
fiore@0 32 public interface Sound {
fiore@0 33
fiore@0 34 public void play(SoundEvent evt);
fiore@0 35
fiore@0 36 public void play(SoundEvent evt, PlayerListener listener);
fiore@0 37
fiore@0 38 public void play(InputStream sound);
fiore@0 39
fiore@0 40 public void play(InputStream sound, PlayerListener listener);
fiore@0 41
fiore@0 42 public void stop();
fiore@0 43
fiore@0 44 public void setMuted(boolean mute);
fiore@0 45
fiore@0 46 public void loadSound(InputStream sound);
fiore@0 47
fiore@0 48 public void startLoop(SoundEvent evt);
fiore@0 49
fiore@0 50 public void stopLoop(SoundEvent evt);
fiore@0 51
fiore@3 52 public void setDefaultPlayerListener(PlayerListener listener,
fiore@0 53 SoundEvent type);
fiore@0 54
fiore@0 55 public void dispose();
fiore@0 56
fiore@0 57 }