Daniel@0: load ('def.lefty'); Daniel@0: definit (); Daniel@0: # Daniel@0: # initialize window data Daniel@0: # Daniel@0: canvas = defcanvas; Daniel@0: wrect = [0 = ['x' = -5; 'y' = 0;]; 1 = ['x' = 410; 'y' = 500;];]; Daniel@0: setwidgetattr (canvas, ['window' = wrect;]); Daniel@0: # Daniel@0: # data structures Daniel@0: # Daniel@0: nodearray = []; Daniel@0: nodenum = 0; Daniel@0: dist = ['x' = 40; 'y' = 40;]; Daniel@0: defsize = ['x' = 10; 'y' = 10;]; Daniel@0: fontname = 'fixed'; Daniel@0: fontsize = 18; Daniel@0: tree = null; Daniel@0: Daniel@0: # drawing functions Daniel@0: # Daniel@0: boxnode = function (node) { Daniel@0: local center; Daniel@0: box (canvas, node, node.rect, ['color' = 0; 'fill' = 'on';]); Daniel@0: box (canvas, node, node.rect); Daniel@0: center = [ Daniel@0: 'x' = (node.rect[0].x + node.rect[1].x) / 2; Daniel@0: 'y' = (node.rect[0].y + node.rect[1].y) / 2; Daniel@0: ]; Daniel@0: if (node.name) Daniel@0: text (canvas, node, center, node.name, fontname, fontsize, 'cc'); Daniel@0: }; Daniel@0: circlenode = function (node) { Daniel@0: local center, radius; Daniel@0: center = [ Daniel@0: 'x' = (node.rect[0].x + node.rect[1].x) / 2; Daniel@0: 'y' = (node.rect[0].y + node.rect[1].y) / 2; Daniel@0: ]; Daniel@0: radius = [ Daniel@0: 'x' = center.x - node.rect[0].x; Daniel@0: 'y' = center.y - node.rect[0].y; Daniel@0: ]; Daniel@0: arc (canvas, node, center, radius, ['color' = 0; 'fill' = 'on';]); Daniel@0: arc (canvas, node, center, radius); Daniel@0: if (node.name) Daniel@0: text (canvas, node, center, node.name, fontname, fontsize, 'cc'); Daniel@0: }; Daniel@0: drawnode = boxnode; Daniel@0: drawedge = function (node1, node2) { Daniel@0: line (canvas, null, Daniel@0: [ Daniel@0: 'x' = (node1.rect[1].x + node1.rect[0].x) / 2; Daniel@0: 'y' = node1.rect[0].y; Daniel@0: ], [ Daniel@0: 'x' = (node2.rect[1].x + node2.rect[0].x) / 2; Daniel@0: 'y' = node2.rect[1].y; Daniel@0: ]); Daniel@0: }; Daniel@0: drawtree = function (node) { Daniel@0: local i; Daniel@0: for (i in nodearray) Daniel@0: drawnode (nodearray[i]); Daniel@0: drawtreerec (node); Daniel@0: }; Daniel@0: drawtreerec = function (node) { Daniel@0: local i, n; Daniel@0: if ((n = tablesize (node.ch)) > 0) { Daniel@0: for (i = 0; i < n; i = i + 1) { Daniel@0: drawedge (node, node.ch[i]); Daniel@0: drawtreerec (node.ch[i]); Daniel@0: } Daniel@0: } Daniel@0: }; Daniel@0: redraw = function (c) { Daniel@0: if (tree) Daniel@0: drawtree (tree); Daniel@0: }; Daniel@0: Daniel@0: # layout functions Daniel@0: # Daniel@0: complayout = function () { Daniel@0: leafx = 0; Daniel@0: leafrank = 0; Daniel@0: dolayout (tree, wrect[1].y - 10); Daniel@0: remove ('leafx'); Daniel@0: remove ('leafrank'); Daniel@0: }; Daniel@0: dolayout = function (node, pary) { Daniel@0: local r, n, i, size, lchp, rchp; Daniel@0: size = nodesize (node); Daniel@0: if (node.chn > 0) { Daniel@0: for (i = 0; i < node.chn; i = i + 1) Daniel@0: dolayout (node.ch[i], pary - size.y - dist.y); Daniel@0: node.rank = (node.ch[0].rank + node.ch[node.chn - 1].rank) / 2; Daniel@0: lchp = node.ch[0].rect; Daniel@0: rchp = node.ch[node.chn - 1].rect; Daniel@0: r[0].x = lchp[0].x + ((rchp[1].x - lchp[0].x) - size.x) / 2; Daniel@0: r[0].y = pary - size.y; Daniel@0: r[1].x = r[0].x + size.x; Daniel@0: r[1].y = pary; Daniel@0: node.rect = r; Daniel@0: } else { Daniel@0: node.rank = leafrank; Daniel@0: r[0].x = leafx; Daniel@0: r[0].y = pary - size.y; Daniel@0: r[1].x = r[0].x + size.x; Daniel@0: r[1].y = pary; Daniel@0: leafrank = leafrank + 1; Daniel@0: leafx = r[1].x + dist.x; Daniel@0: node.rect = r; Daniel@0: } Daniel@0: }; Daniel@0: Daniel@0: # editing functions Daniel@0: # Daniel@0: inode = function (point, name) { Daniel@0: local i, nnum, size; Daniel@0: nnum = nodenum; Daniel@0: if (~name) Daniel@0: name = ask ('give name of node:'); Daniel@0: nodearray[nnum].ch = []; Daniel@0: nodearray[nnum].chn = 0; Daniel@0: nodearray[nnum].name = name; Daniel@0: size = nodesize (nodearray[nnum]); Daniel@0: nodearray[nnum].rect[0] = point; Daniel@0: nodearray[nnum].rect[1] = ['x' = point.x + size.x; 'y' = point.y + size.y;]; Daniel@0: nodenum = nodenum + 1; Daniel@0: if (~tree) { Daniel@0: tree = nodearray[nnum]; Daniel@0: tree.depth = 0; Daniel@0: complayout (); Daniel@0: drawtree (tree); Daniel@0: } else Daniel@0: drawtree (nodearray[nnum]); Daniel@0: return nodearray[nnum]; Daniel@0: }; Daniel@0: iedge = function (node1, node2) { Daniel@0: node1.ch[node1.chn] = node2; Daniel@0: node1.chn = node1.chn + 1; Daniel@0: node2.depth = node1.depth + 1; Daniel@0: complayout (); Daniel@0: clear (canvas); Daniel@0: drawtree (tree); Daniel@0: }; Daniel@0: fix = function (node, op, np) { Daniel@0: if (node.depth ~= 0) Daniel@0: dist.y = dist.y + (op.y - np.y) / node.depth; Daniel@0: if (node.rank ~= 0) Daniel@0: dist.x = dist.x + (np.x - op.x) / node.rank; Daniel@0: complayout (); Daniel@0: clear (canvas); Daniel@0: drawtree (tree); Daniel@0: }; Daniel@0: nodesize = function (node) { Daniel@0: local siz; Daniel@0: if (~(siz = textsize (canvas, node.name, fontname, fontsize))) Daniel@0: siz = defsize; Daniel@0: else { Daniel@0: siz.x = siz.x + 8; Daniel@0: siz.y = siz.y + 8; Daniel@0: } Daniel@0: return siz; Daniel@0: }; Daniel@0: changenode = function (nodestyle) { Daniel@0: drawnode = nodestyle; Daniel@0: clear (canvas); Daniel@0: drawtree (tree); Daniel@0: }; Daniel@0: Daniel@0: # user interface functions Daniel@0: # Daniel@0: leftdown = function (data) { Daniel@0: if (~data.obj) Daniel@0: inode (data.pos, null); Daniel@0: }; Daniel@0: leftup = function (data) { Daniel@0: if (data.pobj) Daniel@0: fix (data.pobj, data.ppos, data.pos); Daniel@0: }; Daniel@0: middleup = function (data) { Daniel@0: if (data.pobj & data.obj) Daniel@0: iedge (data.pobj, data.obj); Daniel@0: }; Daniel@0: dops = function () { Daniel@0: local s; Daniel@0: Daniel@0: s = ['x' = 8 * 300; 'y' = 10.5 * 300;]; Daniel@0: fontname = 'Times-Roman'; Daniel@0: canvas = createwidget (-1, ['type' = 'ps'; 'size' = s;]); Daniel@0: setwidgetattr (canvas, ['window' = wrect;]); Daniel@0: drawtree (tree); Daniel@0: destroywidget (canvas); Daniel@0: canvas=defcanvas; Daniel@0: fontname = 'fixed'; Daniel@0: };