Daniel@0: # Daniel@0: # data structures Daniel@0: # Daniel@0: length = 300; Daniel@0: center = ['x' = 200; 'y' = 250;]; Daniel@0: radius = 2 * length / sqrt (12); Daniel@0: fractalangle = 0; Daniel@0: maxlevel = 2; Daniel@0: sizes = [ Daniel@0: 'button' = [ 'x' = 100; 'y' = 40; ]; Daniel@0: 'canvas' = [ 'x' = 400; 'y' = 500; ]; Daniel@0: 'view' = [ 'x' = 400; 'y' = 600; ]; Daniel@0: ]; Daniel@0: sq = function (x) { Daniel@0: return x * x; Daniel@0: }; Daniel@0: # Daniel@0: # create view and other widgets Daniel@0: # Daniel@0: init = function () { Daniel@0: view = createwidget (-1, [ Daniel@0: 'type' = 'view'; 'name' = 'fractal'; 'size' = sizes.view; Daniel@0: ]); Daniel@0: Daniel@0: array1 = createwidget (view, [ Daniel@0: 'type' = 'array'; 'borderwidth' = 1; 'mode' = 'vertical'; Daniel@0: ]); Daniel@0: widgets[array1].resize = resize; Daniel@0: Daniel@0: array2 = createwidget (array1, [ Daniel@0: 'type' = 'array'; 'borderwidth' = 1; 'mode' = 'horizontal'; Daniel@0: ]); Daniel@0: widgets[array2].resize = resize; Daniel@0: Daniel@0: array3 = createwidget (array2, [ Daniel@0: 'type' = 'array'; 'borderwidth' = 1; 'mode' = 'vertical'; Daniel@0: ]); Daniel@0: widgets[array3].resize = resize; Daniel@0: Daniel@0: morebutton = createwidget (array3, [ Daniel@0: 'type' = 'button'; 'text' = 'more'; Daniel@0: ]); Daniel@0: widgets[morebutton].pressed = pressed; Daniel@0: lessbutton = createwidget (array3, [ Daniel@0: 'type' = 'button'; 'text' = 'less'; Daniel@0: ]); Daniel@0: widgets[lessbutton].pressed = pressed; Daniel@0: setwidgetattr (morebutton, ['size' = sizes.button;]); Daniel@0: setwidgetattr (lessbutton, ['size' = sizes.button;]); Daniel@0: Daniel@0: atext = createwidget (array2, [ Daniel@0: 'type' = 'text'; 'mode' = 'oneline'; Daniel@0: ]); Daniel@0: widgets[atext].oneline = oneline; Daniel@0: setwidgetattr (atext, [ Daniel@0: 'size' = ['x' = sizes.button.x; 'y' = sizes.button.y * 2;]; Daniel@0: ]); Daniel@0: Daniel@0: scroll = createwidget (array1, ['type' = 'scroll';]); Daniel@0: canvas = createwidget (scroll, ['type' = 'canvas';]); Daniel@0: wrect = [0 = ['x' = 0; 'y' = 0;]; 1 = sizes.canvas;]; Daniel@0: setwidgetattr (canvas, ['window' = wrect; 'viewport' = wrect[1];]); Daniel@0: }; Daniel@0: # Daniel@0: # drawing functions Daniel@0: # Daniel@0: # draw a Koch curve (a ``snowflake'' fractal) Daniel@0: # Daniel@0: # start with a triangle and keep replacing edges Daniel@0: # with the construct: _/\_ Daniel@0: # until the recursion level reaches 'maxlevel' Daniel@0: # Daniel@0: fractal = function (level, length, angle) { Daniel@0: local nlength, newpenpos; Daniel@0: Daniel@0: if (level >= maxlevel) { Daniel@0: newpenpos.x = penpos.x + length * cos (angle); Daniel@0: newpenpos.y = penpos.y + length * sin (angle); Daniel@0: line (canvas, null, penpos, newpenpos, ['color' = 1;]); Daniel@0: penpos = newpenpos; Daniel@0: return; Daniel@0: } Daniel@0: nlength = length / 3; Daniel@0: fractal (level + 1, nlength, angle); Daniel@0: fractal (level + 1, nlength, angle + 60); Daniel@0: fractal (level + 1, nlength, angle - 60); Daniel@0: fractal (level + 1, nlength, angle); Daniel@0: }; Daniel@0: redrawfractal = function () { Daniel@0: clear (canvas); Daniel@0: setpick (canvas, center, wrect); Daniel@0: penpos = [ Daniel@0: 'x' = center.x + cos (fractalangle + 210) * radius; Daniel@0: 'y' = center.y + sin (fractalangle + 210) * radius; Daniel@0: ]; Daniel@0: fractal (0, length, fractalangle + 60); Daniel@0: fractal (0, length, fractalangle - 60); Daniel@0: fractal (0, length, fractalangle - 180); Daniel@0: remove ('penpos'); Daniel@0: }; Daniel@0: # Daniel@0: # editing functions Daniel@0: # Daniel@0: # transform the fractal. Daniel@0: # Daniel@0: # map point 'prevpoint' to point 'currpoint' Daniel@0: # with respect to the center of the fractal. Daniel@0: # Daniel@0: transformfractal = function (prevpoint, currpoint) { Daniel@0: local prevtan, currtan, prevradius, currradius; Daniel@0: Daniel@0: prevtan = atan (prevpoint.y - center.y, prevpoint.x - center.x); Daniel@0: currtan = atan (currpoint.y - center.y, currpoint.x - center.x); Daniel@0: fractalangle = fractalangle + (currtan - prevtan); Daniel@0: prevradius = sqrt ( Daniel@0: sq (prevpoint.y - center.y) + sq (prevpoint.x - center.x) Daniel@0: ); Daniel@0: currradius = sqrt ( Daniel@0: sq (currpoint.y - center.y) + sq (currpoint.x - center.x) Daniel@0: ); Daniel@0: radius = radius / prevradius * currradius; Daniel@0: length = radius / 2 * sqrt (12); Daniel@0: }; Daniel@0: # Daniel@0: # main actions Daniel@0: # Daniel@0: redraw = function (data) { Daniel@0: redrawfractal (); Daniel@0: }; Daniel@0: changemaxlevel = function (dn) { Daniel@0: maxlevel = maxlevel + dn; Daniel@0: if (maxlevel < 0) Daniel@0: maxlevel = 0; Daniel@0: redrawfractal (); Daniel@0: }; Daniel@0: resize = function (data) { Daniel@0: local ret; Daniel@0: if (data.widget == array1) { Daniel@0: ret = [ Daniel@0: array2 = [ Daniel@0: 'x' = data.size.x; Daniel@0: 'y' = sizes.button.y * 2; Daniel@0: ]; Daniel@0: scroll = [ Daniel@0: 'x' = data.size.x; Daniel@0: 'y' = data.size.y - sizes.button.y * 2; Daniel@0: ]; Daniel@0: ]; Daniel@0: } else if (data.widget == array2) { Daniel@0: ret = [ Daniel@0: array3 = [ Daniel@0: 'x' = sizes.button.x; Daniel@0: 'y' = 2 * sizes.button.y; Daniel@0: ]; Daniel@0: atext = [ Daniel@0: 'x' = data.size.x - sizes.button.x; Daniel@0: 'y' = 2 * sizes.button.y; Daniel@0: ]; Daniel@0: ]; Daniel@0: } else if (data.widget == array3) { Daniel@0: ret = [ Daniel@0: morebutton = sizes.button; Daniel@0: lessbutton = sizes.button; Daniel@0: ]; Daniel@0: } Daniel@0: return ret; Daniel@0: }; Daniel@0: # Daniel@0: # user interface functions Daniel@0: # Daniel@0: # bind changes to the fractal to user actions Daniel@0: # Daniel@0: leftup = function (data) { Daniel@0: transformfractal (data.ppos, data.pos); Daniel@0: redrawfractal (); Daniel@0: }; Daniel@0: menu = [ Daniel@0: 0 = 'more'; Daniel@0: 1 = 'less'; Daniel@0: ]; Daniel@0: domenu = function (i) { Daniel@0: local s; Daniel@0: s = menu[i]; Daniel@0: if (s == 'more') Daniel@0: changemaxlevel (1); Daniel@0: else if (s == 'less') Daniel@0: changemaxlevel (-1); Daniel@0: }; Daniel@0: rightdown = function (data) { Daniel@0: domenu (displaymenu (canvas, menu)); Daniel@0: }; Daniel@0: pressed = function (data) { Daniel@0: if (data.widget == morebutton) Daniel@0: changemaxlevel (1); Daniel@0: else if (data.widget == lessbutton) Daniel@0: changemaxlevel (-1); Daniel@0: }; Daniel@0: oneline = function (data) { Daniel@0: local dn; Daniel@0: dn = ston (data.text); Daniel@0: if (dn > 0 | dn < 0) Daniel@0: changemaxlevel (dn - maxlevel); Daniel@0: }; Daniel@0: # Daniel@0: # postscript generation Daniel@0: # Daniel@0: dops = function () { Daniel@0: local r; Daniel@0: Daniel@0: r = [0 = ['x' = 0; 'y' = 0;]; 1 = ['x' = 8 * 300; 'y' = 10.5 * 300;];]; Daniel@0: canvas = opencanvas ('pscanvas', '', r); Daniel@0: setwidgetattr (canvas, ['window' = wrect;]); Daniel@0: redraw (); Daniel@0: closecanvas (canvas); Daniel@0: canvas=defcanvas; Daniel@0: }; Daniel@0: init (); Daniel@0: #txtview ('off');