diff doc/html/index.html @ 72:f4d9410f187e

flow: Merged <release> '1.0.0' to <master> ('master').
author Adam Stark <adamstark@users.noreply.github.com>
date Tue, 08 Jul 2014 12:32:27 +0100
parents ae3ec9b14092
children d6d9df2db3e1
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+<div class="title"><a class="el" href="class_b_track.html">BTrack</a> - A Real-Time Beat Tracker </div>  </div>
+</div><!--header-->
+<div class="contents">
+<div class="textblock"><p>A real-time beat tracker, implemented in C++.</p>
+<p>Written by Adam Stark, Matthew Davies and Mark Plumbley.</p>
+<h2>License</h2>
+<p><a class="el" href="class_b_track.html">BTrack</a> is made available under the GNU General Public License, version 3. Please see the included LICENSE.txt for more details.</p>
+<h2>Usage - C++</h2>
+<p><b>STEP 1</b></p>
+<p>Include the <a class="el" href="class_b_track.html">BTrack</a> header file as follows: </p>
+<pre class="fragment">    #include "BTrack.h"
+</pre><p><b>STEP 2</b></p>
+<p>Instantiate the algorithm by one of the following: </p>
+<pre class="fragment">// to use the default 512 hop size and 1024 frame size
+BTrack b; 
+</pre><p>or: </p>
+<pre class="fragment">// to specify a hop size (e.g. 512) and have a frame size of 2 x the hop size
+BTrack b(512); 
+</pre><p>or: </p>
+<pre class="fragment">// to specify both the hop size and frame size
+BTrack b(512,1024);
+</pre><p><b>STEP 3.1 - Audio Input</b></p>
+<p>In the processing loop, fill a double precision array with one frame of audio samples (as determined in step 2): </p>
+<pre class="fragment">double *frame; 
+
+// !
+// do something here to fill the frame with audio samples
+// !
+</pre><p>and then call: </p>
+<pre class="fragment">b.processAudioFrame(frame);
+</pre><p>and to check for beats, simply call: </p>
+<pre class="fragment">if (b.beatDueInCurrentFrame())
+{
+    // do something on the beat
+}
+</pre><p><b>STEP 3.2 - Onset Detection Function Input</b></p>
+<p>The algorithm can process onset detection function samples. Given a double precision onset detection function sample called 'newSamples', at each step, call: </p>
+<pre class="fragment">b.processOnsetDetectionFunctionSample(newSample);
+</pre><p>and then check for beats with: </p>
+<pre class="fragment">if (b.beatDueInCurrentFrame())
+{
+    // do something on the beat
+}
+</pre><p>For any questions, please email Adam Stark (email at <a href="http://www.adamstark.co.uk">http://www.adamstark.co.uk</a>). </p>
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