diff Agent.h @ 6:02d388f98c23

Introduce a number of new classes derived from the Java
author Chris Cannam
date Tue, 27 Sep 2011 18:37:01 +0100
parents
children f04f87b5e643
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Agent.h	Tue Sep 27 18:37:01 2011 +0100
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+/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */
+
+/*
+  Vamp feature extraction plugin for the BeatRoot beat tracker.
+
+  Centre for Digital Music, Queen Mary, University of London.
+  This file copyright 2011 Simon Dixon, Chris Cannam and QMUL.
+    
+  This program is free software; you can redistribute it and/or
+  modify it under the terms of the GNU General Public License as
+  published by the Free Software Foundation; either version 2 of the
+  License, or (at your option) any later version.  See the file
+  COPYING included with this distribution for more information.
+*/
+
+#ifndef _AGENT_H_
+#define _AGENT_H_
+
+#include "Event.h"
+
+/** Agent is the central class for beat tracking.
+ *  Each Agent object has a tempo hypothesis, a history of tracked beats, and
+ *  a score evaluating the continuity, regularity and salience of its beat track.
+ */
+class Agent
+{
+public:
+
+    typedef std::vector<Agent> AgentList;
+
+    /** The maximum amount by which a beat can be later than the predicted beat time,
+     *  expressed as a fraction of the beat period. */
+    static double POST_MARGIN_FACTOR;
+
+    /** The maximum amount by which a beat can be earlier than the predicted beat time,
+     *  expressed as a fraction of the beat period. */
+    static double PRE_MARGIN_FACTOR;
+	
+    /** The default value of innerMargin, which is the maximum time (in seconds) that a
+     * 	beat can deviate from the predicted beat time without a fork occurring. */
+    static const double INNER_MARGIN;
+	
+    /** The maximum allowed deviation from the initial tempo, expressed as a fraction of the initial beat period. */
+    static double MAX_CHANGE;
+		
+    /** The slope of the penalty function for onsets which do not coincide precisely with predicted beat times. */
+    static double CONF_FACTOR;
+	
+    /** The reactiveness/inertia balance, i.e. degree of change in the tempo, is controlled by the correctionFactor
+     *  variable.  This constant defines its default value, which currently is not subsequently changed. The
+     *  beat period is updated by the reciprocal of the correctionFactor multiplied by the difference between the
+     *  predicted beat time and matching onset. */
+    static const double DEFAULT_CORRECTION_FACTOR;
+	
+    /** The default value of expiryTime, which is the time (in seconds) after which an Agent that
+     *  has no Event matching its beat predictions will be destroyed. */
+    static const double DEFAULT_EXPIRY_TIME;
+
+protected:
+    /** The identity number of the next created Agent */
+    static int idCounter;
+	
+    /** The maximum time (in seconds) that a beat can deviate from the predicted beat time
+     *  without a fork occurring (i.e. a 2nd Agent being created). */
+    static double innerMargin;
+
+    /** Controls the reactiveness/inertia balance, i.e. degree of change in the tempo.  The
+     *  beat period is updated by the reciprocal of the correctionFactor multiplied by the difference between the
+     *  predicted beat time and matching onset. */
+    static double correctionFactor;
+
+    /** The time (in seconds) after which an Agent that
+     *  has no Event matching its beat predictions will be destroyed. */
+    static double expiryTime;
+	
+    /** For scoring Agents in a (non-existent) real-time version (otherwise not used). */
+    static double decayFactor;
+
+public:
+    /** The size of the outer half-window before the predicted beat time. */
+    double preMargin;
+
+    /** The size of the outer half-window after the predicted beat time. */
+    double postMargin;
+	
+    /** The Agent's unique identity number. */
+    int idNumber;
+	
+    /** To be used in real-time version?? */
+    double tempoScore;
+	
+    /** Sum of salience values of the Events which have been interpreted
+     *  as beats by this Agent, weighted by their nearness to the predicted beat times. */
+    double phaseScore;
+	
+    /** How long has this agent been the best?  For real-time version; otherwise not used. */
+    double topScoreTime;
+	
+    /** The number of beats found by this Agent, including interpolated beats. */
+    int beatCount;
+	
+    /** The current tempo hypothesis of the Agent, expressed as the beat period in seconds. */
+    double beatInterval;
+
+    /** The initial tempo hypothesis of the Agent, expressed as the beat period in seconds. */
+    double initialBeatInterval;
+	
+    /** The time of the most recent beat accepted by this Agent. */
+    double beatTime;
+	
+    /** The list of Events (onsets) accepted by this Agent as beats, plus interpolated beats. */
+    EventList events;
+
+    /** Constructor: the work is performed by init()
+     *  @param ibi The beat period (inter-beat interval) of the Agent's tempo hypothesis.
+     */
+    Agent(double ibi) {
+	init(ibi);
+    } // constructor
+
+    /** Copy constructor.
+     *  @param clone The Agent to duplicate. */
+    Agent(const Agent &clone) {
+	idNumber = idCounter++;
+	phaseScore = clone.phaseScore;
+	tempoScore = clone.tempoScore;
+	topScoreTime = clone.topScoreTime;
+	beatCount = clone.beatCount;
+	beatInterval = clone.beatInterval;
+	initialBeatInterval = clone.initialBeatInterval;
+	beatTime = clone.beatTime;
+	events = EventList(clone.events);
+	postMargin = clone.postMargin;
+	preMargin = clone.preMargin;
+    } // copy constructor
+
+protected:
+    /** Initialise all the fields of this Agent.
+     *  @param ibi The initial tempo hypothesis of the Agent.
+     */
+    void init(double ibi) {
+	innerMargin = INNER_MARGIN;
+	correctionFactor = DEFAULT_CORRECTION_FACTOR;
+	expiryTime = DEFAULT_EXPIRY_TIME;
+	decayFactor = 0;
+	beatInterval = ibi;
+	initialBeatInterval = ibi;
+	postMargin = ibi * POST_MARGIN_FACTOR;
+	preMargin = ibi * PRE_MARGIN_FACTOR;
+	idNumber = idCounter++;
+	phaseScore = 0.0;
+	tempoScore = 0.0;
+	topScoreTime = 0.0;
+	beatCount = 0;
+	beatTime = -1.0;
+	events.clear();
+    } // init()
+
+
+    double threshold(double value, double min, double max) {
+	if (value < min)
+	    return min;
+	if (value > max)
+	    return max;
+	return value;
+    }
+
+    /** Accept a new Event as a beat time, and update the state of the Agent accordingly.
+     *  @param e The Event which is accepted as being on the beat.
+     *  @param err The difference between the predicted and actual beat times.
+     *  @param beats The number of beats since the last beat that matched an Event.
+     */
+    void accept(Event e, double err, int beats) {
+	beatTime = e.time;
+	events.push_back(e);
+	if (fabs(initialBeatInterval - beatInterval -
+		 err / correctionFactor) < MAX_CHANGE * initialBeatInterval)
+	    beatInterval += err / correctionFactor;// Adjust tempo
+	beatCount += beats;
+	double conFactor = 1.0 - CONF_FACTOR * err /
+	    (err>0? postMargin: -preMargin);
+	if (decayFactor > 0) {
+	    double memFactor = 1. - 1. / threshold((double)beatCount,1,decayFactor);
+	    phaseScore = memFactor * phaseScore +
+		(1.0 - memFactor) * conFactor * e.salience;
+	} else
+	    phaseScore += conFactor * e.salience;
+    } // accept()
+
+    /** The given Event is tested for a possible beat time. The following situations can occur:
+     *  1) The Agent has no beats yet; the Event is accepted as the first beat.
+     *  2) The Event is beyond expiryTime seconds after the Agent's last 'confirming' beat; the Agent is terminated.
+     *  3) The Event is within the innerMargin of the beat prediction; it is accepted as a beat.
+     *  4) The Event is within the outerMargin's of the beat prediction; it is accepted as a beat by this Agent,
+     *     and a new Agent is created which doesn't accept it as a beat.
+     *  5) The Event is ignored because it is outside the windows around the Agent's predicted beat time.
+     * @param e The Event to be tested
+     * @param a The list of all agents, which is updated if a new agent is created.
+     * @return Indicate whether the given Event was accepted as a beat by this Agent.
+     */
+    bool considerAsBeat(Event e, const AgentList &a);
+
+    /** Interpolates missing beats in the Agent's beat track, starting from the beginning of the piece. */
+    void fillBeats() {
+	fillBeats(-1.0);
+    } // fillBeats()/0
+
+    /** Interpolates missing beats in the Agent's beat track.
+     *  @param start Ignore beats earlier than this start time 
+     */
+    void fillBeats(double start);
+
+}; // class Agent
+
+typedef Agent::AgentList AgentList;
+
+#endif