andrewm@88: /* andrewm@88: * render.cpp andrewm@88: * andrewm@88: * Created on: Oct 24, 2014 andrewm@88: * Author: parallels andrewm@88: */ andrewm@88: andrewm@88: andrewm@88: #include andrewm@88: #include andrewm@88: #include andrewm@88: andrewm@88: #define NUMBER_OF_SEGMENTS 10 andrewm@88: andrewm@88: // Two levels of audio: one follows current value, the other holds andrewm@88: // peaks for longer andrewm@88: float gAudioLocalLevel = 0, gAudioPeakLevel = 0; andrewm@88: andrewm@88: // Decay rates for detecting levels andrewm@88: float gLocalDecayRate = 0.99, gPeakDecayRate = 0.999; andrewm@88: andrewm@88: // Thresholds for LEDs: set in setup() andrewm@88: float gThresholds[NUMBER_OF_SEGMENTS + 1]; andrewm@88: andrewm@88: // High-pass filter on the input andrewm@88: float gLastX[2] = {0}; andrewm@88: float gLastY[2] = {0}; andrewm@88: andrewm@88: // These coefficients make a high-pass filter at 5Hz for 44.1kHz sample rate andrewm@88: double gB0 = 0.99949640; andrewm@88: double gB1 = -1.99899280; andrewm@88: double gB2 = gB0; andrewm@88: double gA1 = -1.99899254; andrewm@88: double gA2 = 0.99899305; andrewm@88: andrewm@88: // setup() is called once before the audio rendering starts. andrewm@88: // Use it to perform any initialisation and allocation which is dependent andrewm@88: // on the period size or sample rate. andrewm@88: // andrewm@88: // userData holds an opaque pointer to a data structure that was passed andrewm@88: // in from the call to initAudio(). andrewm@88: // andrewm@88: // Return true on success; returning false halts the program. andrewm@88: andrewm@88: bool setup(BeagleRTContext *context, void *userData) andrewm@88: { andrewm@88: // This project makes the assumption that the audio and digital andrewm@88: // sample rates are the same. But check it to be sure! andrewm@88: if(context->audioFrames != context->digitalFrames) { andrewm@88: rt_printf("Error: this project needs the audio and digital sample rates to be the same.\n"); andrewm@88: return false; andrewm@88: } andrewm@88: andrewm@88: // Initialise threshold levels in -3dB steps. One extra for efficiency in render() andrewm@88: // Level = 10^(dB/20) andrewm@88: for(int i = 0; i < NUMBER_OF_SEGMENTS + 1; i++) { andrewm@88: gThresholds[i] = powf(10.0f, (-1.0 * (NUMBER_OF_SEGMENTS - i)) * .05); andrewm@88: } andrewm@88: andrewm@88: for(int i = 0; i < NUMBER_OF_SEGMENTS; i++) andrewm@88: pinModeFrame(context, 0, i, OUTPUT); andrewm@88: andrewm@88: return true; andrewm@88: } andrewm@88: andrewm@88: // render() is called regularly at the highest priority by the audio engine. andrewm@88: // Input and output are given from the audio hardware and the other andrewm@88: // ADCs and DACs (if available). If only audio is available, numMatrixFrames andrewm@88: // will be 0. andrewm@88: andrewm@88: void render(BeagleRTContext *context, void *userData) andrewm@88: { andrewm@88: for(unsigned int n = 0; n < context->audioFrames; n++) { andrewm@88: // Get average of audio input channels andrewm@88: float sample = 0; andrewm@88: for(unsigned int ch = 0; ch < context->audioChannels; ch++) { andrewm@88: context->audioOut[n * context->audioChannels + ch] = andrewm@88: context->audioIn[n * context->audioChannels + ch]; andrewm@88: sample += context->audioIn[n * context->audioChannels + ch]; andrewm@88: } andrewm@88: andrewm@88: // Do DC-blocking on the sum andrewm@88: float out = gB0 * sample + gB1 * gLastX[0] + gB2 * gLastX[1] andrewm@88: - gA1 * gLastY[0] - gA2 * gLastY[1]; andrewm@88: andrewm@88: gLastX[1] = gLastX[0]; andrewm@88: gLastX[0] = sample; andrewm@88: gLastY[1] = gLastY[0]; andrewm@88: gLastY[0] = out; andrewm@88: andrewm@88: out = fabsf(out / (float)context->audioChannels); andrewm@88: andrewm@88: // Do peak detection: fast-responding local level andrewm@88: if(out > gAudioLocalLevel) andrewm@88: gAudioLocalLevel = out; andrewm@88: else andrewm@88: gAudioLocalLevel *= gLocalDecayRate; andrewm@88: andrewm@88: // Do peak detection: slow-responding peak level andrewm@88: if(out > gAudioPeakLevel) andrewm@88: gAudioPeakLevel = out; andrewm@88: else { andrewm@88: // Make peak decay slowly by only multiplying andrewm@88: // every few samples andrewm@88: if(((context->audioSampleCount + n) & 31) == 0) andrewm@88: gAudioPeakLevel *= gPeakDecayRate; andrewm@88: } andrewm@88: // LED bargraph on digital outputs 0-9 andrewm@88: for(int led = 0; led < NUMBER_OF_SEGMENTS; led++) { andrewm@88: // All LEDs up to the local level light up. The LED andrewm@88: // for the peak level also remains lit. andrewm@88: int state = LOW; andrewm@88: andrewm@88: if(gAudioLocalLevel > gThresholds[led]) andrewm@88: state = HIGH; andrewm@88: else if(gAudioPeakLevel > gThresholds[led] && gAudioPeakLevel <= gThresholds[led + 1]) andrewm@88: state = HIGH; andrewm@88: andrewm@88: // Write LED andrewm@88: digitalWriteFrameOnce(context, n, led, state); andrewm@88: } andrewm@88: } andrewm@88: } andrewm@88: andrewm@88: // cleanup() is called once at the end, after the audio has stopped. andrewm@88: // Release any resources that were allocated in setup(). andrewm@88: andrewm@88: void cleanup(BeagleRTContext *context, void *userData) andrewm@88: { andrewm@88: andrewm@88: }