andrewm@0: /* andrewm@0: * render.cpp andrewm@0: * andrewm@0: * Created on: Oct 24, 2014 andrewm@0: * Author: parallels andrewm@0: */ andrewm@0: andrewm@0: andrewm@56: #include andrewm@0: #include giuliomoro@180: #include andrewm@0: andrewm@56: float gFrequency = 440.0; andrewm@0: float gPhase; andrewm@0: float gInverseSampleRate; andrewm@0: andrewm@56: // setup() is called once before the audio rendering starts. andrewm@0: // Use it to perform any initialisation and allocation which is dependent andrewm@0: // on the period size or sample rate. andrewm@0: // andrewm@0: // userData holds an opaque pointer to a data structure that was passed andrewm@0: // in from the call to initAudio(). andrewm@0: // andrewm@0: // Return true on success; returning false halts the program. andrewm@0: andrewm@56: bool setup(BeagleRTContext *context, void *userData) andrewm@0: { andrewm@0: // Retrieve a parameter passed in from the initAudio() call andrewm@56: if(userData != 0) andrewm@56: gFrequency = *(float *)userData; andrewm@0: andrewm@45: gInverseSampleRate = 1.0 / context->audioSampleRate; andrewm@0: gPhase = 0.0; andrewm@0: andrewm@0: return true; andrewm@0: } andrewm@0: andrewm@0: // render() is called regularly at the highest priority by the audio engine. andrewm@0: // Input and output are given from the audio hardware and the other andrewm@0: // ADCs and DACs (if available). If only audio is available, numMatrixFrames andrewm@0: // will be 0. andrewm@0: andrewm@45: void render(BeagleRTContext *context, void *userData) andrewm@0: { andrewm@45: for(unsigned int n = 0; n < context->audioFrames; n++) { andrewm@0: float out = 0.8f * sinf(gPhase); andrewm@0: gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate; andrewm@0: if(gPhase > 2.0 * M_PI) andrewm@0: gPhase -= 2.0 * M_PI; andrewm@0: giuliomoro@180: for(unsigned int channel = 0; channel < context->audioChannels; channel++) { giuliomoro@180: // Two equivalent ways to write this code giuliomoro@180: giuliomoro@180: // The long way, using the buffers directly: giuliomoro@180: // context->audioOut[n * context->audioChannels + channel] = out; giuliomoro@180: giuliomoro@180: // Or using the macros: giuliomoro@180: audioWriteFrame(context, n, channel, out); giuliomoro@180: } andrewm@0: } andrewm@0: } andrewm@0: andrewm@56: // cleanup() is called once at the end, after the audio has stopped. andrewm@56: // Release any resources that were allocated in setup(). andrewm@0: andrewm@56: void cleanup(BeagleRTContext *context, void *userData) andrewm@0: { andrewm@0: andrewm@0: }