andrewm@0: /* andrewm@0: * render.cpp andrewm@0: * andrewm@0: * Created on: Oct 24, 2014 andrewm@0: * Author: parallels andrewm@0: */ andrewm@0: andrewm@0: andrewm@52: #include "../../include/BeagleRT.h" andrewm@0: #include "../../include/Utilities.h" andrewm@0: #include andrewm@0: #include andrewm@0: andrewm@0: float gPhase; andrewm@0: float gInverseSampleRate; andrewm@52: int gAudioFramesPerAnalogFrame; andrewm@0: andrewm@0: // These settings are carried over from main.cpp andrewm@0: // Setting global variables is an alternative approach andrewm@0: // to passing a structure to userData in initialise_render() andrewm@0: andrewm@0: extern int gSensorInputFrequency; andrewm@0: extern int gSensorInputAmplitude; andrewm@0: andrewm@0: // initialise_render() is called once before the audio rendering starts. andrewm@0: // Use it to perform any initialisation and allocation which is dependent andrewm@0: // on the period size or sample rate. andrewm@0: // andrewm@0: // userData holds an opaque pointer to a data structure that was passed andrewm@0: // in from the call to initAudio(). andrewm@0: // andrewm@0: // Return true on success; returning false halts the program. andrewm@0: andrewm@52: bool initialise_render(BeagleRTContext *context, void *userData) andrewm@0: { andrewm@52: if(context->analogFrames == 0 || context->analogFrames > context->audioFrames) { andrewm@52: rt_printf("Error: this example needs analog enabled, with 4 or 8 channels\n"); andrewm@0: return false; andrewm@0: } andrewm@0: andrewm@52: gAudioFramesPerAnalogFrame = context->audioFrames / context->analogFrames; andrewm@52: gInverseSampleRate = 1.0 / context->audioSampleRate; andrewm@0: gPhase = 0.0; andrewm@0: andrewm@0: return true; andrewm@0: } andrewm@0: andrewm@0: // render() is called regularly at the highest priority by the audio engine. andrewm@0: // Input and output are given from the audio hardware and the other andrewm@0: // ADCs and DACs (if available). If only audio is available, numMatrixFrames andrewm@0: // will be 0. andrewm@0: andrewm@52: void render(BeagleRTContext *context, void *userData) andrewm@0: { andrewm@52: float frequency = 440.0; andrewm@52: float amplitude = 0.8; andrewm@0: andrewm@0: // There are twice as many audio frames as matrix frames since audio sample rate andrewm@0: // is twice as high andrewm@0: andrewm@52: for(unsigned int n = 0; n < context->audioFrames; n++) { andrewm@52: if(!(n % gAudioFramesPerAnalogFrame)) { andrewm@0: // Even audio samples: update frequency and amplitude from the matrix andrewm@52: frequency = map(analogReadFrame(context, n/gAudioFramesPerAnalogFrame, gSensorInputFrequency), 0, 1, 100, 1000); andrewm@52: amplitude = analogReadFrame(context, n/gAudioFramesPerAnalogFrame, gSensorInputAmplitude); andrewm@0: } andrewm@0: andrewm@0: float out = amplitude * sinf(gPhase); andrewm@0: andrewm@52: for(unsigned int channel = 0; channel < context->audioChannels; channel++) andrewm@52: context->audioOut[n * context->audioChannels + channel] = out; andrewm@0: andrewm@0: gPhase += 2.0 * M_PI * frequency * gInverseSampleRate; andrewm@0: if(gPhase > 2.0 * M_PI) andrewm@0: gPhase -= 2.0 * M_PI; andrewm@0: } andrewm@0: } andrewm@0: andrewm@0: // cleanup_render() is called once at the end, after the audio has stopped. andrewm@0: // Release any resources that were allocated in initialise_render(). andrewm@0: andrewm@52: void cleanup_render(BeagleRTContext *context, void *userData) andrewm@0: { andrewm@0: andrewm@0: }