robert@464: /* robert@464: ____ _____ _ _ robert@464: | __ )| ____| | / \ robert@464: | _ \| _| | | / _ \ robert@464: | |_) | |___| |___ / ___ \ robert@464: |____/|_____|_____/_/ \_\ robert@464: robert@464: The platform for ultra-low latency audio and sensor processing robert@464: robert@464: http://bela.io robert@464: robert@464: A project of the Augmented Instruments Laboratory within the robert@464: Centre for Digital Music at Queen Mary University of London. robert@464: http://www.eecs.qmul.ac.uk/~andrewm robert@464: robert@464: (c) 2016 Augmented Instruments Laboratory: Andrew McPherson, robert@464: Astrid Bin, Liam Donovan, Christian Heinrichs, Robert Jack, robert@464: Giulio Moro, Laurel Pardue, Victor Zappi. All rights reserved. robert@464: robert@464: The Bela software is distributed under the GNU Lesser General Public License robert@464: (LGPL 3.0), available here: https://www.gnu.org/licenses/lgpl-3.0.txt robert@464: */ robert@464: robert@464: robert@464: #include robert@464: #include robert@464: robert@464: #define NUMBER_OF_SEGMENTS 10 robert@464: robert@464: // Two levels of audio: one follows current value, the other holds robert@464: // peaks for longer robert@464: float gAudioLocalLevel = 0, gAudioPeakLevel = 0; robert@464: robert@464: // Decay rates for detecting levels robert@464: float gLocalDecayRate = 0.99, gPeakDecayRate = 0.999; robert@464: robert@464: // Thresholds for LEDs: set in setup() robert@464: float gThresholds[NUMBER_OF_SEGMENTS + 1]; robert@464: int gSamplesToLight[NUMBER_OF_SEGMENTS]; robert@464: robert@464: // High-pass filter on the input robert@464: float gLastX[2] = {0}; robert@464: float gLastY[2] = {0}; robert@464: robert@464: // These coefficients make a high-pass filter at 5Hz for 44.1kHz sample rate robert@464: double gB0 = 0.99949640; robert@464: double gB1 = -1.99899280; robert@464: double gB2 = gB0; robert@464: double gA1 = -1.99899254; robert@464: double gA2 = 0.99899305; robert@464: robert@464: bool setup(BelaContext *context, void *userData) robert@464: { robert@464: // This project makes the assumption that the audio and digital robert@464: // sample rates are the same. But check it to be sure! robert@464: if(context->audioFrames != context->digitalFrames) { robert@464: rt_printf("Error: this project needs the audio and digital sample rates to be the same.\n"); robert@464: return false; robert@464: } robert@464: robert@464: // Initialise threshold levels in -3dB steps. One extra for efficiency in render() robert@464: // Level = 10^(dB/20) robert@464: for(int i = 0; i < NUMBER_OF_SEGMENTS + 1; i++) { robert@464: gThresholds[i] = powf(10.0f, (-1.0 * (NUMBER_OF_SEGMENTS - i)) * .05); robert@464: } robert@464: robert@464: for(int i = 0; i < NUMBER_OF_SEGMENTS; i++) { robert@464: gSamplesToLight[i] = 0; robert@464: pinMode(context, 0, i, OUTPUT); robert@464: } robert@464: robert@464: return true; robert@464: } robert@464: robert@464: void render(BelaContext *context, void *userData) robert@464: { robert@464: for(unsigned int n = 0; n < context->audioFrames; n++) { robert@464: // Get average of audio input channels robert@464: float sample = 0; robert@464: for(unsigned int ch = 0; ch < context->audioChannels; ch++) { robert@464: context->audioOut[n * context->audioChannels + ch] = robert@464: context->audioIn[n * context->audioChannels + ch]; robert@464: sample += context->audioIn[n * context->audioChannels + ch]; robert@464: } robert@464: robert@464: // Do DC-blocking on the sum robert@464: float out = gB0 * sample + gB1 * gLastX[0] + gB2 * gLastX[1] robert@464: - gA1 * gLastY[0] - gA2 * gLastY[1]; robert@464: robert@464: gLastX[1] = gLastX[0]; robert@464: gLastX[0] = sample; robert@464: gLastY[1] = gLastY[0]; robert@464: gLastY[0] = out; robert@464: robert@464: out = fabsf(out / (float)context->audioChannels); robert@464: robert@464: // Do peak detection: fast-responding local level robert@464: if(out > gAudioLocalLevel) robert@464: gAudioLocalLevel = out; robert@464: else robert@464: gAudioLocalLevel *= gLocalDecayRate; robert@464: robert@464: // Do peak detection: slow-responding peak level robert@464: if(out > gAudioPeakLevel) robert@464: gAudioPeakLevel = out; robert@464: else { robert@464: // Make peak decay slowly by only multiplying robert@464: // every few samples robert@464: if(((context->audioFramesElapsed + n) & 31) == 0) robert@464: gAudioPeakLevel *= gPeakDecayRate; robert@464: } robert@464: // LED bargraph on digital outputs 0-9 robert@464: for(int led = 0; led < NUMBER_OF_SEGMENTS; led++) { robert@464: // All LEDs up to the local level light up. The LED robert@464: // for the peak level also remains lit. robert@464: int state = LOW; robert@464: robert@464: if(gAudioLocalLevel > gThresholds[led]) { robert@464: state = HIGH; robert@464: gSamplesToLight[led] = 1000; robert@464: } robert@464: /*else if(gAudioPeakLevel > gThresholds[led] && gAudioPeakLevel <= gThresholds[led + 1]) { robert@464: state = HIGH; robert@464: gSamplesToLight[led] = 1000; robert@464: }*/ robert@464: else if(--gSamplesToLight[led] > 0) robert@464: state = HIGH; robert@464: robert@464: // Write LED robert@464: digitalWriteOnce(context, n, led, state); robert@464: } robert@464: } robert@464: } robert@464: robert@464: void cleanup(BelaContext *context, void *userData) robert@464: { robert@464: robert@464: }