Mercurial > hg > beaglert
view examples/basic_passthru/render.cpp @ 307:ff5f346a293e prerelease
Changed BelaContext fields to be const where appropriate; there's now an InternalBelaContext used for setting the values within the core code. These need to stay aligned.
author | andrewm |
---|---|
date | Fri, 27 May 2016 18:12:15 +0100 |
parents | e4392164b458 |
children | 1feb9c23ac57 |
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/* * render.cpp * * Created on: Oct 24, 2014 * Author: parallels */ #include <Bela.h> #include <Utilities.h> #include <rtdk.h> // setup() is called once before the audio rendering starts. // Use it to perform any initialisation and allocation which is dependent // on the period size or sample rate. // // userData holds an opaque pointer to a data structure that was passed // in from the call to initAudio(). // // Return true on success; returning false halts the program. bool setup(BelaContext *context, void *userData) { // Nothing to do here... return true; } // render() is called regularly at the highest priority by the audio engine. // Input and output are given from the audio hardware and the other // ADCs and DACs (if available). If only audio is available, numMatrixFrames // will be 0. void render(BelaContext *context, void *userData) { // Simplest possible case: pass inputs through to outputs for(unsigned int n = 0; n < context->audioFrames; n++) { for(unsigned int ch = 0; ch < context->audioChannels; ch++){ // Two equivalent ways to write this code // The long way, using the buffers directly: // context->audioOut[n * context->audioChannels + ch] = // context->audioIn[n * context->audioChannels + ch]; // Or using the macros: audioWriteFrame(context, n, ch, audioReadFrame(context, n, ch)); } } // Same with analog channelss for(unsigned int n = 0; n < context->analogFrames; n++) { for(unsigned int ch = 0; ch < context->analogChannels; ch++) { // Two equivalent ways to write this code // The long way, using the buffers directly: // context->analogOut[n * context->analogChannels + ch] = context->analogIn[n * context->analogChannels + ch]; // Or using the macros: analogWriteFrame(context, n, ch, analogReadFrame(context, n, ch)); } } } // cleanup() is called once at the end, after the audio has stopped. // Release any resources that were allocated in setup(). void cleanup(BelaContext *context, void *userData) { }