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author | Liam Donovan <l.b.donovan@qmul.ac.uk> |
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date | Wed, 15 Jun 2016 12:01:47 +0100 |
parents | e4392164b458 |
children | faa5f58c71af |
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/***** OSCServer.h *****/ #ifndef __OSCServer_H_INCLUDED__ #define __OSCServer_H_INCLUDED__ #include <UdpServer.h> #include <oscpkt.hh> #include <Bela.h> #include <queue> #define UDP_RECIEVE_TIMEOUT_MS 20 #define UDP_RECIEVE_MAX_LENGTH 16384 class OSCServer{ public: OSCServer(); // must be called once during setup void setup(int port); // returns true if messages are queued // audio-thread safe bool messageWaiting(); // removes and returns the oldest message from the queue // audio-thread safe, but don't call unless messageWaiting() returns true oscpkt::Message popMessage(); // if there are OSC messages waiting, decode and queue them // not audio-thread safe! void recieveMessageNow(int timeout); private: int port; UdpServer socket; AuxiliaryTask OSCRecieveTask; void createAuxTasks(); void messageCheck(); static void checkMessages(void*); int inBuffer[UDP_RECIEVE_MAX_LENGTH]; std::queue<oscpkt::Message> inQueue; oscpkt::Message poppedMessage; oscpkt::PacketReader pr; }; #endif