view projects/basic_passthru/render.cpp @ 151:e9c9404e3d1f ClockSync

Pff partially working. No PID. When setting the audio clock on the bbb to 44098 the master and slave clock keep diverging instead of converging ...
author Giulio Moro <giuliomoro@yahoo.it>
date Tue, 22 Sep 2015 04:10:07 +0100
parents 3c3a1357657d
children 1e629f126322
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/*
 * render.cpp
 *
 *  Created on: Oct 24, 2014
 *      Author: parallels
 */


#include <BeagleRT.h>
#include <Utilities.h>
#include <rtdk.h>

// setup() is called once before the audio rendering starts.
// Use it to perform any initialisation and allocation which is dependent
// on the period size or sample rate.
//
// userData holds an opaque pointer to a data structure that was passed
// in from the call to initAudio().
//
// Return true on success; returning false halts the program.

bool setup(BeagleRTContext *context, void *userData)
{
	// Nothing to do here...

	return true;
}

// render() is called regularly at the highest priority by the audio engine.
// Input and output are given from the audio hardware and the other
// ADCs and DACs (if available). If only audio is available, numMatrixFrames
// will be 0.

void render(BeagleRTContext *context, void *userData)
{
	// Simplest possible case: pass inputs through to outputs
	for(unsigned int n = 0; n < context->audioFrames; n++) {
		for(unsigned int ch = 0; ch < context->audioChannels; ch++)
			context->audioOut[n * context->audioChannels + ch] = context->audioIn[n * context->audioChannels + ch];
	}

	// Same with matrix, only if matrix is enabled
	if(context->analogFrames != 0) {
		for(unsigned int n = 0; n < context->analogFrames; n++) {
			for(unsigned int ch = 0; ch < context->analogChannels; ch++) {
				// Two equivalent ways to write this code
				// The long way, using the buffers directly:
				// context->analogOut[n * context->analogChannels + ch] = context->analogIn[n * context->analogChannels + ch];

				// Or using the macros:
				analogWriteFrame(context, n, ch, analogReadFrame(context, n, ch));
			}
		}
	}
}

// cleanup() is called once at the end, after the audio has stopped.
// Release any resources that were allocated in setup().

void cleanup(BeagleRTContext *context, void *userData)
{

}