view projects/basic_button/render.cpp @ 151:e9c9404e3d1f ClockSync

Pff partially working. No PID. When setting the audio clock on the bbb to 44098 the master and slave clock keep diverging instead of converging ...
author Giulio Moro <giuliomoro@yahoo.it>
date Tue, 22 Sep 2015 04:10:07 +0100
parents ad130ecb2def
children ec9425f728bc
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    /*
 *
 * Andrew McPherson and Victor Zappi
 * Queen Mary, University of London
 */

#include <BeagleRT.h>
#include <Utilities.h>
#include <cmath>
#include <rtdk.h>

// setup() is called once before the audio rendering starts.
// Use it to perform any initialisation and allocation which is dependent
// on the period size or sample rate.
//
// userData holds an opaque pointer to a data structure that was passed
// in from the call to initAudio().
//
// Return true on success; returning false halts the program.

bool setup(BeagleRTContext *context, void *userData)
{
	return true;
}

// render() is called regularly at the highest priority by the audio engine.
// Input and output are given from the audio hardware and the other
// ADCs and DACs (if available). If only audio is available, numAnalogFrames
// will be 0.

/* basic_button
* - connect an LED in series with a 470ohm resistor between P8_07 and ground.
* - connect a 1k resistor to P9_03 (+3.3V), 
* - connect the other end of the resistor to both a button and P8_08
* - connect the other end of the button to ground.
* The program will read the button and make the LED blink when the button is pressed.
*/

void render(BeagleRTContext *context, void *userData)
{
	for(unsigned int n=0; n<context->digitalFrames; n++){
    pinModeFrame(context, 0, P8_08, INPUT);
    int status=digitalReadFrame(context, 0, P8_08); //read the value of the button
    pinModeFrame(context, 0, P8_07, OUTPUT);
    digitalWriteFrame(context, n, P8_07, status); //write the status to the LED
  }
}

// cleanup() is called once at the end, after the audio has stopped.
// Release any resources that were allocated in setup().

void cleanup(BeagleRTContext *context, void *userData)
{
	// Nothing to do here
}