Mercurial > hg > beaglert
view examples/tank_wars/game.h @ 383:e42bc9ba7550 prerelease
Fixed when rebuilding non-main() project after main() project: the 'nasty kludge' was looking in ALL the .o files in projectFolder/build/ instead of only those that have a corresponding .cpp/.c/.S file. An even better fix is make sure that object files associated with source files deleted by rsync are removed as well
author | Giulio Moro <giuliomoro@yahoo.it> |
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date | Mon, 13 Jun 2016 00:44:47 +0100 |
parents | dbeed520b014 |
children |
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/* * game.h * * Created on: Nov 10, 2014 * Author: parallels */ #ifndef GAME_H_ #define GAME_H_ // Initialisation void setupGame(int width, int height); void restartGame(); // Update physics void nextGameFrame(); // State updaters void setTank1CannonAngle(float angle); void setTank2CannonAngle(float angle); void setTank1CannonStrength(float strength); void setTank2CannonStrength(float strength); void fireProjectile(); // State queries bool gameStatusPlayer1Turn(); bool gameStatusProjectileInMotion(); int gameStatusWinner(); bool gameStatusCollisionOccurred(); bool gameStatusTankHitOccurred(); float gameStatusProjectileHeight(); // Render screen; returns length of buffer used int drawGame(float *buffer, int bufferSize); // Cleanup and memory release void cleanupGame(); #endif /* GAME_H_ */