view examples/10-Instruments/tank-wars/game.h @ 531:ddb86944e138 prerelease

cleaned up all pd examples (and removed some). added polysynth and vangelisiser to instruments examples
author chnrx <chris.heinrichs@gmail.com>
date Thu, 23 Jun 2016 20:40:05 +0100
parents a23d74e2f6cb
children
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/*
 * game.h
 *
 *  Created on: Nov 10, 2014
 *      Author: parallels
 */

#ifndef GAME_H_
#define GAME_H_

// Initialisation
void setupGame(int width, int height);
void restartGame();

// Update physics
void nextGameFrame();

// State updaters
void setTank1CannonAngle(float angle);
void setTank2CannonAngle(float angle);
void setTank1CannonStrength(float strength);
void setTank2CannonStrength(float strength);
void fireProjectile();

// State queries
bool gameStatusPlayer1Turn();
bool gameStatusProjectileInMotion();
int gameStatusWinner();
bool gameStatusCollisionOccurred();
bool gameStatusTankHitOccurred();
float gameStatusProjectileHeight();

// Render screen; returns length of buffer used
int drawGame(float *buffer, int bufferSize);

// Cleanup and memory release
void cleanupGame();

#endif /* GAME_H_ */