Mercurial > hg > beaglert
view examples/basic_network/render.cpp @ 300:dbeed520b014 prerelease
Renamed projects to examples
author | Giulio Moro <giuliomoro@yahoo.it> |
---|---|
date | Fri, 27 May 2016 13:58:20 +0100 |
parents | projects/basic_network/render.cpp@6a23c07d0fbb |
children | e4392164b458 |
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/* * render.cpp * * Created on: Oct 24, 2014 * Author: parallels */ #include <BeagleRT.h> //#include <rtdk.h> #include <cmath> #include <NetworkSend.h> #include <ReceiveAudioThread.h> #include <Utilities.h> // setup() is called once before the audio rendering starts. // Use it to perform any initialisation and allocation which is dependent // on the period size or sample rate. // // userData holds an opaque pointer to a data structure that was passed // in from the call to initAudio(). // // Return true on success; returning false halts the program. NetworkSend networkSend; ReceiveAudioThread receive; float gFrequency; float gInverseSampleRate; float gPhase; bool setup(BeagleRTContext *context, void *userData) { // Retrieve a parameter passed in from the initAudio() call gFrequency = *(float *)userData; networkSend.setup(context->audioSampleRate, context->audioFrames, 0, 9999, "192.168.7.1"); receive.init(10000, context->audioFrames, 0); receive.startThread(); gInverseSampleRate = 1.0 / context->audioSampleRate; gPhase = 0; return true; } // render() is called regularly at the highest priority by the audio engine. // Input and output are given from the audio hardware and the other // ADCs and DACs (if available). If only audio is available, numMatrixFrames // will be 0. void render(BeagleRTContext *context, void *userData) { for(unsigned int n = 0; n < context->audioFrames; n++) { float out = 0.7f * sinf(gPhase); gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate; if(gPhase > 2.0 * M_PI) gPhase -= 2.0 * M_PI; networkSend.log(out); float in; int ret = receive.getSamplesSrc(&in, 1, 1); for(unsigned int channel = 0; channel < context->audioChannels; channel++){ audioWriteFrame(context, n, channel, in); } } } // cleanup() is called once at the end, after the audio has stopped. // Release any resources that were allocated in setup(). void cleanup(BeagleRTContext *context, void *userData) { }