view examples/tank_wars/game.h @ 413:d874b5696078 prerelease

renamed setup_board.sh to update_board.sh. Comes with plenty of new functionalities, prompts etc. When called without parameters will only update the relevant files, leaving the projects/ folder alone. When called with --clean will nuke the whole remote Bela folder and restore it.
author Giulio Moro <giuliomoro@yahoo.it>
date Thu, 16 Jun 2016 01:31:04 +0100
parents dbeed520b014
children
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/*
 * game.h
 *
 *  Created on: Nov 10, 2014
 *      Author: parallels
 */

#ifndef GAME_H_
#define GAME_H_

// Initialisation
void setupGame(int width, int height);
void restartGame();

// Update physics
void nextGameFrame();

// State updaters
void setTank1CannonAngle(float angle);
void setTank2CannonAngle(float angle);
void setTank1CannonStrength(float strength);
void setTank2CannonStrength(float strength);
void fireProjectile();

// State queries
bool gameStatusPlayer1Turn();
bool gameStatusProjectileInMotion();
int gameStatusWinner();
bool gameStatusCollisionOccurred();
bool gameStatusTankHitOccurred();
float gameStatusProjectileHeight();

// Render screen; returns length of buffer used
int drawGame(float *buffer, int bufferSize);

// Cleanup and memory release
void cleanupGame();

#endif /* GAME_H_ */