Mercurial > hg > beaglert
view projects/measure_noisefloor/render.cpp @ 89:d41631e0fe0e
Added noise floor measurement project; also added option to run script to run without screen
author | andrewm |
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date | Sun, 19 Jul 2015 16:15:28 +0100 |
parents | |
children | 241d4d5df929 |
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/* * render.cpp * * Created on: Oct 24, 2014 * Author: parallels */ #include <BeagleRT.h> #include <Utilities.h> #include <cmath> int gBufferSize = 8192; // Buffers to hold samples for noise analysis float* gBuffers[10]; int gBufferPointers[10]; // Outputs to display float gDCLevels[10]; float gNoiseLevels[10]; float gNumSamplesAnalysed[10]; // Task to print results which would otherwise be too slow for render() AuxiliaryTask gPrintTask; void printResults(); // setup() is called once before the audio rendering starts. // Use it to perform any initialisation and allocation which is dependent // on the period size or sample rate. // // userData holds an opaque pointer to a data structure that was passed // in from the call to initAudio(). // // Return true on success; returning false halts the program. bool setup(BeagleRTContext *context, void *userData) { // Clear the filter data structures for(int i = 0; i < 10; i++) { gBufferPointers[i] = 0; gBuffers[i] = new float[gBufferSize]; if(gBuffers[i] == 0) { rt_printf("Error allocating buffer %d\n", i); return false; } } gPrintTask = BeagleRT_createAuxiliaryTask(printResults, 50, "beaglert-print-results"); return true; } // render() is called regularly at the highest priority by the audio engine. // Input and output are given from the audio hardware and the other // ADCs and DACs (if available). If only audio is available, numMatrixFrames // will be 0. void render(BeagleRTContext *context, void *userData) { bool bufferIsFull = false; // Whether at least one buffer has filled for(unsigned int n = 0; n < context->audioFrames; n++) { // Store audio inputs in buffer for(unsigned int ch = 0; ch < context->audioChannels; ch++) { if(gBufferPointers[ch] < gBufferSize) { gBuffers[ch][gBufferPointers[ch]] = context->audioIn[n * context->audioChannels + ch]; gBufferPointers[ch]++; if(gBufferPointers[ch] >= gBufferSize) bufferIsFull = true; } } } if(context->analogChannels != 0) { for(unsigned int n = 0; n < context->analogFrames; n++) { // Store analog inputs in buffer, starting at channel 2 for(unsigned int ch = 0; ch < context->analogChannels; ch++) { if(gBufferPointers[ch + 2] < gBufferSize) { gBuffers[ch + 2][gBufferPointers[ch + 2]] = context->analogIn[n * context->analogChannels + ch]; gBufferPointers[ch + 2]++; if(gBufferPointers[ch + 2] >= gBufferSize) bufferIsFull = true; } } } } if(bufferIsFull) { // Analyse all active channels at once for(int ch = 0; ch < 10; ch++) { // gBufferPointers[ch] tells us how many samples were stored in the buffer gNumSamplesAnalysed[ch] = gBufferPointers[ch]; if(gBufferPointers[ch] != 0) { float mean = 0; for(int n = 0; n < gBufferPointers[ch]; n++) { mean += gBuffers[ch][n]; } mean /= (float)gBufferPointers[ch]; float rms = 0; for(int n = 0; n < gBufferPointers[ch]; n++) { rms += (gBuffers[ch][n] - mean) * (gBuffers[ch][n] - mean); } rms = sqrtf(rms / (float)gBufferPointers[ch]); gDCLevels[ch] = mean; gNoiseLevels[ch] = rms; } // Reset pointer to 0 for next time gBufferPointers[ch] = 0; } BeagleRT_scheduleAuxiliaryTask(gPrintTask); } } void printResults() { rt_printf("\e[1;1H\e[2J"); // Command to clear the screen // Print the analysis results. channels 0-1 are audio, channels 2-9 are analog for(int ch = 0; ch < 10; ch++) { int samples = gNumSamplesAnalysed[ch]; if(samples == 0) continue; if(ch == 0) rt_printf("Audio In L: "); else if(ch == 1) rt_printf("Audio In R: "); else rt_printf("Analog In %d: ", ch - 2); rt_printf("Noise %6.1fdB DC offset %6.4f (%6.1fdB) window size: %d\n", 20.0f * log10f(gNoiseLevels[ch]), gDCLevels[ch], 20.0f * log10f(fabsf(gDCLevels[ch])), samples); } } // cleanup() is called once at the end, after the audio has stopped. // Release any resources that were allocated in setup(). void cleanup(BeagleRTContext *context, void *userData) { for(int i = 0; i < 10; i++) delete gBuffers[i]; }