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THIS PROJECT HAS MOVED TO https://github.com/BelaPlatform/bela
author | Giulio Moro <giuliomoro@yahoo.it> |
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date | Sat, 25 Jun 2016 20:21:00 +0100 |
parents | bfcbeb437869 |
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/** * @file * @brief Main Bela public API * * Central control code for hard real-time audio on BeagleBone Black * using PRU and Xenomai Linux extensions. This code began as part * of the Hackable Instruments project (EPSRC) at Queen Mary University * of London, 2013-14. * * (c) 2014-15 Andrew McPherson, Victor Zappi and Giulio Moro, * Queen Mary University of London */ /** * \mainpage * * * =========== WARNING============== * ================================= * This project has now moved to * ================================= * https://github.com/BelaPlatform/bela * ================================= * _________________________________ * ================================= * * * Bela is a hard-real-time, ultra-low latency audio and sensor environment for * BeagleBone Black, which works with the BeagleBone Audio Cape or a custom "Bela Cape" * which incorporates stereo audio with 8x, 16-bit analog inputs and outputs. * * Bela is based on the Xenomai real-time Linux extensions (http://xenomai.org) and * uses the BeagleBone %PRU subsystem to address the audio and sensor hardware. * * Further information can be found at http://bela.io */ #ifndef BELA_H_ #define BELA_H_ #include <stdint.h> #include <unistd.h> #include <rtdk.h> #include "digital_gpio_mapping.h" #include <GPIOcontrol.h> // Useful constants /** \cond PRIVATE */ #define CODEC_I2C_ADDRESS 0x18 // Address of TLV320AIC3104 codec #define MAX_PRU_FILENAME_LENGTH 256 #define MAX_SERVERNAME_LENGTH 256 /** \endcond */ /** * \ingroup auxtask * * Xenomai priority level for audio processing. Maximum possible priority is 99. * In general, all auxiliary tasks should have a level lower than this unless for\ * special purposes where the task needs to interrupt audio processing. */ #define BELA_AUDIO_PRIORITY 95 // Default volume levels /** * \addtogroup levels * * @{ */ /** * Default level of the audio DAC in decibels. See Bela_setDACLevel(). */ #define DEFAULT_DAC_LEVEL 0.0 /** * Default level of the audio ADC in decibels. See Bela_setADCLevel(). */ #define DEFAULT_ADC_LEVEL -6.0 /** * Default level of the Programmable Gain Amplifier in decibels. */ #define DEFAULT_PGA_GAIN 16 /** * Default level of the headphone output in decibels. See Bela_setHeadphoneLevel(). */ #define DEFAULT_HP_LEVEL -6.0 /** @} */ /** * Flag for BelaContext. If set, indicates the audio and analog buffers are interleaved. */ #define BELA_FLAG_INTERLEAVED (1 << 0) // Set if buffers are interleaved /** * Flag for BelaContext. If set, indicates analog outputs persist for future frames. */ #define BELA_FLAG_ANALOG_OUTPUTS_PERSIST (1 << 1) // Set if analog/digital outputs persist for future buffers /** * \ingroup control * \brief Structure containing initialisation parameters for the real-time * audio control system. * * This structure is initialised using Bela_defaultSettings(). Its contents * are used up through the point of calling * Bela_initAudio() at which point it is no longer needed. */ typedef struct { // These items might be adjusted by the user: /// \brief Number of (analog) frames per period. /// /// Number of audio frames depends on relative sample rates of the two. By default, /// audio is twice the sample rate, so has twice the period size. int periodSize; /// Whether to use the analog input and output int useAnalog; /// Whether to use the 16 programmable GPIOs int useDigital; /// How many audio input channels int numAudioInChannels; /// How many audio out channels int numAudioOutChannels; /// How many analog input channels int numAnalogInChannels; /// How many analog output channels int numAnalogOutChannels; /// How many channels for the GPIOs int numDigitalChannels; /// Whether to begin with the speakers muted int beginMuted; /// Level for the audio DAC output float dacLevel; /// Level for the audio ADC input float adcLevel; /// Gains for the PGA, left and right channels float pgaGain[2]; /// Level for the headphone output float headphoneLevel; /// How many channels to use on the multiplexer capelet, if enabled int numMuxChannels; /// Which PRU (0 or 1) the code should run on int pruNumber; /// The external .bin file to load. If empty will use PRU code from pru_rtaudio_bin.h char pruFilename[MAX_PRU_FILENAME_LENGTH]; /// Whether to use verbose logging int verbose; // These items are application-dependent but should probably be // determined by the programmer rather than the user /// Whether audio/analog data should be interleaved int interleave; /// \brief Whether analog outputs should persist to future frames. /// /// n.b. digital pins always persist, audio never does int analogOutputsPersist; // These items are hardware-dependent and should only be changed // to run on different hardware /// Where the codec can be found on the I2C bus int codecI2CAddress; /// Pin where amplifier mute can be found int ampMutePin; /// Port where the UDP server will listen int receivePort; /// Port where the UDP client will transmit int transmitPort; char serverName[MAX_SERVERNAME_LENGTH]; } BelaInitSettings; /** * \ingroup render * \brief Structure holding current audio and sensor settings and pointers to data buffers. * * This structure is passed to setup(), render() and cleanup(). It is * initialised in Bela_initAudio() based on the contents of the BelaInitSettings * structure. */ typedef struct { /// \brief Buffer holding audio input samples /// /// This buffer may be in either interleaved or non-interleaved format, /// depending on the contents of the BelaInitSettings structure. /// \b Note: this element is available in render() only. const float * const audioIn; /// \brief Buffer holding audio output samples /// /// This buffer may be in either interleaved or non-interleaved format, /// depending on the contents of the BelaInitSettings structure. /// \b Note: this element is available in render() only. float * const audioOut; /// \brief Buffer holding analog input samples /// /// This buffer may be in either interleaved or non-interleaved format, /// depending on the contents of the BelaInitSettings structure. /// \b Note: this element is available in render() only. const float * const analogIn; /// \brief Buffer holding analog output samples /// /// This buffer may be in either interleaved or non-interleaved format, /// depending on the contents of the BelaInitSettings structure. /// \b Note: this element is available in render() only. float * const analogOut; /// \brief Buffer holding digital input/output samples /// /// \b Note: this element is available in render() only. uint32_t * const digital; /// Number of audio frames per period const uint32_t audioFrames; /// Number of input audio channels const uint32_t audioInChannels; /// Number of output audio channels const uint32_t audioOutChannels; /// Audio sample rate in Hz (currently always 44100.0) const float audioSampleRate; /// \brief Number of analog frames per period /// /// This will be 0 if analog I/O is disabled. const uint32_t analogFrames; /// \brief Number of input analog channels /// /// This will be 0 if analog I/O is disabled. const uint32_t analogInChannels; /// \brief Number of output analog channels /// /// This will be 0 if analog I/O is disabled. const uint32_t analogOutChannels; /// \brief Analog sample rate in Hz /// /// The analog sample rate depends on the number of analog channels used. If /// 8 channels are used, the sample rate is 22050. If 4 channels are used, the sample /// rate is 44100. If 2 channels are used, the sample rate is 88200. If analog I/O /// is disabled, the sample rate is 0. const float analogSampleRate; /// Number of digital frames per period const uint32_t digitalFrames; /// \brief Number of digital channels /// /// Currently this will always be 16, unless digital I/O is disabled, in which case it will be 0. const uint32_t digitalChannels; /// Digital sample rate in Hz (currently always 44100.0) const float digitalSampleRate; /// \brief Number of elapsed audio frames since the start of rendering. /// /// This holds the total number of audio frames as of the beginning of the current period. To /// find the current number of analog or digital frames elapsed, multiply by the ratio of the /// sample rates (e.g. half the number of analog frames will have elapsed if the analog sample /// rate is 22050). const uint64_t audioFramesElapsed; /// \brief Other audio/sensor settings /// /// Binary combination of flags including: /// /// BELA_FLAG_INTERLEAVED: indicates the audio and analog buffers are interleaved /// /// BELA_FLAG_ANALOG_OUTPUTS_PERSIST: indicates that writes to the analog outputs will /// persist for future frames. If not set, writes affect one frame only. const uint32_t flags; } BelaContext; /** \ingroup auxtask * * Auxiliary task variable. Auxiliary tasks are created using createAuxiliaryTask() and * automatically cleaned up after cleanup() finishes. */ typedef void* AuxiliaryTask; // Opaque data type to keep track of aux tasks /** \ingroup render * * Flag that indicates when the audio will stop. Threads can poll this variable to indicate when * they should stop. Additionally, a program can set this to \c true * to indicate that audio processing should terminate. Calling Bela_stopAudio() * has the effect of setting this to \c true. */ extern int gShouldStop; // *** User-defined render functions *** /** * \defgroup render User-defined render functions * * These three functions must be implemented by the developer in every Bela program. * Typically they appear in their own .cpp source file. * * @{ */ /** * \brief User-defined initialisation function which runs before audio rendering begins. * * This function runs once at the beginning of the program, after most of the system * initialisation has begun but before audio rendering starts. Use it to prepare any * memory or resources that will be needed in render(). * * \param context Data structure holding information on sample rates, numbers of channels, * frame sizes and other state. Note: the buffers for audio, analog and digital data will * \b not yet be available to use. Do not attempt to read or write audio or sensor data * in setup(). * \param userData An opaque pointer to an optional user-defined data structure. Whatever * is passed as the second argument to Bela_initAudio() will appear here. * * \return true on success, or false if an error occurred. If no initialisation is * required, setup() should return true. */ bool setup(BelaContext *context, void *userData); /** * \brief User-defined callback function to process audio and sensor data. * * This function is called regularly by the system every time there is a new block of * audio and/or sensor data to process. Your code should process the requested samples * of data, store the results within \c context, and return. * * \param context Data structure holding buffers for audio, analog and digital data. The * structure also holds information on numbers of channels, frame sizes and sample rates, * which are guaranteed to remain the same throughout the program and to match what was * passed to setup(). * \param userData An opaque pointer to an optional user-defined data structure. Will * be the same as the \c userData parameter passed to setup(). */ void render(BelaContext *context, void *userData); /** * \brief User-defined cleanup function which runs when the program finishes. * * This function is called by the system once after audio rendering has finished, before the * program quits. Use it to release any memory allocated in setup() and to perform * any other required cleanup. If no initialisation is performed in setup(), then * this function will usually be empty. * * \param context Data structure holding information on sample rates, numbers of channels, * frame sizes and other state. Note: the buffers for audio, analog and digital data will * no longer be available to use. Do not attempt to read or write audio or sensor data * in cleanup(). * \param userData An opaque pointer to an optional user-defined data structure. Will * be the same as the \c userData parameter passed to setup() and render(). */ void cleanup(BelaContext *context, void *userData); /** @} */ /** * \defgroup control Control and command line functions * * These functions are used to initialise the Bela settings, process arguments * from the command line, and start/stop the audio and sensor system. * * @{ */ // *** Command-line settings *** /** * \brief Initialise the data structure containing settings for Bela. * * This function should be called in main() before parsing any command-line arguments. It * sets default values in the data structure which specifies the Bela settings, including * frame sizes, numbers of channels, volume levels and other parameters. * * \param settings Structure holding initialisation data for Bela. */ void Bela_defaultSettings(BelaInitSettings *settings); /** * \brief Get long options from command line argument list, including Bela standard options * * This function should be used in main() to process command line options, in place of the * standard library getopt_long(). Internally, it parses standard Bela command-line options, * storing the results in the settings data structure. Any options which are not part of the * Bela standard options will be returned, as they would normally be in getopt_long(). * * \param argc Number of command line options, as passed to main(). * \param argv Array of command line options, as passed to main(). * \param customShortOptions List of short options to be parsed, analogous to getopt_long(). This * list should not include any characters already parsed as part of the Bela standard options. * \param customLongOptions List of long options to parsed, analogous to getopt_long(). This * list should not include any long options already parsed as part of the Bela standard options. * \param settings Data structure holding initialisation settings for Bela. Any standard options * parsed will automatically update this data structure. * * \return Value of the next option parsed which is not a Bela standard option, or -1 when the * argument list has been exhausted. Similar to the return value of getopt_long() except that Bela * standard options are handled internally and not returned. */ int Bela_getopt_long(int argc, char *argv[], const char *customShortOptions, const struct option *customLongOptions, BelaInitSettings *settings); /** * \brief Print usage information for Bela standard options. * * This function should be called from your code wherever you wish to print usage information for the * user. It will print usage information on Bela standard options, after which you can print usage * information for your own custom options. */ void Bela_usage(); /** * \brief Set level of verbose (debugging) printing. * * \param level Verbosity level of the internal Bela system. 0 by default; higher values will * print more information. Presently all positive numbers produce the same level of printing. */ void Bela_setVerboseLevel(int level); // *** Audio control functions *** /** * \brief Initialise audio and sensor rendering environment. * * This function prepares audio rendering in Bela. It should be called from main() sometime * after command line option parsing has finished. It will initialise the rendering system, which * in the process will result in a call to the user-defined setup() function. * * \param settings Data structure holding system settings, including numbers of channels, frame sizes, * volume levels and other information. * \param userData An opaque pointer to a user-defined data structure which will be passed to * setup(), render() and cleanup(). You can use this to pass custom information * to the rendering functions, as an alternative to using global variables. * * \return 0 on success, or nonzero if an error occurred. */ int Bela_initAudio(BelaInitSettings *settings, void *userData); /** * \brief Begin processing audio and sensor data. * * This function will start the Bela audio/sensor system. After this function is called, the * system will make periodic calls to render() until Bela_stopAudio() is called. * * \return 0 on success, or nonzero if an error occurred. */ int Bela_startAudio(); /** * \brief Stop processing audio and sensor data. * * This function will stop the Bela audio/sensor system. After this function returns, no further * calls to render() will be issued. */ int Bela_startAuxiliaryTask(AuxiliaryTask it); void Bela_stopAudio(); /** * \brief Clean up resources from audio and sensor processing. * * This function should only be called after Bela_stopAudio(). It will release any * internal resources for audio and sensor processing. In the process, it will call the * user-defined cleanup() function. */ void Bela_cleanupAudio(); /** @} */ /** * \defgroup levels Audio level controls * * These functions control the input and output levels for the audio codec. If a Bela program * does not call these functions, sensible default levels will be used. * * @{ */ // *** Volume and level controls *** /** * \brief Set the level of the audio DAC. * * This function sets the level of all audio outputs (headphone, line, speaker). It does * not affect the level of the (non-audio) analog outputs. * * \b Important: do not call this function from within render(), as it does not make * any guarantees on real-time performance. * * \param decibels Level of the DAC output. Valid levels range from -63.5 (lowest) to * 0 (highest) in steps of 0.5dB. Levels between increments of 0.5 will be rounded down. * * \return 0 on success, or nonzero if an error occurred. */ int Bela_setDACLevel(float decibels); /** * \brief Set the level of the audio ADC. * * This function sets the level of the audio input. It does not affect the level of the * (non-audio) analog inputs. * * \b Important: do not call this function from within render(), as it does not make * any guarantees on real-time performance. * * \param decibels Level of the ADC input. Valid levels range from -12 (lowest) to * 0 (highest) in steps of 1.5dB. Levels between increments of 1.5 will be rounded down. * * \return 0 on success, or nonzero if an error occurred. */ int Bela_setADCLevel(float decibels); /** * \brief Set the gain of the audio preamplifier. * * This function sets the level of the Programmable Gain Amplifier(PGA), which * amplifies the signal before the ADC. * * \b Important: do not call this function from within render(), as it does not make * any guarantees on real-time performance. * * \param decibels Level of the PGA Valid levels range from 0 (lowest) to * 59.5 (highest) in steps of 0.5dB. Levels between increments of 0.5 will be rounded. * \param channel Specifies which channel to apply the gain to. Channel 0 is left, * channel 1 is right * * \return 0 on success, or nonzero if an error occurred. */ int Bela_setPgaGain(float decibels, int channel); /** * \brief Set the level of the onboard headphone amplifier. * * This function sets the level of the headphone output only (3-pin connector on the Bela * cape or the output jack on the BeagleBone Audio Cape). It does not affect the level of the * speakers or the line out pads on the cape. * * \b Important: do not call this function from within render(), as it does not make * any guarantees on real-time performance. * * \param decibels Level of the DAC output. Valid levels range from -63.5 (lowest) to * 0 (highest) in steps of 0.5dB. Levels between increments of 0.5 will be rounded down. * * \return 0 on success, or nonzero if an error occurred. */ int Bela_setHeadphoneLevel(float decibels); /** * \brief Mute or unmute the onboard speaker amplifiers. * * This function mutes or unmutes the amplifiers on the Bela cape. Whether the speakers begin * muted or unmuted depends on the BelaInitSettings structure passed to Bela_initAudio(). * * \b Important: do not call this function from within render(), as it does not make * any guarantees on real-time performance. * * \param mute 0 to enable the speakers, nonzero to mute the speakers. * * \return 0 on success, or nonzero if an error occurred. */ int Bela_muteSpeakers(int mute); /** @} */ /** * \defgroup auxtask Auxiliary task support * * These functions are used to create separate real-time tasks (threads) which run at lower * priority than the audio processing. They can be used, for example, for large time-consuming * calculations which would take more than one audio frame length to process, or they could be * used to communicate with external hardware when that communication might block or be delayed. * * All auxiliary tasks used by the program should be created in setup(). The tasks * can then be scheduled at will within the render() function. * * @{ */ // *** Functions for creating auxiliary tasks *** /** * \brief Create a new auxiliary task. * * This function creates a new auxiliary task which, when scheduled, runs the function specified * in the first argument. Note that the task does not run until scheduleAuxiliaryTask() is called. * Auxiliary tasks should be created in setup() and never in render() itself. * * The second argument specifies the real-time priority. Valid values are between 0 * and 99, and usually should be lower than \ref BELA_AUDIO_PRIORITY. Tasks with higher priority always * preempt tasks with lower priority. * * \param functionToCall Function which will run each time the auxiliary task is scheduled. * \param priority Xenomai priority level at which the task should run. * \param name Name for this task, which should be unique system-wide (no other running program should use this name). */ AuxiliaryTask Bela_createAuxiliaryTask(void (*functionToCall)(void*), int priority, const char *name, void* args, bool autoSchedule = false); AuxiliaryTask Bela_createAuxiliaryTask(void (*functionToCall)(void), int priority, const char *name, bool autoSchedule = false); /** * \brief Start an auxiliary task so that it can be run. * * This function will start an auxiliary task but will NOT schedule it. * It will also set a flag in the associate InternalAuxiliaryTask to flag the * task as "started", so that successive calls to the same function for a given AuxiliaryTask * have no effect. * The user should never be required to call this function directly, as it is called * by Bela_scheduleAuxiliaryTask if needed (e.g.: if a task is scheduled in setup() ) * or immediately after starting the audio thread. * * \param task Task to start. */ int Bela_startAuxiliaryTask(AuxiliaryTask task); /** * \brief Run an auxiliary task which has previously been created. * * This function will schedule an auxiliary task to run. When the task runs, the function in the first * argument of createAuxiliaryTaskLoop() will be called. * * scheduleAuxiliaryTask() is typically called from render() to start a lower-priority task. The function * will not run immediately, but only once any active higher priority tasks have finished. * * \param task Task to schedule for running. */ void Bela_scheduleAuxiliaryTask(AuxiliaryTask task); void Bela_autoScheduleAuxiliaryTasks(); /** @} */ #include <Utilities.h> #endif /* BELA_H_ */