Mercurial > hg > beaglert
view projects/scope/render.cpp @ 95:c529505203ee
Updated doxygen for Utilities.h
author | andrewm |
---|---|
date | Thu, 23 Jul 2015 23:32:47 +0100 |
parents | 2fe6690fcab7 |
children | ad8a93cd7c39 a94c8e0f4ec7 |
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#include <BeagleRT.h> #include <Scope.h> #include <cmath> float gPhase1, gPhase2; float gFrequency1, gFrequency2; float gInverseSampleRate; Scope scope; //create a scope object // initialise_render() is called once before the audio rendering starts. // Use it to perform any initialisation and allocation which is dependent // on the period size or sample rate. // // userData holds an opaque pointer to a data structure that was passed // in from the call to initAudio(). // // Return true on success; returning false halts the program. bool setup(BeagleRTContext *context, void *userData) { scope.setup(context->audioSampleRate); //call this once in setup to initialise the scope gInverseSampleRate = 1.0/context->audioSampleRate; gPhase1 = 0.0; gPhase2 = 0.0; gFrequency1 = 200.0; gFrequency2 = 201.0; return true; } // render() is called regularly at the highest priority by the audio engine. // Input and output are given from the audio hardware and the other // ADCs and DACs (if available). If only audio is available, numMatrixFrames // will be 0. void render(BeagleRTContext *context, void *userData) { for(unsigned int n = 0; n < context->audioFrames; n++) { float chn1 = sinf(gPhase1); float chn2 = sinf(gPhase2); float chn3 = context->audioIn[n*2 + 0]; float chn4 = context->audioIn[n*2 + 1]; float chn5 = context->analogIn[(int)n/2*8 + 0]; float chn6 = context->analogIn[(int)n/2*8 + 1]; // scope.log(chn1, chn2, chn3, chn4, chn5, chn6); scope.log(chn1); //call this once every audio frame //takes six or fewer floats as parameters //first parameter becomes channel 1 etc //to view, click the 'oscilloscope' button on the toolbar while BeagleRT is NOT running //then click the big red button on the toolbar on this page gPhase1 += 2.0 * M_PI * gFrequency1 * gInverseSampleRate; gPhase2 += 2.0 * M_PI * gFrequency2 * gInverseSampleRate; if(gPhase1 > 2.0 * M_PI) gPhase1 -= 2.0 * M_PI; if(gPhase2 > 2.0 * M_PI) gPhase2 -= 2.0 * M_PI; } } // cleanup_render() is called once at the end, after the audio has stopped. // Release any resources that were allocated in initialise_render(). void cleanup(BeagleRTContext *context, void *userData) { }