view projects/level_meter/render.cpp @ 269:ac8eb07afcf5

Oxygen text added to each render.cpp file for the default projects. Text includes project explanation from Wiki, edited in places. Empty project added as a default project. Doxyfile updated. Each of the project locations added to INPUT configuration option. Consider just watching the whole project file so all new projects are automatically pulled through.
author Robert Jack <robert.h.jack@gmail.com>
date Tue, 17 May 2016 15:40:16 +0100
parents 3a5823f7a11f
children 8d80eda512cd
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/*
 * render.cpp
 *
 *  Created on: Oct 24, 2014
 *      Author: parallels
 */


#include <BeagleRT.h>
#include <Utilities.h>
#include <cmath>

#define NUMBER_OF_SEGMENTS	10

// Two levels of audio: one follows current value, the other holds
// peaks for longer
float gAudioLocalLevel = 0, gAudioPeakLevel = 0;

// Decay rates for detecting levels
float gLocalDecayRate = 0.99, gPeakDecayRate = 0.999;

// Thresholds for LEDs: set in setup()
float gThresholds[NUMBER_OF_SEGMENTS + 1];

// High-pass filter on the input
float gLastX[2] = {0};
float gLastY[2] = {0};

// These coefficients make a high-pass filter at 5Hz for 44.1kHz sample rate
double gB0 = 0.99949640;
double gB1 = -1.99899280;
double gB2 = gB0;
double gA1 = -1.99899254;
double gA2 = 0.99899305;

// setup() is called once before the audio rendering starts.
// Use it to perform any initialisation and allocation which is dependent
// on the period size or sample rate.
//
// userData holds an opaque pointer to a data structure that was passed
// in from the call to initAudio().
//
// Return true on success; returning false halts the program.

bool setup(BeagleRTContext *context, void *userData)
{	
	// This project makes the assumption that the audio and digital
	// sample rates are the same. But check it to be sure!
	if(context->audioFrames != context->digitalFrames) {
		rt_printf("Error: this project needs the audio and digital sample rates to be the same.\n");
		return false;
	}
	
	// Initialise threshold levels in -3dB steps. One extra for efficiency in render()
	// Level = 10^(dB/20)
	for(int i = 0; i < NUMBER_OF_SEGMENTS + 1; i++) {
		gThresholds[i] = powf(10.0f, (-1.0 * (NUMBER_OF_SEGMENTS - i)) * .05);
	}
	
	for(int i = 0; i < NUMBER_OF_SEGMENTS; i++)
		pinModeFrame(context, 0, i, OUTPUT);

	return true;
}

// render() is called regularly at the highest priority by the audio engine.
// Input and output are given from the audio hardware and the other
// ADCs and DACs (if available). If only audio is available, numMatrixFrames
// will be 0.

void render(BeagleRTContext *context, void *userData)
{
	for(unsigned int n = 0; n < context->audioFrames; n++) {
		// Get average of audio input channels
		float sample = 0;
		for(unsigned int ch = 0; ch < context->audioChannels; ch++) {
			context->audioOut[n * context->audioChannels + ch] = 
				context->audioIn[n * context->audioChannels + ch];
			sample += context->audioIn[n * context->audioChannels + ch];
		}
		
		// Do DC-blocking on the sum
		float out = gB0 * sample + gB1 * gLastX[0] + gB2 * gLastX[1]
						- gA1 * gLastY[0] - gA2 * gLastY[1];

		gLastX[1] = gLastX[0];
		gLastX[0] = sample;
		gLastY[1] = gLastY[0];
		gLastY[0] = out;
		
		out = fabsf(out / (float)context->audioChannels);
		
		// Do peak detection: fast-responding local level
		if(out > gAudioLocalLevel)
			gAudioLocalLevel = out;
		else
			gAudioLocalLevel *= gLocalDecayRate;
		
		// Do peak detection: slow-responding peak level
		if(out > gAudioPeakLevel)
			gAudioPeakLevel = out;
		else {
			// Make peak decay slowly by only multiplying
			// every few samples
			if(((context->audioSampleCount + n) & 31) == 0)
				gAudioPeakLevel *= gPeakDecayRate;
		}	
		// LED bargraph on digital outputs 0-9
		for(int led = 0; led < NUMBER_OF_SEGMENTS; led++) {
			// All LEDs up to the local level light up. The LED
			// for the peak level also remains lit.
			int state = LOW;
				
			if(gAudioLocalLevel > gThresholds[led])
				state = HIGH;
			else if(gAudioPeakLevel > gThresholds[led] && gAudioPeakLevel <= gThresholds[led + 1])
				state = HIGH;
			
			// Write LED
			digitalWriteFrameOnce(context, n, led, state);
		}
	}
}

// cleanup() is called once at the end, after the audio has stopped.
// Release any resources that were allocated in setup().

void cleanup(BeagleRTContext *context, void *userData)
{

}