Mercurial > hg > beaglert
view examples/samples/render.cpp @ 456:aa3f38d8a9b6 prerelease
using relative links in examples/core
author | Giulio Moro <giuliomoro@yahoo.it> |
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date | Mon, 20 Jun 2016 01:10:16 +0100 |
parents | db2fe4e1b88e |
children |
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/* ____ _____ _ _ | __ )| ____| | / \ | _ \| _| | | / _ \ | |_) | |___| |___ / ___ \ |____/|_____|_____/_/ \_\.io */ /* * * Andrew McPherson and Victor Zappi * Queen Mary, University of London */ /** \example 4_audio_samples Playback WAV files ------------------ This sketch shows how to playback audio samples from a buffer. An audio file is loaded into a buffer `SampleData` as `gSampleData`. This is accessed with a read pointer that is incremented at audio rate within the render function: `out += gSampleData.samples[gReadPtr++]`. Note that the read pointer is stopped from incrementing past the length of the `gSampleData`. This is achieved by comparing the read pointer value against the sample length which we can access as follows: `gSampleData.sampleLen`. The sample is triggered by keyboard input: (a) starts sample playback, (s) stops sample playback. The triggering is treated as a lower priority task than the audio. You can see this at the bottom of the render function: `Bela_scheduleAuxiliaryTask(gTriggerSamplesTask)`; */ #include <Bela.h> #include <cmath> #include "SampleData.h" SampleData gSampleData; // User defined structure to get complex data from main int gReadPtr; // Position of last read sample from file // Task for handling the update of the frequencies using the matrix AuxiliaryTask gTriggerSamplesTask; bool initialise_trigger(); void trigger_samples(); // setup() is called once before the audio rendering starts. // Use it to perform any initialisation and allocation which is dependent // on the period size or sample rate. // // userData holds an opaque pointer to a data structure that was passed // in from the call to initAudio(). // // Return true on success; returning false halts the program. bool setup(BelaContext *context, void *userData) { // Retrieve a parameter passed in from the initAudio() call gSampleData = *(SampleData *)userData; gReadPtr = -1; // Initialise auxiliary tasks if(!initialise_trigger()) return false; return true; } // render() is called regularly at the highest priority by the audio engine. // Input and output are given from the audio hardware and the other // ADCs and DACs (if available). If only audio is available, numMatrixFrames // will be 0. void render(BelaContext *context, void *userData) { for(unsigned int n = 0; n < context->audioFrames; n++) { float out = 0; // If triggered... if(gReadPtr != -1) out += gSampleData.samples[gReadPtr++]; // ...read each sample... if(gReadPtr >= gSampleData.sampleLen) gReadPtr = -1; for(unsigned int channel = 0; channel < context->audioChannels; channel++) context->audioOut[n * context->audioChannels + channel] = out; // ...and put it in both left and right channel } // Request that the lower-priority task run at next opportunity Bela_scheduleAuxiliaryTask(gTriggerSamplesTask); } // Initialise the auxiliary task // and print info bool initialise_trigger() { if((gTriggerSamplesTask = Bela_createAuxiliaryTask(&trigger_samples, 50, "bela-trigger-samples")) == 0) return false; rt_printf("Press 'a' to trigger sample, 's' to stop\n"); rt_printf("Press 'q' to quit\n"); return true; } // This is a lower-priority call to periodically read keyboard input // and trigger samples. By placing it at a lower priority, // it has minimal effect on the audio performance but it will take longer to // complete if the system is under heavy audio load. void trigger_samples() { // This is not a real-time task! // Cos getchar is a system call, not handled by Xenomai. // This task will be automatically down graded. char keyStroke = '.'; keyStroke = getchar(); while(getchar()!='\n'); // to read the first stroke switch (keyStroke) { case 'a': gReadPtr = 0; break; case 's': gReadPtr = -1; break; case 'q': gShouldStop = true; break; default: break; } } // cleanup() is called once at the end, after the audio has stopped. // Release any resources that were allocated in setup(). void cleanup(BelaContext *context, void *userData) { delete[] gSampleData.samples; }