Mercurial > hg > beaglert
view projects/basic_passthru/render.cpp @ 52:a6d223473ea2 newapi
Updated examples for new API. tank_wars not yet updated; audio_in_FFT and oscillator_bank not working properly yet.
author | andrewm |
---|---|
date | Sun, 31 May 2015 02:13:39 -0500 |
parents | 6adb088196a7 |
children | 3c3a1357657d |
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/* * render.cpp * * Created on: Oct 24, 2014 * Author: parallels */ #include "../../include/BeagleRT.h" #include "../../include/Utilities.h" #include <rtdk.h> // initialise_render() is called once before the audio rendering starts. // Use it to perform any initialisation and allocation which is dependent // on the period size or sample rate. // // userData holds an opaque pointer to a data structure that was passed // in from the call to initAudio(). // // Return true on success; returning false halts the program. bool initialise_render(BeagleRTContext *context, void *userData) { // Nothing to do here... return true; } // render() is called regularly at the highest priority by the audio engine. // Input and output are given from the audio hardware and the other // ADCs and DACs (if available). If only audio is available, numMatrixFrames // will be 0. void render(BeagleRTContext *context, void *userData) { // Simplest possible case: pass inputs through to outputs for(unsigned int n = 0; n < context->audioFrames; n++) { for(unsigned int ch = 0; ch < context->audioChannels; ch++) context->audioOut[n * context->audioChannels + ch] = context->audioIn[n * context->audioChannels + ch]; } // Same with matrix, only if matrix is enabled if(context->analogFrames != 0) { for(unsigned int n = 0; n < context->analogFrames; n++) { for(unsigned int ch = 0; ch < context->analogChannels; ch++) { // Two equivalent ways to write this code // The long way, using the buffers directly: // context->analogOut[n * context->analogChannels + ch] = context->analogIn[n * context->analogChannels + ch]; // Or using the macros: analogWriteFrame(context, n, ch, analogReadFrame(context, n, ch)); } } } } // cleanup_render() is called once at the end, after the audio has stopped. // Release any resources that were allocated in initialise_render(). void cleanup_render(BeagleRTContext *context, void *userData) { }