view examples/tank_wars/game.h @ 424:9614e2f4b76e prerelease

Makefile now supports a QUIET flag which silences some of the outputs (currently only the one from STOP). QUIET is enabled by default for runide (or any of the QUIET_TARGETS). Added target for stop to runide
author Giulio Moro <giuliomoro@yahoo.it>
date Thu, 16 Jun 2016 14:34:18 +0100
parents dbeed520b014
children
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/*
 * game.h
 *
 *  Created on: Nov 10, 2014
 *      Author: parallels
 */

#ifndef GAME_H_
#define GAME_H_

// Initialisation
void setupGame(int width, int height);
void restartGame();

// Update physics
void nextGameFrame();

// State updaters
void setTank1CannonAngle(float angle);
void setTank2CannonAngle(float angle);
void setTank1CannonStrength(float strength);
void setTank2CannonStrength(float strength);
void fireProjectile();

// State queries
bool gameStatusPlayer1Turn();
bool gameStatusProjectileInMotion();
int gameStatusWinner();
bool gameStatusCollisionOccurred();
bool gameStatusTankHitOccurred();
float gameStatusProjectileHeight();

// Render screen; returns length of buffer used
int drawGame(float *buffer, int bufferSize);

// Cleanup and memory release
void cleanupGame();

#endif /* GAME_H_ */