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view examples/10-Instruments/airharp/Plectrum.cpp @ 464:8fcfbfb32aa0 prerelease
Examples reorder with subdirectories. Added header to each project. Moved Doxygen to bottom of render.cpp.
author | Robert Jack <robert.h.jack@gmail.com> |
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date | Mon, 20 Jun 2016 16:20:38 +0100 |
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/* * * Plectrum model for touching and plucking strings * * Christian Heinrichs 04/2015 * * [inspired by E. Berdahl's pluck~ abstraction for the FireFader] * */ #include "Plectrum.h" #include "../include/Utilities.h" #include <cmath> #include <stdio.h> #include <cstdlib> Plectrum::Plectrum() { _contact = 0; _lastDistance = 0; } void Plectrum::setup(float spring, float damp, float hyst) { _spring = spring; _damp = damp; _hyst = hyst; } float Plectrum::update(float position, float stringPosition) { float distance = position - stringPosition; // Calculate spring/damp forces based on distance to string float springOut = distance * _spring; float dampOut = (distance - _lastDistance) * 44100; float out = springOut+dampOut; // If distance crosses zero, enable contact if((distance>0 && _lastDistance<=0)||(distance<0 && _lastDistance>=0)) _contact = 1; // If distance exceeds hysteresis threshold, jump to zero (i.e. 'pluck') if(fabs(distance)>_hyst) _contact = 0; // FIXME: contact doesn't switch back to zero if distance goes back in original direction _lastDistance = distance; return out * _contact; }