view projects/tank_wars/game.h @ 125:850a4a9bd832 scope-refactoring

Added ifdefs and unified the code with udpioplugin ... the latter has not been tested (or committed). TODO: still it hangs after ctrl-c BeagleRT (auxiliary tasks do not terminate). TODO: sometimes you can hear dropouts in the transmission. Maybe it is due to pointer drifting. Rebooting BBB fixes/affects this issue.
author Giulio Moro <giuliomoro@yahoo.it>
date Sat, 22 Aug 2015 02:53:36 +0100
parents fbfeb5895efd
children 8d80eda512cd
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/*
 * game.h
 *
 *  Created on: Nov 10, 2014
 *      Author: parallels
 */

#ifndef GAME_H_
#define GAME_H_

// Initialisation
void setupGame(int width, int height);
void restartGame();

// Update physics
void nextGameFrame();

// State updaters
void setTank1CannonAngle(float angle);
void setTank2CannonAngle(float angle);
void setTank1CannonStrength(float strength);
void setTank2CannonStrength(float strength);
void fireProjectile();

// State queries
bool gameStatusPlayer1Turn();
bool gameStatusProjectileInMotion();
int gameStatusWinner();
bool gameStatusCollisionOccurred();
float gameStatusProjectileHeight();

// Render screen; returns length of buffer used
int drawGame(float *buffer, int bufferSize);

// Cleanup and memory release
void cleanupGame();

#endif /* GAME_H_ */