Mercurial > hg > beaglert
view projects/tank_wars/game.h @ 26:6d64ee8c0754 matrix_gpio
- fixed bug that caused the PRU to hang when opening a socket or an ssh connection. Bug was a typo in LBBO reg_gpio2_oe
author | Giulio Moro <giuliomoro@yahoo.it> |
---|---|
date | Sun, 10 May 2015 01:33:16 +0100 |
parents | fbfeb5895efd |
children | 8d80eda512cd |
line wrap: on
line source
/* * game.h * * Created on: Nov 10, 2014 * Author: parallels */ #ifndef GAME_H_ #define GAME_H_ // Initialisation void setupGame(int width, int height); void restartGame(); // Update physics void nextGameFrame(); // State updaters void setTank1CannonAngle(float angle); void setTank2CannonAngle(float angle); void setTank1CannonStrength(float strength); void setTank2CannonStrength(float strength); void fireProjectile(); // State queries bool gameStatusPlayer1Turn(); bool gameStatusProjectileInMotion(); int gameStatusWinner(); bool gameStatusCollisionOccurred(); float gameStatusProjectileHeight(); // Render screen; returns length of buffer used int drawGame(float *buffer, int bufferSize); // Cleanup and memory release void cleanupGame(); #endif /* GAME_H_ */