Mercurial > hg > beaglert
view include/render.h @ 13:6adb088196a7
Fixed ADC bug; added a simple passthrough test
author | andrewm |
---|---|
date | Fri, 23 Jan 2015 15:17:09 +0000 |
parents | a6beeba3a648 |
children | 670be80463a3 |
line wrap: on
line source
/* * render.h * * Created on: May 28, 2014 * Author: Victor Zappi */ #ifndef RENDER_H_ #define RENDER_H_ // uint types #include <stdint.h> // Mappings from pin numbers on PCB to actual DAC channels // This gives the DAC and ADC connectors the same effective pinout #define DAC_PIN0 6 #define DAC_PIN1 4 #define DAC_PIN2 2 #define DAC_PIN3 0 #define DAC_PIN4 1 #define DAC_PIN5 3 #define DAC_PIN6 5 #define DAC_PIN7 7 #define ADC_PIN0 0 #define ADC_PIN1 1 #define ADC_PIN2 2 #define ADC_PIN3 3 #define ADC_PIN4 4 #define ADC_PIN5 5 #define ADC_PIN6 6 #define ADC_PIN7 7 #define MATRIX_MAX 65535.0 extern int gNumAudioChannels; // How many audio channels are present extern int gNumMatrixChannels; // How many matrix channels are present bool initialise_render(int numMatrixChannels, int numAudioChannels, int numMatrixFramesPerPeriod, int numAudioFramesPerPeriod, float matrixSampleRate, float audioSampleRate, void *userData); void render(int numMatrixFrames, int numAudioFrames, float *audioIn, float *audioOut, uint16_t *matrixIn, uint16_t *matrixOut); void render_medium_prio(); void render_low_prio(); void schedule_render_medium_prio(); void schedule_render_low_prio(); void cleanup_render(); #endif /* RENDER_H_ */