Mercurial > hg > beaglert
view projects/tank_wars/game.h @ 16:670be80463a3 matrix_gpio
- analog matrixIn/matrixOut are now mapped as floats from 0 to 1
- use of an external PRU code can be enabled with -P <filename>
- 16 channels of programmable GPIO can be accessed straight from render() either writing directly to the matrixGpio[] array or using digitalWrite(),
digitalRead(), setDigitalDirection() macros from Utilities.h .
author | Giulio Moro <giuliomoro@yahoo.it> |
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date | Mon, 27 Apr 2015 13:01:57 +0100 |
parents | 49f22e1246b2 |
children | fbfeb5895efd |
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/* * game.h * * Created on: Nov 10, 2014 * Author: parallels */ #ifndef GAME_H_ #define GAME_H_ // Initialisation void setupGame(int width, int height); void restartGame(); // Update physics void nextGameFrame(); // State updaters void setTank1CannonAngle(float angle); void setTank2CannonAngle(float angle); void setTank1CannonStrength(float strength); void setTank2CannonStrength(float strength); void fireProjectile(); // State queries bool gameStatusPlayer1Turn(); bool gameStatusProjectileInMotion(); int gameStatusWinner(); // Render screen; returns length of buffer used int drawGame(float *buffer, int bufferSize); // Cleanup and memory release void cleanupGame(); #endif /* GAME_H_ */